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  1. #39

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    Quote Originally Posted by Anonymous View Post
    Ah yes, some good old ad hominem. And you're even talking yourself up at the end!
    Online games always lean (often quite heavily) towards experienced players, it's inevitable by design. New players are always a minority, and low-mid levels are not much better. All you really have to do is look at the wikia, ULMF, the mongolian pictograph board, even with such a challenging event the majority of people are getting 32+.

    I'm genuinely curious as to how denying a significant portion of people something to do so that a smaller group can play catch up is fairer than giving every player the opportunity to choose whether they want to participate in the event or to work on their team. What exactly are people losing by having back to back events?
    And preferably without having to resort to personal attacks, as I haven't lowered myself to doing so at any point and expect the same in return.

    Oh please , i had no ideea that i week , once in 2 months of events is such a big break that will ruin your entire gaming experience. I am a decently high lvl player atm , and have a decently high team. I can probably easily 3 star most events (including this 1 >> in which the only event i couldn't 3 star was flame beast X because i lack a karma) , but i see no point in that. The new units will barely get played or leveled because i don't have the time for them. At this point it feels like i'm just colecting stamp after stamp after stamp. Whichwould not be that big of a deal , if once at every 2 months , i do get 1 damn week to look trhough my collection....which is exactly what we're asking. You say that time management is not a developer's problem ? Well , you're wrong. If you spam event after event , you can burn out even old players , and make the new ones (especially in games like this , which are collecting games , feel way down behind the curve. What does that mean ? It means that you just set a very dificult entry level for newer players , becasue there aren't many that want to join a server that advanced. From now on events will only get harder. Players will need stronger and stronger teams , and for a new player , to miss so many free plats is devastating. And that's just new players. Even the old players can burn out at this rithm. Honestly speaking , the most money spenders that are investing in the game , are working people , with day to day jobs - and getting in such a ridiculous rithm were you feel you don't progress at all , because all you do is getting newer and newer projects (characters) that you have to work on , but you can never get a break to get on them , is tiring. And they just keep piling. 1 way to get past this , is if you're a super whale with tons of money to spend......but that;s a very small amount of players , and my guess is that nutaku makes more money out of the 1000 dudes that spends 100 bucks regularly , then the single dude that spends 1000. And those 1000 people , do need a break as well to catch up)


    Playing a game where you get no now stuff can be boring , i agree. But playing a game where there is so much new stuff that you feel you can;t progress simply becasue you have just so many things to work on , can be easily way more frustrating. Which is why people proposed a week or so of pause between 1-2 events.

    If you can't see that this policy of doing event after event hurts both the newer players (which will become less and less) , and the older players (you would think nutaku learned their lesson after the wave of people that left PPS because the game was getting way too time demanding) will get burned out , or will simply not have the times for them , because some are working people (usually the ones that actually pay) , and in the long run this will hurt nutaku , well all i can say is that you are the selfish one.
    Last edited by lolix; 11-10-2015 at 11:25 PM.

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