Well, after doing so deep dive test runs on using accessories, I did find some interesting trivia that relates to Defense teams, so I figured I'd share an idea or two on how to best set up a Defense-Ability unit.
From what I can tell, you only need a Defense stat equal to 25% of a pest's Attack power in order to reduce incoming damage by 50%. On the other end of the spectrum, you need a bit more than double the pest's Attack power in your Defense in order to completely negate all damage.
So my tip on using Defense Abilities is this: either include only a bare minimum in a squad to get the best efficiency out of the Defense mechanisms, or go all in and attempt to raise your Squad's Defense to make them a walking Fortress.
Now, if anybody here knows the actual equations that make Defense in this game tick, PLEASE tell. It's been a nasty headache for me.
- - - Updated - - -
Oh, and since the value of Defense is entirely based on the Pests' Attack, I'm gonna repost these numbers from the other thread.