Sat deal is a Dusty Miller x 10 flower gems for 3000
Wasn't Dusty Miller also in the daily deals not that long ago too?
Is she more popular than I realized?
Sat deal is a Dusty Miller x 10 flower gems for 3000
Wasn't Dusty Miller also in the daily deals not that long ago too?
Is she more popular than I realized?
"The way of the flower is grand and proud!"
Now it's Dogwood, with the worst skill and worst abilities of any rainbow.
I think we are very far away from the SB overhaul that DMM got few months ago.
But you are absolutely correct - with the new SB mechanic a SB stacking team like that is absolutely insane. 300% Solar Blast plus all the additional damage from the skills.
I`ve seen a short video someone made to show it off. If setup as Team 1 they can nuke even the most crazy bosses (the time limited Godaibana duo boss) for massive amount of HP, and then they still get to attack with regular 6* stat line and skill damage.
Eh, even if they can do relevant damage at the start, those solar abilities are replacing other useful abilities. The 6* stats are less than impressive when you lose a bunch of damage multipliers or survival. I wouldn't value characters based on individual gimmick maps like the one that nerfs non-solar drive damage for a couple turns.
Solar Teams are good for short fights, where you want to do as much damage as possible before the enemy even strikes back, ideally, even killing the enemy before that happens. Trigger Teams are much the same, they deal a lot of damage, but their sustainability is often lacking. For extended fights, Dodge Teams and Debuff Teams are generally better, able to compensate their generally lower damage per combat round by being able to stay alive for enough rounds to more than compensate the difference.
Both types of fights commonly appear in events. So for those who want to maximize their damage and have the girls to make proper teams for the occasion, it's definitely worth it.
I'm running both a Debuff Squad and a Trigger Squad in my main unit. Each has its own merrits. The Debuff Squad tends to take very little damage, and can survive almost any encounter. The Trigger Squad on the other hand, rarely takes damage because it simply nukes most opponents during the first round of combat already. But, when opponents manage to survive that first round, this squad also takes soo much damage, that one or two of them may get knocked out.
My Solar Team is more of an odd-ball team though, it's designed more around gathering lots of Solar Crystals and often having Solar Beam available, than about buffing Solar Beam itself (only 40% bonus).