Well I already cleared the four maps :I
Well I already cleared the four maps :I
Coin
This is the strategy that I used to cleared the ?-4 :
- Put 2 fastest squads on the 1st tent ( from left to right ) and 3 other squads on the last tent, and then pray for the RNG.
EDIT: about the team speed : my 2 fastest squad ( main squad and helper ) have ~620, and the last 3 have ~450 speed.
Last edited by Haters; 06-14-2016 at 07:16 AM.
Similar here, though I went 0-2-0-3. There's only one RNG node on the map, but it's right in front of the boss in the bottom left part, and 3 units should pass it to stay in the bottom left part to succeed the map, so yes, luck is a big part of the equation. Though I do think it helps if all your squads (except for the one taking the right side of the map) arrive at similar times at the node leading to the bottom left part, but you also somehow manage to get your fastest squad to go for the boss. Maybe a high power 650-700 speed squad taking the right side of the map helps? (Though I had an even faster squad taking the central path to the boss myself)
I used 0-2-0-3 as well, and it worked the first time through. I followed the advice to keep Lilac out of the webs, but didn't realize that my helper squad (the one that took on the right side and the webs) was the fastest. It was fast enough to kill the right boss two turns before I'd taken out the last pest and the left boss, and if it hadn't been for the very fact that it was my helper squad and moved last, I wouldn't have gotten either of the last two opponents. If I had to do it over again, I'd keep the helper squad as the one to take on the right boss, but I would make sure it was somewhat slower than my other squads because even though having the fastest squad take out the right boss worked for me, I was extremely lucky that the trips through the RNG node worked the way they had to the first time through.
Honestly, I don't see the relative speed of the other squads mattering as much as making sure you don't kill the right boss too quickly.
Thank you for this - got this map on my 2nd try - was DARN close as needed 3 squads not to head straight to the exit at one stage to lop back round for the final mob
...and while it's one option be back to 12-3 farming for me....and moonvine really is poor - does she at least get a good evolved ability - checked her abililty nope - boost to the blast power - not even sure she's enought of a glass cannon to really be worth it
Last edited by sniddy; 06-14-2016 at 01:36 PM. Reason: moonvine reserch
In the long run, probably not. I do like her sprite though and I find the extra skill activation to actually be quite noticeable. I'm going to keep her around for now, she's the only 5* magic I have. Maybe in the long run she will be replaced by other 5* magics but that wont be anytime soon for me.
Whether or not I want to feed her blue Ampy's to bring her HP on par with others I haven't decided yet..
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To be honest I'm not sure it's worth it. You can only feed her up to 100 hp ampy, which means a max of +300 to hp. Even with the affection bonus that means a maximum of 10.3k of HP, I still see that as abysmally weak. In my opinion, since those ampys don't come by that easily, I think it's a better idea to save them up for another girl who's more useful in the long run.
Yeah, Moony is not the best but she has good speed for a magic type and even if her stats are not 5* level they are at least 4.5* level. With full equipment slots I will keep her around until I have enough event girls to replace my 4*s.
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