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  1. #61
    Unregistered Guest
    The collab going the other way is pretty hard to hit unless you've been playing pero pero for a while. I'm barely making it to 2 million EP and that's with a bit of $$ spent. DP is all about the conquest guild battles and revival battles. Everything else surrounding that is fluff. One of the more unique aspects of seen in any games of this type. Wish it were more popular.


  2. #62
    Yeah it's annoying the pages keep taking a poop. Especially during guild activities where timing is important.

    Quote Originally Posted by Unregistered View Post
    The collab going the other way is pretty hard to hit unless you've been playing pero pero for a while. I'm barely making it to 2 million EP and that's with a bit of $$ spent. DP is all about the conquest guild battles and revival battles. Everything else surrounding that is fluff. One of the more unique aspects of seen in any games of this type. Wish it were more popular.
    I had no intention of trying out DP when it first came out. But someone needed help running the game in Firefox when it clearly said Chrome only right next to the start button. Face palmed so hard.

    The UI is horrible but it looks much better with their recent release of their SFW version called Dragon Apocalypse on DMM (1, 2, 3). The UI operates much smoother with <1s animations and doesn't feel like someone's first html project in grade school. In CB there are individual buttons for everything instead of it being all displayed at once (damage, guild chat, etc) and doesn't really interrupt the flow of battle opening them.

    That being said, I enjoy CB/RB in DP quite a bit and as mentioned is the only real reason to play the game. It made me regret not giving the game a chance when it first came out because of the UI. When Nutaku updated the site and it showed DP in top 5 which baffled me but I see why now.

    DP is a low maintenance game in terms of burning AP/stamina since you can skip. There are multiple time brackets for CB that can be adjusted by the guild master which makes it easier to accommodate people and avoid certain guilds. AP potions are necessary for guild activities but can be easily farmed by just assisting in kills on the raid screen. I usually just sit and refresh the My Page which also lets me know when my own raid boss dies. There is also a deck building aspect since every card has 3 skills. When in combination can create unique decks based around doing full damage or full supporting from the rear line.

    Not sure how much longer I will play it because I had every intention of peacing out when I hit 100 Juno kills. But I joined a decent guild that's experiencing all the content and it's quite refreshing.
    Last edited by Solstic; 03-23-2016 at 02:55 PM.

  3. #63
    Unregistered Guest
    If you change setting to low in DP the 3 daily event become much more interesting.

  4. #64

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    I kill 100 Juno but the reward is liv 80 cards. ..Why?
    https://myanimelist.net/animelist/Mattress90

    My Games: Harem Heroes, Kamihime Project

  5. #65

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    I had 103 Juno kills as of yesterday, got both card at level 50, checked DP and it says I have 99 Juno kills, wtf happened
    Nutaku ID: 465901

  6. #66

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    Quote Originally Posted by Arekusu View Post
    I had 103 Juno kills as of yesterday, got both card at level 50, checked DP and it says I have 99 Juno kills, wtf happened
    A classic mess "made in nutaku".

  7. #67
    Quote Originally Posted by Mattress View Post
    I kill 100 Juno but the reward is liv 80 cards. ..Why?
    Yeah I had the same thing (198 kills only lvl 80 cards). I'm gonna send a ticket in and see what happens. What i think might be the problem is that it gave rewards based on your level of Juno, which doesn't take into account any assists while the counter in the raid tab does.

  8. #68

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    Does anyone remember what the run date was for the colab? was it through to the 29? I guess it might have ended at midnight on the 29 west coast US time in which I know why I got screwed.
    Nutaku ID: 465901

  9. #69
    Quote Originally Posted by Arekusu View Post
    Does anyone remember what the run date was for the colab? was it through to the 29? I guess it might have ended at midnight on the 29 west coast US time in which I know why I got screwed.
    Pretty sure it was the 29th but even with 99 you should have gotten lvl 100 apollo and 80 vorvados. Level 50s only required 60 defeats.

  10. #70

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    Yeah, I guess I can't be that mad. I gave up on DP and then when I saw rewards were going out on the 30th I decided to try and get in under the wire. So I stayed up late on the 28th into the early morning on the 29th to get to 100 but I guess they already did the cutoff at Pero maintenance, or the daily reset for DP which is midnight PST. Sounds like you guys definitely got screwed though. I'm just bummed I burned through the whole new season of Trailer Park Boys in one night to do that Oh and rare Junos don't count I just found out, I guess that's why it's now saying I got 99
    Nutaku ID: 465901

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