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  1. #131

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    Facebook isnt really an ideal platform to judge reactions from updates simply because we do not assume everyone uses it.

    "Waifuism" also applies to maxing out stats with Ampoules, im sure you know these are buyable in infinete quantities therefore pay to win Please do not argue this fact.

    I am neutral in this matter, its simply an observation made at Nutaku's order of business.


  2. #132

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    It only seemed that way during early release because there wasn't much deals to go on with yet but even then, the second you purchase flower gems or spend nutaku gold for the game, you already have an advantage over a free player, whether it be extra character slots, stamina refills or whatever. Sure free players can spend the ones they get in-game too but that means sacrificing FGs they could be to use gacha while those paying customers not only get the FGs obtainable ingame but FGs obtainable via cash and cash itself to spend on special deals.

    It is a PW2 game.

  3. #133

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    Quote Originally Posted by smr View Post
    Facebook isnt really an ideal platform to judge reactions from updates simply because we do not assume everyone uses it.

    "Waifuism" also applies to maxing out stats with Ampoules, im sure you know these are buyable in infinete quantities therefore pay to win Please do not argue this fact.

    I am neutral in this matter, its simply an observation made at Nutaku's order of business.
    Ampies are farmable normally and aren't even in short supply, not to mention that buying ampies here is a complete ripoff.

    In time, everyone will have a few maxed out units. Ffs, even DMM players have the luxury to max out several GRASS units, and they don't have our "buy ampies with FG" model.

    This is all beside the point as feeding ampies only serves to boost your max TP, which in the long run means nothing except bragging rights. When everything in the game is clearable without spending a dime and there's no real competition to speak of, it is by definition NOT P2W.

    That's like saying KanColle is P2W because paying players can marry multiple shipwaifus, even though it's hardly necessary for the content of the game.

    Quote Originally Posted by Aidoru View Post
    It only seemed that way during early release because there wasn't much deals to go on with yet but even then, the second you purchase flower gems or spend nutaku gold for the game, you already have an advantage over a free player, whether it be extra character slots, stamina refills or whatever. Sure free players can spend the ones they get in-game too but that means sacrificing FGs they could be to use gacha while those paying customers not only get the FGs obtainable ingame but FGs obtainable via cash and cash itself to spend on special deals.


    It is a PW2 game.

    What part of "pay to waifu", not "pay to win" was not clear?

    You said it yourself. All players will get the FGs to max their slots or refill their stamina in due time. Paying players have the luxury to gamble their FGs, which does nothing except leave it to RNG and end up getting nothing but bronzes and silvers 90% of the time anyway.

    Because in the end, FKG has shit gacha rates that we all tolerate because they provide plenty of free stuff elsewhere. Any gacha waifus we want, we leave to luck or shell out money for the guaranteed sales. And that does nothing as far as actually *winning*, because gold gacha girls don't completely outpace event girls and rainbow girls are complete overkill for the content of the game.
    Last edited by Eab1990; 12-23-2016 at 08:58 PM.

  4. #134
    I personally don't consider this game particularly P2W. You can make quite good progress at building squads, clearing levels, etc. just with event girls and gacha golds from free FGs. Yes, putting money into it will give you an edge, but I find less issue with that in a single player (non PvP) game. Yes, I've put a bit of money into it; I currently have 17 golds (6 event, 11 non-event) and 2 rainbows. Of the 11 non-event golds, 6 are from free FGs and this ticket. I've only been playing for just over a month; over a longer term even a F2P player who is diligent can build girls strong enough to clear any level they want to.
    I've played some other games (some nutaku) which are blatantly P2W - past a certain point, additional progress becomes either pay or a completely unreasonable grind. FKG not so much.
    Would I have been happier if my draw had been a rainbow or a gold that I wanted more? sure. But I can make do with what I get.
    Last edited by kringley; 12-23-2016 at 08:57 PM.

  5. #135

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    Cherry Sage


    renchon

    i got 23/30

    753947441

  6. #136

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    Quote Originally Posted by Eab1990 View Post
    What part of "pay to waifu", not "pay to win" was not clear?

    You said it yourself. All players will get the FGs to max their slots or refill their stamina in due time. Paying players have the luxury to gamble their FGs, which does nothing except leave it to RNG and end up getting nothing but bronzes and silvers 90% of the time anyway.

    Because in the end, FKG has shit gacha rates that we all tolerate because they provide plenty of free stuff elsewhere. Any gacha waifus we want, we leave to luck or shell out money for the guaranteed sales. And that does nothing as far as actually *winning*, because gold gacha girls don't completely outpace event girls and rainbow girls are complete overkill for the content of the game.

    The fact that pay to waifu is no different than pay to win.

    All players gets FG, paying players get more. Just because paying players take more risks with gacha doesn't mean free players don't take those risks either and paying players have even more advantages with guaranteed sales. Complaining about shit rates is irrelevant when that applies to everyone.

    Hey man, I'd like to have 500 character slots and equipment slots but I'm over here saving up my measly 1~10 flower gems a week from new events just to try get 1 11roll gacha every couple months.

  7. #137

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    Quote Originally Posted by Aidoru View Post
    The fact that pay to waifu is no different than pay to win.
    Well, it's no wonder you guys are entitled as fuck if that's what you honestly think.

    Guess we're done here.

  8. #138

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    Quote Originally Posted by Eab1990 View Post
    Well, it's no wonder you guys are entitled as fuck if that's what you honestly think.

    Guess we're done here.
    My responses had nothing to do with people complaining or being entitled, it was entirely about your remark saying the game wasn't a P2W game. Though honestly, at this point, you're just as guilty with how much you felt the need complain about shit rates for paying players which isn't only for them.

    And FYI, I'm not a free player nor am I defending them.

  9. #139

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    Quote Originally Posted by Aidoru View Post
    My responses had nothing to do with people complaining or being entitled, it was entirely about your remark saying the game wasn't a P2W game. Though honestly, at this point, you're just as guilty with how much you felt the need complain about shit rates for paying players which isn't only for them.

    And FYI, I'm not a free player nor am I defending them.
    The point about shit rates is that paying players don't benefit from them any more than free players do. The rates are bad enough that it's not unheard of for a free player to get a rainbow in one roll and a paying player to not get one in a hundred rolls (example: me). That's why the guaranteed sales are the better deal, and even then, free players were given the chance to get the most out of their FGs by waiting for guaranteed gold 11-roll tickets, or the Bridal Oncidium gacha.

    What you can't seem to comprehend is that the very definition of pay to win is that, pay to win. This implies there are barriers in FKG that cannot be overcome without paying. Objectively, this is entirely untrue, as all event girls are serviceable and even an all-silver team can clear every stage. Paying for convenience (when everyone else can get said convenience in a reasonable amount of time), or paying for waifus (when gambling outside of guaranteed deals does not present a sizable benefit over free players) is not the same thing as pay to win.

    Take Aigis, for example. With the exception of majin maps (which are specifically meant to challenge whales), all maps are clearable with free units, and silver-only guides exist for such players. Certain event units can only be maxed through SC recharges, but in most cases, it doesn't make-or-break the unit, and on DMM, revivals exist for those players anyway. Therefore, not P2W, pay to waifu.

    Most other Nutaku/DMM games have some form of competitive ranking that *would* constitute P2W. FKG's only form of competition is purely for show. Not P2W, pay to waifu.

    This isn't a difficult concept.
    Last edited by Eab1990; 12-23-2016 at 09:41 PM.

  10. #140

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    Quote Originally Posted by Eab1990 View Post
    The point about shit rates is that paying players don't benefit from them any more than free players do. The rates are bad enough that it's not unheard of for a free player to get a rainbow in one roll and a paying player to not get one in a hundred rolls (example: me). That's why the guaranteed sales are the better deal, and even then, free players were given the chance to get the most out of their FGs by waiting for guaranteed gold 11-roll tickets, or the Bridal Oncidium gacha.

    What you can't seem to comprehend is that the very definition of pay to win is that, pay to win. This implies there are barriers in FKG that cannot be overcome without paying. Objectively, this is entirely untrue, as all event girls are serviceable and even an all-silver team can clear every stage. Paying for convenience (when everyone else can get said convenience in a reasonable amount of time), or paying for waifus (when gambling outside of guaranteed deals does not present a sizable benefit over free players) is not the same thing as pay to win.

    Take Aigis, for example. With the exception of majin maps (which are specifically meant to challenge whales), all maps are clearable with free units, and silver-only guides exist for such players. Certain event units can only be maxed through SC recharges, but in most cases, it doesn't make-or-break the unit, and on DMM, revivals exist for those players anyway. Therefore, not P2W, pay to waifu.

    Most other Nutaku/DMM games have some form of competitive ranking that *would* constitute P2W. FKG's only form of competition is purely for show. Not P2W, pay to waifu.

    This isn't a difficult concept.
    You seem to be under the belief that paying to speed up a process isn't paying to win and regardless it isn't just that, which I've stated in almost every single one of my posts.

    I said this before already, it doesn't matter how long you play, you will never catch up to a paying player if you are free. It's not a matter of time solving the problem and "eventually you'll be able to clear it too", it's a matter of paying players having far more advantages in general.. That advantage alone is already P2W. The difference between FKG's P2W value compared to other games is that it is less so but that doesn't change the fact that it is.

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