Her base passive is of the latter, as indicated by the [Battle] tag/modifier on her ability info:
With a high base ATK for a 5*, she's probably better off with a different kind of passive anyway.[Battle] Increase Attack Power by 1% each time a Battle Skill is used (up to 30%)
As Gerbera's self-boost doesn't work cumulatively through multiple battles, what about a mix of activation + DEF buffing that is geared toward prolonging each battle by a few more turns? In theory, extra turns would give more chances for squad members to proc their skills and consequently allow Gerbera to stack her self-buff closer to 30%. This is a possible lineup I'm thinking of:
- Cymbidium - multi-target skill, x2.0 Turn 1 activation boost for all + DEF boost for 3
- Justicia - multi-target skill, x1.2 activation boost and ATK boost for all
- Camellia - multi-target skill, DEF boost for all + ATK boost for 2 (Dahlia's ATK boost for 2 + ATK down in place of Camellia's DEF boost may make for a good substitute)
- Geranium - single-target skill, x1.2 activation boost for all + DEF boost for 3
- Gerbera
With Gerbera fifth in the formation, she would have fed off of all those activation buffs from her squadmates and get some nice increments in damage output with her passive (and life drain if her skill procs) when she gets her turn.
With skills activating here and there though, non-bosses will die quickly anyway, so the above is more applicable to boss fights... but then who actually wants long, drawn-out skirmishes in the first place?
That said, Gerbera's base passive is definitely underpowered; +1% ATK boost/proc on a skill with a [Battle] tag cripples its ability to reach the +30% boost... more like only +5% at most during a boss battle. Gerbera seemingly has to rely on the right squadmates to carry her.
P.S. I find it quite funny that her boost keeps getting triggered even when she's taken out of battle.

















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