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Thread: Nutaku vs. DMM

  1. FKG
  2. Flower Knight Girl Integration

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  1. #1

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    In all honesty, once you understand the FKG main mechanics from the Nutaku version, and transition to DMM it gets some time to get used to, however due to the prior experience its not so bad. There are many "comfort of life" adjustments in DMM version (extra 200 bag slots as additional storage, 6 Raid points, an actual use from every dupe you get and sell, plus of course bunch of new girls to gather and evolve/bloom).
    There are also very hard stages, which bring some sense of accomplishment as its not so easy to clear. I would love to see them in Nutaku version as my team while not the most OP team ever, can pretty much clear any event without as much as a hitch.

    Also there is a DMM thread on this board, where you can always ask the questions. I too was at loss when I started the DMM version, but thanks to the other players advice and info I managed to get used to the new mechanics relatively fast, and now I dont find them any more baffling as I had before.

  2. #2
    No autorun is a huge dealbreaker for me, honestly. I like FKG cause its not a huge drain on my time. Not interested in spending a lot more time going through it.

  3. #3
    Quote Originally Posted by VortexMagus View Post
    No autorun is a huge dealbreaker for me, honestly. I like FKG cause its not a huge drain on my time. Not interested in spending a lot more time going through it.
    Yeah, thats my problem with DMM too, but I only log in daily on DMM for freebies and I get more FGs from that than from actively playing on Nutaku...so it's quite tempting.
    Last edited by Dari; 01-16-2017 at 11:50 PM.

  4. #4
    This is slowly convincing me to switch but no autorun is such a turn off :/ I don't see myself not being able to idle play... And of course, the language.

    And I'm not sure I wanna start over and throw away 6 months on Nutaku, and say goodbye to Mirabilis
    FKG ID: 483967860


  5. #5
    I suggest play both at the same time . Of course, dmm ver will initially take more time to play, but it will get easier and take less time as you progress.
    Last edited by Dorei0sama; 01-17-2017 at 07:50 AM.
    IGN: Dorei sama
    ID: 3793935
    FKG ID: 647602170

  6. For anyone actually thinking of abandoning Nutaku completely for DMM, you should think through carefully your reasons.

    If it's just because the Nutaku gacha hasn't been treating you kindly, that is still very much a possibility on DMM. Yes you get more freebies and thus more chances, but that doesn't increases each individual roll's chance of giving you a 5* or 6* knight. Remember that rainbows are still a 0.5% chance.
    It's just the nature of gacha games like this. Players that get salty that they aren't getting the rarest characters quickly and naturally will always have that looming raincloud over them impeding their enjoyment of games like FKG. For gacha based game, it's best to appreciate what you have now rather than what you wont be getting.
    New units are added every month. Eventually you'll run into more and more units you'll really want, and the cycle continues.

    If it's because DMM has more content, then you're basically leaving Nutaku because you do not want to wait for it to finally get those features implemented. Which is your prerogative. I will say that Nutaku FKG has been fairly consistent with it's content updates, matching the pace of DMM's version when they were less than a year old as well. So it's not like we aren't getting those updates eventually (yet, the future is always uncertain).

    These seem to be the two most common reasons I'm seeing a lot of.
    Last edited by A Time to Screw; 01-17-2017 at 09:18 AM.
    Flower Knight Girl ID: 716597775
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  7. #7

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    Quote Originally Posted by A Time to Screw View Post
    Snip snip.
    I understand what you are saying, but it's not about getting rare characters quickly. I have 30 5*'s on nutaku and 3 6*'s and I still quit that version anyway. Its very simple, I don't enjoy playing 5.5 weeks to grind 50 gems and then see them dissapear in a silver/bronze pull. New girls that I like are quickly releasing without me ever being able to get enough gems to attempt rolling on them.

    This game ultimately is all about collecting waifus to me, which I can do way easier on DMM. It's just that simple.
    IGN: Rupturez
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  8. #8
    Unregistered Guest
    Quote Originally Posted by A Time to Screw View Post
    I will say that Nutaku FKG has been fairly consistent with it's content updates, matching the pace of DMM's version when they were less than a year old as well. So it's not like we aren't getting those updates eventually (yet, the future is always uncertain).
    This is not the case at all outside of events. Nutaku's behind on story missions, barely touched character quests and hasn't added any nation maps or ultimate maps. There's also minor omissions like recommended power or the flower knight theater.

  9. #9
    Quote Originally Posted by A Time to Screw View Post
    If it's just because the Nutaku gacha hasn't been treating you kindly, that is still very much a possibility on DMM. Yes you get more freebies and thus more chances, but that doesn't increases each individual roll's chance of giving you a 5* or 6* knight. Remember that rainbows are still a 0.5% chance.
    You are absolutely spot on. However, there's one slight correction I need to make.

    When you are given free flower gems, tickets (guaranteed), and numerous promotional opportunities to secure additional "freemiums", you essentially have more reasons to continue to play the game. With free flower gems, you get to perform 10+1 maybe 50% or 100% more often than you would as a purely free player on Nutaku's platform. While this doesn't guarantee you top girls, you essentially are given additional opportunities to try for them, which is still an advantage.

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