Quote Originally Posted by Eab1990 View Post
Not sure how you can even consider being optimistic when the concept of mobage itself goes against the "good old days" you're thinking of.

*Real* games wouldn't limit their gamers/customers with stamina and gacha systems. FKG succeeds because it puts work in its waifus and shows it values its players, even if the gacha rates are abysmal otherwise. Kancolle succeeds for similar waifu reasons. But the money-making motive is still there, just not blatantly at the forefront.
I don't play a lot of browser games, FKG and Kancolle are the only games I've spent more than a month playing, but isn't Kancolle quite a bit different from the average stamina based browser game like FKG?

I've played Kancolle for a much much longer time and the only thing I've ever spent money on is more character slots so I can complete my collection. And I can generally clear hard or medium for events. The difference I see is that you can get all the girls (except certain event girls, which even then tend to become available easily through a later date) through some form of construction or map farming, which isn't limited by the number of "gems" you have or whatever. Also it's so much easier to play Kancolle for like 10 hours because you can just rotate out tired girls and work on different things because there's no commander stamina.

Not gonna get into the argument about pricing between nutaku and dmm, since I'm not experienced enough for that mess.