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  1. #1
    Thanks for sharing, looks like I definitely need to increase my capacity.



    Quote Originally Posted by MiqDoloran View Post
    In the long run it's pocket change anyways.
    I don't know if that's true for me though, since I'm desperately scraping together the amount needed for a 10+1 roll every 6 or so weeks.. And since I'm desperate for my first 6*, I don't want to slow down that rate. :3

    Quote Originally Posted by Miu View Post
    I have a bad habit of stockpiling ampys since I can't decide who to give them to.
    Looks like we've got the same problem! I don't have a "favourite" yet so my ampys are just piling up...

  2. #2

    Join Date
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    210 here I think (at least thats what it was last time I checked).
    Kinda like to have extra space when the "farming manyu" mood kicks in

    however lately I feel the need to expand the item inventory. Since you tend to fill in those item slots rather fast.
    I think its worth throwing, around 10-20 Flower Gems into expanding the character space in the early stages of the game. After that you should be pretty much set for the long run.

  3. #3
    I think 150-170 is good enough. Dont keep x use Fairy.1, sell em all.

  4. #4
    Bloom Dragons are so boring (I am polite) to obtain I prefer to have at least 3 Level 100 and several Level 20 of each Type, just in case I get a new 4*/5*. Of course I keep also a lot of Manyus as well, and sometimes Ampys.
    All of this added to the fact I keep (and upgrade) my 2*, that take a lot of space (sometimes 210 is not enough).

  5. #5
    Unregistered Guest
    Does anyone know if FKG will expend that vice-assistant thing? Like you have a girl for XX month, there is some kind of event and the like. It'll be another 'excuse' to give love to your favorite waifu.

    - - - Updated - - -

    Quote Originally Posted by JessMini View Post
    So.. How often do you guys expand your unit capacity? I don't remember the last time I did it, but I have 70. I'm constantly at ~65/70 which is kind of annoying, but I really don't want to spend FG on anything other than 10+1..
    Contrary to what the other posters have said, I'm doing just fine with 105...but since I already chose on whom to use my Ampys, YMMV. Ironically, when I got to what passes so far for FKG's endgame I found I wasn't in as much of a need for more slots as I was collecting enough gold to use 10 manyus whenever I got to the limit. This may change when all the girls I have in my teams are leveled up, but I'm sure we'd all like to have that problem.

    On an unrelated note, is anyone else not noticing any progression in their allies' helper teams? I even had one drop down in strength recently. They're all active players (maybe not as active as I am) but they're all stuck between 50K and 75K with plenty of levels to go before they're maxed, even those with 6*s. I just topped 100K with my mix of 5*s and 4*s today, easily the top of all my allies, but still I'm in the middle of the pack in total strength. There's something to be said for strengthening all of your teams, but only my lowest team is lower power than most of their helpers so I'm not doing anything really wrong there. The numbers just don't work out here unless they're intentionally sandbagging their helper teams, but it's highly unlikely that they're all doing that, and almost impossible they'd do it to the 6* and strong 5* girls they've got in there.

  6. #6
    The helper power display doesn't include affection and equipment. 70K+ usually translates to 100K+ in actual power. Also their levels are capped at your highest level girl.
    FKG ID: 781816890
    Osawari Island: 41IHR698M3HLETVI3O3JP

  7. #7
    Quote Originally Posted by Miu View Post
    The helper power display doesn't include affection and equipment. 70K+ usually translates to 100K+ in actual power. Also their levels are capped at your highest level girl.
    Thats good info to know appreciate it.

  8. #8
    Drip Guest
    Quote Originally Posted by Unregistered View Post
    Does anyone know if FKG will expend that vice-assistant thing? Like you have a girl for XX month, there is some kind of event and the like. It'll be another 'excuse' to give love to your favorite waifu.

    - - - Updated - - -



    Contrary to what the other posters have said, I'm doing just fine with 105...but since I already chose on whom to use my Ampys, YMMV. Ironically, when I got to what passes so far for FKG's endgame I found I wasn't in as much of a need for more slots as I was collecting enough gold to use 10 manyus whenever I got to the limit. This may change when all the girls I have in my teams are leveled up, but I'm sure we'd all like to have that problem.

    On an unrelated note, is anyone else not noticing any progression in their allies' helper teams? I even had one drop down in strength recently. They're all active players (maybe not as active as I am) but they're all stuck between 50K and 75K with plenty of levels to go before they're maxed, even those with 6*s. I just topped 100K with my mix of 5*s and 4*s today, easily the top of all my allies, but still I'm in the middle of the pack in total strength. There's something to be said for strengthening all of your teams, but only my lowest team is lower power than most of their helpers so I'm not doing anything really wrong there. The numbers just don't work out here unless they're intentionally sandbagging their helper teams, but it's highly unlikely that they're all doing that, and almost impossible they'd do it to the 6* and strong 5* girls they've got in there.
    My helper team did drop a little in power, though I'm working it back up again. I just did some rearrangements to make it fit two criteria I worked out:
    1) Speed just below 650 (it's 633 now) so people using it can place it in the tent with their squad #3 on the 12-3 map. As long as their squad #3 is faster than about 350 speed, it will flip the node just before my squad passes, so my squad takes the turn to that chest. Their other three squads can all go in the bottom tent then, giving them 4 chances to grab the top left chest.
    2) Should contain both Edelweiss and Sasanqua, just in case someone takes my squad to Secret Garden. Both Edelweiss and Sasanqua can take 2 slices off the wealthy fly if their special attack triggers, so it's just a convenience thing to maybe kill that boss on the first round of combat.

  9. #9
    as Miu said, your team as a helper doesnt show with equipments+affection included, it just sums up their raw power, besides their lvls are capped at your max lvl girl in all your 4 squads, this is why your helper squad will always display stronger to you than to your allies.

    edit: Forgot the total power part, your allies probably have stronger squads with affection included than your squads with affection included, thats why their total power is better than yours, but their helper squads will almost always be weaker than your helper squad cause the game doesnt take into consideration the affection bonus.
    Last edited by Ikki; 07-02-2016 at 04:58 PM.
    Shade on KH, fire main.

    Wind Rag farming team:

  10. #10
    Drip Guest
    Quote Originally Posted by Drip View Post
    My helper team did drop a little in power, though I'm working it back up again. I just did some rearrangements to make it fit two criteria I worked out:
    1) Speed just below 650 (it's 633 now) so people using it can place it in the tent with their squad #3 on the 12-3 map. As long as their squad #3 is faster than about 350 speed, it will flip the node just before my squad passes, so my squad takes the turn to that chest. Their other three squads can all go in the bottom tent then, giving them 4 chances to grab the top left chest.
    2) Should contain both Edelweiss and Sasanqua, just in case someone takes my squad to Secret Garden. Both Edelweiss and Sasanqua can take 2 slices off the wealthy fly if their special attack triggers, so it's just a convenience thing to maybe kill that boss on the first round of combat.
    Did some more testing today to discover the exact speed rating that makes a helper stop right before the first switchnode on 12-3: it's 645 speed. A 646 speed helper (or other squad with 646 speed or more) starting at the location of squad number 3 will flip the switch on the first walk.

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