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  2. Flower Knight Girl Integration

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  1. #1

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    Quote Originally Posted by Unregistered View Post
    Older event stage design in general was just a lot more RNG heavy. They've really cut down on those randomizer symbols since then.
    And thank God for that. On the other hand, sometimes I do miss having to tinker with squads to get the speed balance just right and make use of girls with ignore speed panel effects.

  2. #2

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    By far my least favorite stage to three medal was campaign stage 10-5. That's the stage where a normal pest fight was parked in an S-shaped area that required one squad to be WAY faster than any of the others in order to reach it in time on top of needing at least two randomizer panels to direct the squad down the right path towards said pest fight.

    It wouldn't be too big a deal for me to clear now that I have multiple allies with 700-1000 speed along with the speed down trait on my Knights as needed, but MAN did I burn a lot of stamina all those months ago.


    Nutaku and DMM IGN: Tomitain
    --
    Nutaku Flower Knight Girl ID: 610834201 (inactive)
    DMM FKG ID: 106750967
    DMM FKG Allies: 109/123
    --
    DMM Girls Symphony ID: 34644951 (inactive)
    --
    Nutaku Mist Train Girls ID: 3355988
    DMM MTG ID: MSTL0Q45K5E9
    MTG Allies: 31/50 (Nutaku), 11/50 (DMM)

  3. #3
    Quote Originally Posted by Tomitain View Post
    By far my least favorite stage to three medal was campaign stage 10-5. That's the stage where a normal pest fight was parked in an S-shaped area that required one squad to be WAY faster than any of the others in order to reach it in time on top of needing at least two randomizer panels to direct the squad down the right path towards said pest fight.
    ...Funny enough, I'm actually on Campaign Mission 10-3 and have been for the past seven or so months.

    Yeah, I forgot all about the story campaign.

    Signature by Myrdin

  4. #4

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    Quote Originally Posted by FriendlyFacez View Post
    ...Funny enough, I'm actually on Campaign Mission 10-3 and have been for the past seven or so months.

    Yeah, I forgot all about the story campaign.
    The good news is you got 40 FG and a bunch of good RB waiting for you

  5. #5
    Unregistered Guest
    I've been sitting on 12-5 since before story was implemented. I've never actually set aside the time to go back and read the script, so I have no idea what the campaign is like. That's got to be well over a year by now, right? And I think the only reason I even pushed to mission 12 back then was because the guides at the time recommended it for spawning advanced secret gardens.

  6. #6

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    never have secret gardens been so useful when the whaleship is down and you have several gold knights to evolve

  7. #7
    I think I've finally decided on my ideal four main teams.

    Sadly, I'm going to have to boot a few of my favorite 5* characters, like Creeping Smartweed, Rosemary and Veronica, off the team to make room. =/

    Also, I still have to grab Horse Chestnut and Yarrow to make this work, and Water Lily (June Bride) once she's available. Too bad the summer deal came out just before they'd be options for tickets.

    First Team: Victoria Bride / Madonna / Ardisia / Anemone / Cactace, as always
    Though I may swap out Victoria Bride for regular Victoria if she's bloomed first

    Second Team: Horse Chestnut / Acacia / Jersey Cudweed / Saffron / Kerria
    I like the synergies of this team to potentially one-shot raid bosses once I can bloom them all. Though I wish Pumpkin didn't mirror Saffron's magic weakness ability, because then I'd stick Pumpkin in there and really go all out on evading

    Third Team: Tiger Lily / Snowdrop / Pumpkin / Herb Peony (Halloween) / Yarrow or Rosemary
    I'll keep Rosemary in that last slot until I get Yarrow.

    Fourth Team: Hollyhock / Lycoris Miko / Water Lily June Bride / Oxalis / Chocolate Cosmos
    Regular non-bride Victoria will probably hold Water Lily's spot until she's released.

    Twenty characters is too few...they need to add new maps that allow us to have five or even six teams. So many of my favorite 5*s can't make the cut. As is, I'm keeping Oxalis and Chocolate Cosmos in out of sheer stubbornness when I could just slot in Mimosa and Dusty Miller and really just go all-out on attack value.

    Signature by Myrdin

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