Quote Originally Posted by Anonymous View Post
Here comes the 'selfish' again. I'm still curious as to if anyone can come up with a valid reason that breaks are fairer to all players than back to back events giving everyone the choice of whether to play or not. Doubly so if you can come up with a reason that doesn't boil down to wanting your cake and eating it too.
I also wonder, Japs have had back to back for ages, if not forever, and yet somehow they haven't had catastrophic implosions of their player base, where is the idea that back to back events will kill off everyone coming from?



You've got your posters mixed up, I said that. I don't precisely agree with eab in that regard, as while SCs are a completely valid option with you getting like 6-12 per event, you can easily manage most things by just cutting down your event spam.

You're a company that wants to make money , yes ? Do you think players will use premium summons when u give them event after event ? And no , i don't mean they won't becasue they already have free units. They won't becaused they lack the time to raise and use said units. I could get a god damn deine or nanaly. If i don't have time to cc her and raise her aff , it's likely i'm still going to go with a spica i have lvled. By not giving players time to nejoy their spoils , you do 3 things : first you burn them out >>> like it happened in PPS <<< because continous events are not healthy. People need breaks. Second , you get less money out of them in the long term (in short term , they might buy more SCs , but if you keep doing this over and over , they will eventually give up. Finding a good balance between milking whales , and let them build up a bit their anticipation , will get you more money in the logn run). And 3rd : you cut out new players from the game entirely. The whole point of games like this is collecting. A lot of players would give up after they lost 3 events in a row because they were way too weak to participate. Droping behind the curve in games like this means the entry lvl for newnies becomes higher and higher , considering events get stronger and stronger , and unless they are ridiculously lucky in premium summons , they will need the event units. I mean , you can't expected a new player that never even experienced the full aigis experience to start spending money like crazy on premium summons. You let him grow a bit , participate in a event or 2 , and if he likes it , he is likely to start spending. When you treat newbies that bad , its obvious they won't start spending.


Is it fair ? Not sure why it wouldn't be. It's not like a wbreak would take anything away from a veteran player....unless all you want are bragging rights (which again , are rather pointless since there is literally no interaction between player accounts) for having a unit the other person doesn't has because he was a newbie when said event hit. Hell , with revival events , even that is a moot point , since even newer people will be able to get those. I literally see no advantage of having back to back events , other hten the entertainment of a very few number of people. On the other side , i can see a number of advantages of having breaks , and most of those include a bigger number of people then the first group