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  1. #18

    Join Date
    Apr 2018
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    Quote Originally Posted by FriendlyFacez View Post
    * We need tougher challenges than just the whale stages. Give us an ultra-difficult map that requires even the best teams with several bloomed characters to micromanage lineups to give us the best chance to win, then reward us with extensive amounts of Life Crystals, Bond Crystals, Blooming Materials and/or Leader Medals if we pull it off. It can be a one-time thing, or just make it available for one time only for a few days each month.
    This!! Oh my goodness I would love a level that had the ability to use a large group of girls but not on the whale ship.

    Quote Originally Posted by FriendlyFacez View Post
    * Give us some kind of multiplayer game mode or component. It doesn't have to be a direct match between FKG teams. Instead, just have events where you're paired off with competitors and have optional challenges like collecting more event materials by the end of the event than your opponent. And if you meet the challenge goals you'll get a small award -- nothing too serious, just Life Crystals, Bond Crystals or Leader Medals. Alternatively, have us compete with all our allies, or batch us in groups of twenty, and have the top 3-4 in each random batch get a prize. Update the front page during events with daily news on who's 'winning.' That would give the game a more interactive element.
    And maybe even incorporate these two ideas together. Like have a level that has mobs which are as hard as some of the raid bosses and then you choose your 4 regular teams, plus 4 allied teams instead of the single helper. And it could be like a volunteer thing like the events they have now. You collect X number of Item and then summon the stage. Only allies who have summoned the stage at least once during the event can be recruited as helpers, but they also get a small bonus when an ally recruits them and wins.

    - - - -

    As far as my own ideas that don't require a major overhaul of the game I would really love to see:

    1) Please for the love of everything holy, fix the language of the game. There are like 4 or 5 different ways that the counterattack feature is written in the description and many of them are seriously confusing. There should be one straightforward explanation which is copied and pasted with the numbers altered for each character. Nothing is worse than spending nutaku coins to get a character that you don't fully understand the ability for because it has been worded poorly and feeling cheated out of real money.

    2) There are a lot of characters that I have been waiting to see who are still not in the game. I actually have a wish list (Blushing Bride, Suzuki Grass (Swimsuit), Calendula, Clover, Larkspur, and Pot Marigold) which I have been keeping an eye out for because of very specific skill mechanics that I want to try out. I'd love to see more unique FKGs and blooms in the game.

    3) More social media events with fun rewards in-game. We had one not too long ago where Nutaku wanted us to get something around 10,000 likes on facebook and we got a Rainbow Skillbloom because of it. These things advance the community in a positive way.

    Edit: Just thought of something else that might be fun. Could the Assistant Leader tag actually give some kind of stat bonus to that character so it isn't just a waifu showcase?
    Last edited by Zeban; 05-19-2018 at 08:41 PM.

    IGN: Zeban
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