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  1. #1
    Yeah, Moony is not the best but she has good speed for a magic type and even if her stats are not 5* level they are at least 4.5* level. With full equipment slots I will keep her around until I have enough event girls to replace my 4*s.
    FKG ID: 781816890
    Osawari Island: 41IHR698M3HLETVI3O3JP

  2. #2

    Join Date
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    Quote Originally Posted by Miu View Post
    Yeah, Moony is not the best but she has good speed for a magic type and even if her stats are not 5* level they are at least 4.5* level. With full equipment slots I will keep her around until I have enough event girls to replace my 4*s.
    I just need something to burn my purple manyus on.
    にせがいじん

  3. #3
    Quote Originally Posted by MiqDoloran View Post
    I just need something to burn my purple manyus on.
    2* and 3*? :P
    FKG - Ancarius / 138207507 (~430k Total Power) 29/32 Allies.

  4. #4
    While Moonvine HP is low, both her atk and defense are pretty high.
    In my experience, high def > low Hp have better survival than High hp > low def.

    I won't just add ther to my main party because of Lavender skill is multi-target.

  5. #5

    Join Date
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    Finally got the 4th map. RNG smiled upon me and the damn third team reaching the bottom part did NOT go for the flag.

  6. #6
    Drip Guest
    Moonvine is basically a heavier version of Amaryllis, who's quite decent for single target attacks. It's just a shame that raidbosses are designed to NOT kill them ASAP, but rather to let them live as long as possible to let everybody take a stab.
    It would be nice if raidbosses worked a bit more like SEGs in PeroPero: way more health, with stacking bonus rewards for finder, highest damage and killing blow, but smaller rewards for everybody else hitting it. Then Moonvine (and single-target units in general) would become way more interresting in my opinion.

  7. #7
    Quote Originally Posted by Drip View Post
    Moonvine is basically a heavier version of Amaryllis, who's quite decent for single target attacks. It's just a shame that raidbosses are designed to NOT kill them ASAP, but rather to let them live as long as possible to let everybody take a stab.
    It would be nice if raidbosses worked a bit more like SEGs in PeroPero: way more health, with stacking bonus rewards for finder, highest damage and killing blow, but smaller rewards for everybody else hitting it. Then Moonvine (and single-target units in general) would become way more interresting in my opinion.
    Well when you come really high in general, than nuking Raidbosses (except Seed Bearers) is a wanted thing. When i log on with a Bunch of Stamina and some Gathers and start to farm 12-5, i don't want to stop, just because there is a Wasp that needs to be killed. Whenever the ingame Dice lands on Raidboss at the Mission Complete screen, while you still have one up, you get nothing. So i just post in the Discord Chat that they are free to nuke away. New Players in general can just do a weak att with their main team, since they will barely doo 100k dmg, while some Players might be able to kill an entire lvl 60 wasp with one Raid Point.
    FKG - Ancarius / 138207507 (~430k Total Power) 29/32 Allies.

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