Quote Originally Posted by lolix View Post
I haven't played for said time , becasue as i said some people actually have to work. It was a very bussy time in my life at the moment , that coincided with my dad getting sick. Dunno why i actually have to explain myself to you. The point is , we need breaks. There are people here that can't stay all day long in his mom's basement and play. That being said , i don't see how a 1 week break between 2-3 events will affect anyone. I meant seriously , would you die of boredom (i don't even get the ideea here. Most event have a couple maps that everyone grinds the fuck out of them untill , i'd rather do dailies then repeat it one more time. It's not like events are exciting more then 1 day anyway) if instead of a event , you would get a 1 week break ? Would you leave the game ? Chill the hell down a bit and grow up. Not everyone can keep playing at your pace , either because of time or money. And new players would get cut out entirely if nutaku kept doing that. But , who the hell cares about newbies anyway ? Am i right ?
Nice try, I'm a full-time employee too. Doesn't mean I want to kill the game's pace. Again, nothing's stopping you from using SCs to pick up the slack.

Quote Originally Posted by Shadowfae View Post
And a game that never has any breaks at all is similarly not ideal. There is, however, a good middle ground-- short breaks, not long ones. Long ones are terrible for everyone, both newcomers and experienced players alike. Short breaks give newcomers a chance to build up, and give experienced ones some time to recuperate and build up their new cards / regather aff items / etc. With constant events, there is a constant push to keep ignoring what you have in favour of getting the new thing, because if you don't you are also falling behind (I mean, for myself, not having Karma in this current event was a pretty big deal!)

Admittedly, right now I am enjoying the "break" in this star event. Not all events are star events, though! Especially not the grindy ones, which we had two of in a row (one of the suggestions by our Anonymous friend was to stop at -4 CR on the grindy events-- I didn't even get my Monk to -4 CR until the very last night of the event, thanks to RNG).
We HAD breaks or grind-points in previous events too.

NOBODY should've grinded the full 700 scrolls in Len's event except for whales. People should've picked a point to stop, then go do whatever they wanted for the remainder of the two weeks. Personally, I chose to keep grinding the event for Sanosuke and Lauren, while stopping at 350. Other people could've just 3-starred the maps, stopped at 30-50 scrolls, and have at least a good week to farm whatever the hell they wanted.

Affection? Lynn's second-to-last map had a guaranteed crystal drop. I was sitting on 50+ crystals at one point. Len's last map dropped wine at least half of the time.

Experience? Events in general use stamina faster than charisma. You're going to need to burn charisma on a story map at some point. Not enough? Lay off the events a bit, or use an SC. Easy.

The only things you can't really grind during events are exp armors and fairies, but if your characters are underleveled, you shouldn't be doing the event to begin with. This event is a great example. We're halfway through and everyone has had a full week to gauge how their team stacks against this event. Everyone should have a clear goal as to what they should do for the remaining half. Farm for more exp? Buy buffs and try again? Give up and focus all in on farming? There ya go. No breaks after the event needed.

If we had endless farm events where each unit was extremely useful, I *might* concede on a break. Odette was kinda necessary to everyone who lacked a good gold+ mage. Shiho is not a staple unit (though I admit she's been amazing this event due to the lack of ranged unit slots in each map, and hybrid units like her can overcome that obstacle). Lynn is a niche class like rogues that shine best in rush and challenge maps, but aren't necessary otherwise. I already explained Len. Point is, unless you're some super-perfectionist or completely new, you shouldn't be tired from events. You should have better priorities, or use SCs to cover those priorities. NOT slow down the game for everyone else.