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  1. #1
    I've enjoyed the 59 days I've gotten to spend playing the game so far. Maintenance day will be my 60th Log In, so while I'm probably the newest member to the game here on the forum, I've been looking back on the time playing this (Honestly I've spent less time playing retail games that I'd been looking forward for a year or so and blew release day bucks on) F2P game and I can't complain.

    Had worse communication with Devs/Support in previous games so other than translations seriously needing work no complaints so far. Maybe give better odds on the regular premium gacha so some older players just trying to fill out their collections can finally get their own 6 Star. Too many horror stories of people playing forever and never seeing that Rainbow Pot.

    The members of the community are great, the luck I've seen in 2 months is basically a whole year's, and I've enjoyed discovering the content at my own pace (The majority of games where you come in 10 months past launch on Nutaku, good luck ever getting to any satisfactory point with your gameplay.) No rankings, no PVP, no e-peens swinging around in constant machismo competitions to ruin my experience. Just a bunch of people available to help, and I like that. I was around on launch for Mononofu and I just got sick of it within an hour because I could already tell it was going to be a big e-dick swinging contest.

    tl;dr:
    I like this game because it's relaxing to play and it's got a nice community to sit around and hang out with.

    DMM ID: 826334200
    IGN: ILoveCorgis
    Currently: Still looking for DMM allies.

  2. #2

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    One big PRO for me has been this forum. You guys have been awesome!!! There is a ton of patience shown with new players and I never see any snarky rude "read the FAQ" answers even when the same question has been asked for the fifth time.
    PeroPero Seduction was my introduction to Natuku, but I could never get into it. It was just something to do. On one occupation, I had run out of Stamina, so I started browsing and found FKG. I'm so glad that I did!!!

    I understand some of the issues that you experienced players have with it and do agree with them, but I really enjoy playing and can't wait to see what the Anniversary Gift is.

  3. #3

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    Bloodsport - now that I am looking properly at your signature I notice the order in which your girls are grouped up.

    Dunno if you know about this, but it is recommended to let the AOE skill girls be first in line and the single target skill users finish the line up.
    What it does is that the AOE girls wipe out either all the pests immediately or if its a boss fight, they wipe out the small ones, leaving the more powerful girls targeting the Boss with their attacks. (Kinda like I`ve put Sakura and Alpinia at the end of the line up)
    Granted - if its a pure cosmetic choice - that you like that one certain girl being displayed as the team leader, and have her sprite run around then never mind me
    Last edited by Myrdin; 04-18-2017 at 04:34 PM.

  4. #4
    It's mostly just set up that way because my team lacks a Reduce Damage from pests. The back 4 don't particularly matter but with my alt account using my main account as the primary helper when it runs 12-5, my Main Account's squad storms ahead and takes almost all damage from the map in the form of Small Pests. The team used to have more AoE with Conva as the mage, but I got in the habit of moving Alpinia to the first unit from the back line to help my alt grind 12-5 runs easier.
    My alt's teams 3-4 hover around the same speed as my main account's helper squad so they've occasionally pass Alpinia&Co. and get killed off at the first Threestepper. I found that leaving Alpinia first gave her more chances to proc a heal, because for a while my alt's girls were all lvl40 or so and Alpinia was able to solo the Queen Bee only if she went in with more than 20% health. Early on it made a notable difference in the suitability of Alpinia due to her gear slots.

    Most of that is out the window with tomorrow's rewards and the last week of grinding on my alt though. I was hoping to change my squad order today/tomorrow with the rewards and tomorrow's yellow Dragons to evolve Daisy but... Maintenance. #BlameNameless

    But I appreciate the advice Myrdin! I really should optimise that asap.

    Edit: Life Gems for Dressblooms and better Dragon odds, as Maladaptive said, would be great QoL improvements.
    Last edited by Bloodsport Bloom; 04-18-2017 at 07:04 PM.

    DMM ID: 826334200
    IGN: ILoveCorgis
    Currently: Still looking for DMM allies.

  5. #5

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    No thats... err maybe I explained it in a wrong way....
    What I meant is that it doesnt really matter which girls you use or in your team. Rather I was talking about the order in which the girls are placed into each of teams.
    What I am trying to convey is that in a team (any of the teams) its better to put the AOE girls up front > meaning, on the first two/3 (from left to right, in case of your Signature the #1 is Alpinia, #2 is Winter Rose, #3 is.... etc) positions in your team, and put the single target hitters on the last place in the team. You dont have to change any of the girl, neither does it matter if you have any particullar girl in there for a certain purpose - like debuffing. All buffs/debuffs are applied instantly at the beginning of the combat, regardless of the order in which the girls are placed in the particular team itself. So you are not loosing out on anything.
    The setup is used to minimize damage loss per battle, thus allowing you to finish the battle sooner and moving on to the next one.
    Last edited by Myrdin; 04-18-2017 at 09:27 PM.

  6. #6
    I get that Myrdin. What I'm saying is that I had them set like that because I needed Alpinia to be able to attack first in fights back a few weeks ago, and formed a habit of putting her first in my line up for that squad because of that need. I manually replaced Convalaria for Fatsia early this week disregarding AoE. That's why my squad is all willy wonky atm.

    Again, a few weeks ago I had a need for Alpinia to be proc'ing as many attacks as possible while she was being used as a helper squad to muscle my alt through it's first week of 12-5 runs. When that squad would reach a Threestepper that had 1/10th of it's life left, it didn't give her a chance to attack when the AoE attacks were placed before her, so she'd always just accumulate pest damage. In 12-5 there aren't any pest nodes that required blanket AoE, but keeping Alpinia at a decent health by the time she actually got to the Queen Bee fight to make use of her meant organising my squad with her lifesteal in mind, since I didn't have a Lantana/Suzuki Grass/Edelweiss to use for any other form of health recovery.

    It basically came down to priorities: Being a more useful crutch for my alt at the expense of running maps less efficiently for myself/being a less useful helper squad to people who didn't need that specific need. Like I've previously mentioned, I was planning on switching it around today after I got Daisy/QotN up to a usable point from the event rewards so I could switch out Rose. It'll be Christmas Rose -Hypericum - Daisy - QotN - Alpinia sometime after maintenance tomorrow, now that my alt should also be strong enough to run 12-5s with any squad being able to handle their own.

    Eventually I'll need to replace Hypericum for some more utility ability based girls now that dying is less of a concern to my teams/girls when doing the harder maps. Do you find carrying more than 2-3 AoE girls is a waste Myrdin? They tend to deal less damage than other single target girls, and at a certain level I'm assuming your girls start to clear trash mobs in a single AoE proc, making only boss fights the real need for extra firepower, so I'm wondering if my teams might be better off with a 3-2 or 4-1 ratio of AoE to Single target instead of just AoE girls.

    DMM ID: 826334200
    IGN: ILoveCorgis
    Currently: Still looking for DMM allies.

  7. #7

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    No dont get rid of Hyperloli
    Chibi Ninja is one of the best girls, both her voice/quotes/ and the banana slip are adorable

    Ofc feel free to shuffle her away (though I "obviously" disagree haha), but personally I think she is pretty strong, her ulty deals bunch of damage comparable to non event gacha girls. plus she gets it to lvl 5 and 4 item slots so she is pretty solid.

    Well I ran a 4-1 ratio for a time and it was nice and all, but they tend to struggle a bit more at level Bosses, especially the tougher ones, that soak lot of damage.
    3-2 ratio for AOE - Single Target attack, seems to be the best.
    If its AOE from a 6* usually one is more then enough, if it comes to 5* you usually need 2 of those to get rid of the normal enemies. And since you cant guarantee it will proc having the 3rd AOE girl in the party is insurance of a sort (granted its still up to RnG but thats why we try to mitigate as much of it as possible), while leaving 2 strong single target nukers to clean up whatsever left.

    Now if you have someone like Dendrobium with at least 2 more Skillblooms invested into her, she tends to wipe the small enemies by herself, but again depends on the mobs themselves, eventually stronger enemies will be introduced in later missions, so at least 2 AOE girls are the bare minimum I would use.

    From testing though the 4-1 raito is for the current mission good enough if you are lazy and want to get the grind done as soon as possible without minimum effort. Take longer with level bosses though
    3-2 ratio can take on tougher enemies but can take a round or two longer on normal enemies, but finish Bosses faster. Thats where that 4.0+ damage really shines (Alpinia, Mei, Keria, etc).
    So its pretty much the same in the end.

    Also in DMM version, Mei got boosted up to 5.1 damage or so ! (According to Wiki), rendering her the most powerful single target nuker in the game, without any bonuses applied.
    Last edited by Myrdin; 04-18-2017 at 10:19 PM.

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