Quote Originally Posted by Bloodsport Bloom View Post
The Whale Airship seems closer than ever now. I looked through the Wiki pages on some of the missions and noticed that the first mission in the stages have a power recommendation of 560K, which is actually a lot less than I thought it'd be. Does anyone happen to know if girls who boost Solar Drive damage (or whatever that big sun beam is actually called) also boost the Whale Airship equivalent? It'd be great to get some use out of the Bonus Damage abilities that way. If I read the explanation of the Airship right, you could set up your first teams with combat based girls and abilities, then fill out the back slots with Solar Drive boosting girls to support your front teams, right?

Sorry if these questions should be posted in the DMM thread.
No, solar damage depends on how many girls are alive on the ship.

Only 1 or 2 teams will get to see action. The units at the bottom are basically fillers.

Whaleship is much harder than the usual missions. You're not getting anywhere without a lot of leveled equipment.

it's power is multiplied by the number of remaining flower knights.
Quote Originally Posted by maotd View Post
It's just me or the bloomed form of Strawberry Candle lose her solar shrine node ability to get a +10% attack? It's not really clear on the wikia.
It's also how it is phrased in Japanese in-game, and no, bloomed girls do not lose old abilities. Some may be upgraded, but never lost.