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Thread: Nutaku vs. DMM

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  1. #1
    Quote Originally Posted by A Time to Screw View Post
    Beyond (poorly) translated event story cutscenes where characters are first introduced, the majority of each character's personalities are delivered via their voice lines anyways. Which aren't and probably never will be subtitled on Nutaku. Exception being those lucky enough to be main characters in the main storyline quests which have their own set of extensive cutscenes.
    I think they could at least implement subtitles to Homepage, where you can click on the girls to hear extra dialogue. But one can only dream...

    The translated personal character quests that give unique earrings would help too, but Nutaku seems to have forgotten that those exist and haven't added more than 6 of them since launch.
    I agree it's pretty skimpy, and could be more, but as it is, it's enough to make FKG a game I'm sticking with for more than a few hours.

  2. #2
    Unregistered Guest
    Actually, the reason I couldn't get into the DMM version is just the opposite.

    I'm not Japanese, but I can understand some of it. Takes quite a bit of effort to read, but I can decipher the meanings of most things if I tried, and I can basically completely understand what the girls say in voice (watched too many anime/japanese drama).

    However, the problem is that there is *too much* content. It's overwhelming. I'm at a point where I basically know exactly what to do and how to progress in fkg without having to think too much, but there is just so much extra in the DMM version that I'd have to slowly read and try to understand. Plus, after the first day, your mail box will basically be full the entire time for who knows how long, with stuff you don't necessarily want to throw away, but also can't use for a long time.

  3. #3

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    Quote Originally Posted by Unregistered View Post
    Actually, the reason I couldn't get into the DMM version is just the opposite.

    I'm not Japanese, but I can understand some of it. Takes quite a bit of effort to read, but I can decipher the meanings of most things if I tried, and I can basically completely understand what the girls say in voice (watched too many anime/japanese drama).

    However, the problem is that there is *too much* content. It's overwhelming. I'm at a point where I basically know exactly what to do and how to progress in fkg without having to think too much, but there is just so much extra in the DMM version that I'd have to slowly read and try to understand. Plus, after the first day, your mail box will basically be full the entire time for who knows how long, with stuff you don't necessarily want to throw away, but also can't use for a long time.
    Yes that is the starting impression, I had that as well, but it dissapears relatively fast. In no time you'll be doing the exact thing you were doing at nutaku, farming timed reissue and event with the exception that you actually have other maps to do when you finish the reissue/event. Feeling of being overwhelmed dissapears after a couple of days playing it actively.
    IGN: Rupturez
    ID: 618437322

    DMM Server.

  4. #4

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    In all honesty, once you understand the FKG main mechanics from the Nutaku version, and transition to DMM it gets some time to get used to, however due to the prior experience its not so bad. There are many "comfort of life" adjustments in DMM version (extra 200 bag slots as additional storage, 6 Raid points, an actual use from every dupe you get and sell, plus of course bunch of new girls to gather and evolve/bloom).
    There are also very hard stages, which bring some sense of accomplishment as its not so easy to clear. I would love to see them in Nutaku version as my team while not the most OP team ever, can pretty much clear any event without as much as a hitch.

    Also there is a DMM thread on this board, where you can always ask the questions. I too was at loss when I started the DMM version, but thanks to the other players advice and info I managed to get used to the new mechanics relatively fast, and now I dont find them any more baffling as I had before.

  5. #5
    No autorun is a huge dealbreaker for me, honestly. I like FKG cause its not a huge drain on my time. Not interested in spending a lot more time going through it.

  6. #6
    Quote Originally Posted by VortexMagus View Post
    No autorun is a huge dealbreaker for me, honestly. I like FKG cause its not a huge drain on my time. Not interested in spending a lot more time going through it.
    Yeah, thats my problem with DMM too, but I only log in daily on DMM for freebies and I get more FGs from that than from actively playing on Nutaku...so it's quite tempting.
    Last edited by Dari; 01-16-2017 at 11:50 PM.

  7. #7
    This is slowly convincing me to switch but no autorun is such a turn off :/ I don't see myself not being able to idle play... And of course, the language.

    And I'm not sure I wanna start over and throw away 6 months on Nutaku, and say goodbye to Mirabilis
    FKG ID: 483967860


  8. #8
    Quote Originally Posted by Unregistered View Post
    However, the problem is that there is *too much* content. It's overwhelming. I'm at a point where I basically know exactly what to do and how to progress in fkg without having to think too much, but there is just so much extra in the DMM version that I'd have to slowly read and try to understand. Plus, after the first day, your mail box will basically be full the entire time for who knows how long, with stuff you don't necessarily want to throw away, but also can't use for a long time.
    Try not logging in for 4 months and coming back to 150+ flower coins, 5+ gold tickets, 10+ silver tickets, and dragons and manyus out the wazoo. I probably was absent during a very fruitful promotional period.

  9. #9

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    i play FKG since just 2 month now and already am starting to get bored because i already tried out everything in the game.
    garden (useless in my eyes), reissue, special missions, evolution, 4*/5*/6* girls, skilling girls and equip... everything. so there is nothing new and thats why i thing some ppl already left the game. i would even say that you can experience the whole content i just 1 month.
    so we need more content, more to do, more missions, blooming and skillbooster for equip and more girls, too.
    nutaku FKG ID: 509085493

  10. #10

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    Quote Originally Posted by paraphin View Post
    i play FKG since just 2 month now and already am starting to get bored because i already tried out everything in the game.
    garden (useless in my eyes), reissue, special missions, evolution, 4*/5*/6* girls, skilling girls and equip... everything. so there is nothing new and thats why i thing some ppl already left the game. i would even say that you can experience the whole content i just 1 month.
    so we need more content, more to do, more missions, blooming and skillbooster for equip and more girls, too.
    You DO realize that this "game" is not really a game, rather than Waifu Collecting simulator, right ?
    The new Girls are your "content".
    This game is about repetitive grinding, and acquiring new characters for your collection, maxing them out and unlocking their scenes.
    Thats pretty much all there is to this type of games.
    If you want a real story, bunch of content, and whatnot you should look elsewhere, coz thats not really a thing for the games like this.

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