Quote Originally Posted by Wutan View Post
Very interesting.

I think a good idea would be to aim for the 50% Damage Reduction and fill the rest of the Squad with Units like Anemone, Rose etc.
or Units like Alpinia cause she lives longer and has more turns to use her Life Leech Attack...

Btw. where do you find that numbers?

I assume it's very difficult to raise the Defense that much to negate all Damage at later Stages in the Game... (17-1... etc.)

I am curious how much worth is a specific Defense increase compared to a specific Damage Reduction (like Dahlias and Bride Orchids Abilities)
I used the pest information from the Wiki's Campaign section as my base. For the average 5* stats, I went into each profile individually and plugged in all the numbers, one by one.

What tipped me off to this sudden drop off in Defense Value is when I tried to kill a fresh, 2* & 3* Flower Knight against 6-5's 1255-Atk pest, once with a Bracelet and once without one. I was kinda expecting more out of an additional +600 Defense Bracelet.
Team Tactics-bandicam-2016-10-31-20-15-00-6152.jpg

It certainly varies with the stage, but Dahlia's Attack Reduction stat is definitely saving our Flower Knights a lot more than a Defense Boost against the Pumpkin Pests' 8000 Attack..........I mean, we'd need 16,000 freak'n defense if we wanted to negate that! I can only muster up about +50% Defense boost at best + Equips, which comes out to 5000-Def at best.

If I'm not wrong about this, both Attack and Damage reduction abilities are a hundred times better than +Defense% abilities, in terms of HP saved.

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Yeah, atm, it looks like the best value of Defense comes from bolstering the damage from Counterattackers.