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  1. #1

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    Yes, we need mass character quests adds, Aqua Shadow missions, and frickin nations battles to put out petals again
    Last edited by phob; 05-17-2018 at 03:10 PM.

  2. #2
    Unregistered Guest
    They could enable the coin boost occasionally, like on special occasions. That'd be a novel idea.

  3. #3

    Join Date
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    Items Username ChangeUser Name Style Change
    Dressblooms for FG
    Gacha Camera button
    Animated Hentai Scenes - I know it's not on DMM wink wink
    Other sources for Petals
    A way to convert grain into gold
    For every 100 FKG spent on Gacha, a guarantee gold

    I just making shit up
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


    Plays Flower Knight Girl, Aigis, Kamihime
    Dropped Harem Heroes. Staff deleted my nice reason for not spending $.

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  4. #4
    have only 4*-6* be available in the premium gacha
    and what ever everyone else was putting in theirs :P
    FKG friend ID: 384788654
    Fate Go name:Yui, ID: 854,544,504
    Girls Frontline ID: 9052, name: wolf


  5. #5

    Here's my wish list

    * Give us a permanent option to transfer 100 FG into a guaranteed single 5* gacha roll, and something like 200-250 FG into a choose-your-5* gold Waifu ticket. I'm cool with real money being required for all 6* (unless you get extremely lucky rolls), as 6* are special, but there's way too many unique 5* and it's arguably actually harder to get the 5* characters you want than 6* because there's so few 5* weekly gacha deals that guarantee you get the one you'd like (at least the 6* characters get those deals, even if they are too expensive these days.) I think the solution to the classic complaints about FKG character rarity is to keep the 6* characters expensive, rare and hard to collect, but to open up the 5* characters so more casual characters can still build good teams that are unique to their styles. You can customize your 5* squads in ways you really can't if you're largely limited to 4* and under characters because you can't invest any money whatsoever into strengthening your squad. And there's still a tradeoff mechanic as you're most likely going to get a lot more 5* characters if you just do the 11-premium gacha four or five times. Plus, you at least have a prayer of getting a 6* if you gamble. Or you can invest all that FG into the guarantee of a single character you know you really, really want.

    * Here's a big one for me: Have a schedule published in advance for the future release of Blooms, 2nd H-scenes and CSQs. I get the general requests to just dramatically increase the amount that are released each week. But in the absence of the type of team that can commit to that, at the very least, publish a list of a series of dates and tell us exactly what's coming out and when. Update it on the first of each month and tell us exactly what's coming out that month. You can still keep the weekly gacha deals and daily deals secret, but transparency about the release of other content would go a long way. Then I could plan to collect certain materials in advance of anticipated Blooms or invest in 2nd Affection in anticipation of the release of the next H-scene. This is something Nutaku's team could do that DMM can't do, given that DMM is more than a year ahead and they're updating on the fly.

    * Weekly gacha deals requiring Nutaku gold should offer you the choice between 2 or 3 available 6* characters, rather than pigeonholing you into just one possibility. Or, for less money, just do a random 6* gacha roll.

    * We need tougher challenges than just the whale stages. Give us an ultra-difficult map that requires even the best teams with several bloomed characters to micromanage lineups to give us the best chance to win, then reward us with extensive amounts of Life Crystals, Bond Crystals, Blooming Materials and/or Leader Medals if we pull it off. It can be a one-time thing, or just make it available for one time only for a few days each month.

    * Give us some kind of multiplayer game mode or component. It doesn't have to be a direct match between FKG teams. Instead, just have events where you're paired off with competitors and have optional challenges like collecting more event materials by the end of the event than your opponent. And if you meet the challenge goals you'll get a small award -- nothing too serious, just Life Crystals, Bond Crystals or Leader Medals. Alternatively, have us compete with all our allies, or batch us in groups of twenty, and have the top 3-4 in each random batch get a prize. Update the front page during events with daily news on who's 'winning.' That would give the game a more interactive element.

    * Revamp character sidequests completely. Instead of just having two or three quests in a simplistic storyline leading to unique earrings or whatever, model it after Persona or a dating sim, and have unique objectives unlock the next 'date' between you and the character. Write the dialogue a bit better and have each CSQ lead to growth -- like, a certain stage gives your character a one-time boost to defense or attack stats. Have character sidequests tied to metrics related to how often you use characters on your main combat squad / whale squad, which would actually give you incentive to constantly manage and switch out your team lineups so you could grow everyone bits and pieces at a time. Each time the character participates in a fight, boom, a few extra points towards the next 'date.'

    I'd even tie H-scenes to this mechanic if I could, it's much more interesting that way instead of just buying them all off with gifts. That way you'd develop a 'meaningful' bond with each character before maxing their affection. (At least in theory.)

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  6. #6

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    Just to put this clear out there as some people are missunderstanding this >

    Dont ask for impossible things.

    Anything that is not supported by the engine, the game source code or has not been an integral mechanic in the DMM version of the game (which we all can agree upon is the one that is the platform where they test, try and then implement all the new things).
    Its impossible for Nutaku to do these things.
    They are not the Game developer, they are the Global Publisher, major difference there.

    Instead focus on realistic things, like order of the stuff we want to be carried over from DMM, and Nutaku unique things like Daily promotions, sales, Dressblooms for Flower Gems, etc.
    You know, stuff they can actually make happen.

  7. #7
    Quote Originally Posted by Myrdin View Post
    Just to put this clear out there as some people are missunderstanding this >

    Dont ask for impossible things.

    Anything that is not supported by the engine, the game source code or has not been an integral mechanic in the DMM version of the game (which we all can agree upon is the one that is the platform where they test, try and then implement all the new things).
    Its impossible for Nutaku to do these things.
    Hey now: The prompt doesn’t specify any requirement that we ask for ‘realistic’ things. Don’t crush my dreams!

    Signature by Myrdin

  8. #8
    Unregistered Guest
    pastebin.com/Na7EUXEt

    This is the list of updates DMM FKG had until March 2018, and honestly, I'd be happy if they just followed it instead of having their own ideas. I think it's pretty clear at this point that Nutaku is bad at developing games and should focus on following the pace set by DMM instead, EN FKG is still missing features it should have had for years (Nutaku's run of FKG started 14 months after DMM, so it should have everything up to March 2017 now).

    Quote Originally Posted by Unregistered View Post
    They could enable the coin boost occasionally, like on special occasions. That'd be a novel idea.
    Here's a good case in point, DMM had its first coin boost event three months into its service (during Star Lily event) and held them regularly for over three years now. These also gained higher bonuses over time, with 1.727x and 2x multipliers being common.

  9. #9
    Two things.

    Bring back the nation battles that award blooming pedals. The only way to get them now is to grind boring missions over and over again...

    Also, like the DMM version, please enable blooming of all units. You can update the art and character missions later when you have time, but having the blooming stats/abilities available would be helpful.

  10. #10

    Join Date
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    Quote Originally Posted by FriendlyFacez View Post
    * We need tougher challenges than just the whale stages. Give us an ultra-difficult map that requires even the best teams with several bloomed characters to micromanage lineups to give us the best chance to win, then reward us with extensive amounts of Life Crystals, Bond Crystals, Blooming Materials and/or Leader Medals if we pull it off. It can be a one-time thing, or just make it available for one time only for a few days each month.
    This!! Oh my goodness I would love a level that had the ability to use a large group of girls but not on the whale ship.

    Quote Originally Posted by FriendlyFacez View Post
    * Give us some kind of multiplayer game mode or component. It doesn't have to be a direct match between FKG teams. Instead, just have events where you're paired off with competitors and have optional challenges like collecting more event materials by the end of the event than your opponent. And if you meet the challenge goals you'll get a small award -- nothing too serious, just Life Crystals, Bond Crystals or Leader Medals. Alternatively, have us compete with all our allies, or batch us in groups of twenty, and have the top 3-4 in each random batch get a prize. Update the front page during events with daily news on who's 'winning.' That would give the game a more interactive element.
    And maybe even incorporate these two ideas together. Like have a level that has mobs which are as hard as some of the raid bosses and then you choose your 4 regular teams, plus 4 allied teams instead of the single helper. And it could be like a volunteer thing like the events they have now. You collect X number of Item and then summon the stage. Only allies who have summoned the stage at least once during the event can be recruited as helpers, but they also get a small bonus when an ally recruits them and wins.

    - - - -

    As far as my own ideas that don't require a major overhaul of the game I would really love to see:

    1) Please for the love of everything holy, fix the language of the game. There are like 4 or 5 different ways that the counterattack feature is written in the description and many of them are seriously confusing. There should be one straightforward explanation which is copied and pasted with the numbers altered for each character. Nothing is worse than spending nutaku coins to get a character that you don't fully understand the ability for because it has been worded poorly and feeling cheated out of real money.

    2) There are a lot of characters that I have been waiting to see who are still not in the game. I actually have a wish list (Blushing Bride, Suzuki Grass (Swimsuit), Calendula, Clover, Larkspur, and Pot Marigold) which I have been keeping an eye out for because of very specific skill mechanics that I want to try out. I'd love to see more unique FKGs and blooms in the game.

    3) More social media events with fun rewards in-game. We had one not too long ago where Nutaku wanted us to get something around 10,000 likes on facebook and we got a Rainbow Skillbloom because of it. These things advance the community in a positive way.

    Edit: Just thought of something else that might be fun. Could the Assistant Leader tag actually give some kind of stat bonus to that character so it isn't just a waifu showcase?
    Last edited by Zeban; 05-19-2018 at 08:41 PM.

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