Older event stage design in general was just a lot more RNG heavy. They've really cut down on those randomizer symbols since then.
Older event stage design in general was just a lot more RNG heavy. They've really cut down on those randomizer symbols since then.
By far my least favorite stage to three medal was campaign stage 10-5. That's the stage where a normal pest fight was parked in an S-shaped area that required one squad to be WAY faster than any of the others in order to reach it in time on top of needing at least two randomizer panels to direct the squad down the right path towards said pest fight.
It wouldn't be too big a deal for me to clear now that I have multiple allies with 700-1000 speed along with the speed down trait on my Knights as needed, but MAN did I burn a lot of stamina all those months ago.
Nutaku and DMM IGN: Tomitain
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Nutaku Flower Knight Girl ID: 610834201 (inactive)
DMM FKG ID: 106750967
DMM FKG Allies: 109/123
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DMM Girls Symphony ID: 34644951 (inactive)
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Nutaku Mist Train Girls ID: 3355988
DMM MTG ID: MSTL0Q45K5E9
MTG Allies: 31/50 (Nutaku), 11/50 (DMM)
I've been sitting on 12-5 since before story was implemented. I've never actually set aside the time to go back and read the script, so I have no idea what the campaign is like. That's got to be well over a year by now, right? And I think the only reason I even pushed to mission 12 back then was because the guides at the time recommended it for spawning advanced secret gardens.
never have secret gardens been so useful when the whaleship is down and you have several gold knights to evolve