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    Quote Originally Posted by Rupturez View Post
    edit: by the way I'm wondering if anyone knows how the skill of Gerbera works. Everytime a skill is used she gains 1% attack power, is this for the remainder of the map or just the battle? If it's just for that battle it's kind of.. useless. If it's for the remainder of the map it's not exactly great, but better atleast.
    Her base passive is of the latter, as indicated by the [Battle] tag/modifier on her ability info:
    [Battle] Increase Attack Power by 1% each time a Battle Skill is used (up to 30%)
    With a high base ATK for a 5*, she's probably better off with a different kind of passive anyway.

    Quote Originally Posted by IvanLedah21 View Post
    Stack her team with Activation rate up. Just putting Cymbidium in her team gives her a average of 3% buff every battle's 1st turn (most activation rates are 20-25% at level 1, x2 = 40-50%x5 chances = 2-2.5 procs per 1st turn if all 5 girls have level 1 skill). If her team isn't rainbow-heavy (so 2 proc's don't ensure enemies are dead), tack on an extra proc for 4% buff per battle.

    Add in more activation rate up for more fun.
    As Gerbera's self-boost doesn't work cumulatively through multiple battles, what about a mix of activation + DEF buffing that is geared toward prolonging each battle by a few more turns? In theory, extra turns would give more chances for squad members to proc their skills and consequently allow Gerbera to stack her self-buff closer to 30%. This is a possible lineup I'm thinking of:

    1. Cymbidium - multi-target skill, x2.0 Turn 1 activation boost for all + DEF boost for 3
    2. Justicia - multi-target skill, x1.2 activation boost and ATK boost for all
    3. Camellia - multi-target skill, DEF boost for all + ATK boost for 2 (Dahlia's ATK boost for 2 + ATK down in place of Camellia's DEF boost may make for a good substitute)
    4. Geranium - single-target skill, x1.2 activation boost for all + DEF boost for 3
    5. Gerbera

    With Gerbera fifth in the formation, she would have fed off of all those activation buffs from her squadmates and get some nice increments in damage output with her passive (and life drain if her skill procs) when she gets her turn.

    With skills activating here and there though, non-bosses will die quickly anyway, so the above is more applicable to boss fights... but then who actually wants long, drawn-out skirmishes in the first place?

    That said, Gerbera's base passive is definitely underpowered; +1% ATK boost/proc on a skill with a [Battle] tag cripples its ability to reach the +30% boost... more like only +5% at most during a boss battle. Gerbera seemingly has to rely on the right squadmates to carry her.

    P.S. I find it quite funny that her boost keeps getting triggered even when she's taken out of battle.
    Last edited by Raine; 11-05-2016 at 12:11 PM.
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