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  1. #1

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    Quote Originally Posted by Myrdin View Post
    Seeing as the Blooming itself consumes quite the number of gold coins, I find the option to save some rather nice.
    Also the leveling up feels "faster" to me when its done with the L20 manyus once, instead of twice/thrice with the L5 ones. This is especially true the higher you climb on the current LVL.
    Plus the option to make extra space when necessary is also quity handy.
    Overall its a good function and I think many people would find it worthwhile, since I know for sure there are some guys here who are hardcore Inventory shuffle mages, unwilling to increase their space, thus having to play that Diablo-esque Inventory Tetris all the time
    I'm not saying that the crafting is entirely worthless, just that it's only a way to reduce some gold costs and/or consolidate character slot storage for manyus. As for "feeling", I can't really address that; I promise you if you compare adding one L20 Manyu to adding three L5s you'll see that the latter option gives more exp (though it might be hard to see with high leveled girls). If it feels faster clicking just one Manyu to add instead of three, consider that you're actually spending -more- time overall clicking via crafting.

    As I said before, it's a decent QoL change (and options are almost always better than not), but it's not a huge deal.
    Last edited by Taon; 09-18-2017 at 12:46 PM.

  2. #2

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    Quote Originally Posted by Taon View Post
    I'm not saying that the crafting is entirely worthless, just that it's only a way to reduce some gold costs and/or consolidate character slot storage for manyus. As for "feeling", I can't really address that; I promise you if you compare adding one L20 Manyu to adding three L5s you'll see that the latter option gives more exp (though it might be hard to see with high leveled girls). If it feels faster clicking just one Manyu to add instead of three, consider that you're actually spending -more- time overall clicking via crafting.

    As I said before, it's a decent QoL change (and options are almost always better than not), but it's not a huge deal.
    No worries, I never thought you said that. The feeling I get is that we pretty much agree on the crafting systems value, though each of us gives it slightly different relevance as far as the overall use goes.
    I aint arguing, its more like having a pleasant conversation about something than an outright argument for me

    Would be cool to see them implement a bit more things you could craft, because I think the core of the system > Exchange your low value, easy to get items, for better ones < works fairly well.
    Having the option to craft the L100 manyus as well would be amazing. And if they added the option to do the same with Dragons (we all know the struggle of trying to farm those pesky lizards haha ~), and maybe a Big Stamina Elixer (exchange two small 50% ones for one big 100% one), and such, that would be very cool indeed.
    Last edited by Myrdin; 09-18-2017 at 06:56 PM.

  3. #3
    i spawned a seed bearer be gentle...
    FKG friend ID: 384788654
    Fate Go name:Yui, ID: 854,544,504
    Girls Frontline ID: 9052, name: wolf


  4. #4

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    Quote Originally Posted by Myrdin View Post
    I aint arguing, its more like having a pleasant conversation about something than an outright argument for me

    Would be cool to see them implement a bit more things you could craft, because I think the core of the system > Exchange your low value, easy to get items, for better ones < works fairly well.
    Having the option to craft the L100 manyus as well would be amazing. And if they added the option to do the same with Dragons (we all know the struggle of trying to farm those pesky lizards haha ~), and maybe a Big Stamina Elixer (exchange two small 50% ones for one big 100% one), and such, that would be very cool indeed.
    I'm always up for pleasant conversation and/or a well-spirited argument that doesn't devolve into emotional acting out.

    It would be nice to see more things that could be crafted, but for the examples you offered I see some kind of price being added since there's nothing to otherwise diminish (example, crafting higher tier Bloom Dragons). Putting the higher tiered dragons on correspondingly higher stam maps acts as a gating mechanism so I'd be surprised if the cost for bypassing it wasn't fairly hefty (who would run the 80 stam maps otherwise?).

  5. #5
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    Next event will be betting on swanboat races. Any bets on the results being different from DMM?

  6. #6

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    Quote Originally Posted by Unregistered View Post
    Next event will be betting on swanboat races. Any bets on the results being different from DMM?
    Guess we'll soon find out; might make for the fastest store-clearing event yet if the results were predetermined before and carried over:

    http://flowerknight.wikia.com/wiki/T...ummer_Vacation (scroll down for the race results)

  7. #7

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    I'm not entirely sure (well, about 95% sure), but it seems like the Personal Earrings obtained from the Character Quests no longer count as Earrings.
    I.E.: using earring materials to upgrade them does NOT seem to give the same-type material bonus. Using 10 earring materials or 10 bracelet materials of the same grade yields the same amount of experience.
    Maybe someone can doublecheck, but seriously, do double check, don't go by what you'd expect or what you "heard"!

    Also note that when you use the filter, and set it to "Earrings", that the personal earrings no longer show up! (this is actually what made me suspicious, and caused me to investigate)

  8. #8

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    Quote Originally Posted by Drip View Post
    I'm not entirely sure (well, about 95% sure), but it seems like the Personal Earrings obtained from the Character Quests no longer count as Earrings.
    I.E.: using earring materials to upgrade them does NOT seem to give the same-type material bonus. Using 10 earring materials or 10 bracelet materials of the same grade yields the same amount of experience.
    Maybe someone can doublecheck, but seriously, do double check, don't go by what you'd expect or what you "heard"!

    Also note that when you use the filter, and set it to "Earrings", that the personal earrings no longer show up! (this is actually what made me suspicious, and caused me to investigate)
    I know at some point the equipment gained from CQs will be able to be equipped directly to the respective girl instead of taking the slot they used to. My guess is that this is related to what you're reporting.

  9. #9
    Unregistered Guest
    Quote Originally Posted by Drip View Post
    I'm not entirely sure (well, about 95% sure), but it seems like the Personal Earrings obtained from the Character Quests no longer count as Earrings.
    I.E.: using earring materials to upgrade them does NOT seem to give the same-type material bonus. Using 10 earring materials or 10 bracelet materials of the same grade yields the same amount of experience.
    Maybe someone can doublecheck, but seriously, do double check, don't go by what you'd expect or what you "heard"!

    Also note that when you use the filter, and set it to "Earrings", that the personal earrings no longer show up! (this is actually what made me suspicious, and caused me to investigate)
    You're right. It has to be a bug. Earring materials are only worth 795xp now. Personal earrings get the bonus experience from earring mats on DMM to this day, even though they have their own separate mat and filter.


    Quote Originally Posted by Taon View Post
    Guess we'll soon find out; might make for the fastest store-clearing event yet if the results were predetermined before and carried over:

    flowerknight.wikia.com/wiki/The_Beaches_of_Summer_Vacation (scroll down for the race results)
    That results section is empty. Only by having a DMM account will you ever know that Justicia won the first race.

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