Quote Originally Posted by JSensei View Post
How is Dragon Providence? Is it any fun?
It plays a lot like other Nutaku games, kind of a mix of LoV and and AS. I probably wouldn't play it if there wasn't a colab (long time ago I was playing too many Nutaku games and dropped all but Pero), but you should see for yourself. Here's the gameplay in greater detail for anyone wondering. This is my 2nd day playing so a lot is still unknown but the basics are here.

The Deck
It's a collectable card game, you can build a deck of girls who help you kill powerful bosses. As you progress you can field more and more powerful girls. An SR girl has a higher power value than an N girl and your deck has a limit to how much power it can field. Girls base stats can also be enhanced without increasing the cost by sacrificing unwanted cards and items. The game will automatically build a suggested deck for you however there's also a ton of custom deck slots for players who know exactly what they need to bring to a particular boss. Cards also have abilities and types that come into play during the "Conquest Battle" part of the game. Also there's custom deck slots for both "Raid" battles and "Conquest Battles."

The Hero
At the start you choose a "job." The game will tell you what each job is good at and the natural element it corresponds to. As you play you will be able to level up your character in 2 skill trees which are the "Level" and "Raid" trees. Level focuses more on improving your accounts infrastructure (more action points, higher deck power limit, max card capacity) whereas the Raid tree focuses on combat stats (melee attack, magic defence). Each tree accumulates points separately. You can also level up your job giving you more abilities. There is also a Zodiac Shrine tree but I haven't made in progress in it yet, not sure about it.

Questing & Raids
Spend AP (action points like so many other games) by going on quests and frequently a raid boss appears and those are attacked by using another regenerative resource, BP. After the first attack you can call for reinforcements which seems to just call in any online players. Raid bosses give you gacha tickets, one for participating in the fight and another if you found the boss. Gacha tickets are actually quite common so that's a plus. Raid bosses are like a dumbed down version of Conquest Battles which I'll get to shortly, girls abilities don't come into play although I'm not sure if the raid bosses are weaker to certain elemental types. That's pretty much all there is to raiding that I can see though, spend BP to kill bosses and get rewards. So back to questing, it's the main storyline for the game and even if a raid boss doesn't appear during a quest you will still get some kind of reward. Questing is also how to get experience to level up. That's it really.

Conquest Battles & Guilds (most complicated yet)
So the game will automatically put you in your own guild but you can apply to others right away. Twice a day there will be a "Conquest Battle" and the times they happen are set by the guild leader. The CB pits your guild against another guild in a battle to see who can score the most points against a boss monster. This is where the deck really comes into play, each boss has several body parts that can be targeted and destroyed. They are all weak to a particular element like Fire, Water, Wind, Earth, Light or Dark. The players final resource they use is TP, you spend it to attack the boss and use the abilities the girls in your deck have. Attacks/Abilities can also be magical or physical which each body part is also weak against. Almost done, deep breath...
Another aspect of the CB is front/back lines that affects which abilities they can use. When players are participating in the CB the 5 with the highest deck score fight in the front line, everyone else fights in the back line. Each girl has a front line and a back line ability. SR and higher girls also have a support ability which is a passive chance to proc effect. After the fight, rewards and experience are given to the participants. All the guilds I fought were only 1 player who was inactive for the CB so while I didn't kill the boss alone I did beat the other guild. I guess if you manage to kill the boss or lose to the other guild the rewards may vary but I haven't been able to confirm any of this. Anyway one of the rewards is currency you can redeem in the guild screen. Good coordination seems like it can go a long way in these fights but I've only played in a guild by myself so far.
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So I realized how long this was getting. That's pretty much as far as I've gotten anyway and covers the basics as I understand them. I didn't get into the gacha or the token exhanges but they function as you might expect. I really do suggest trying it out at least, the game currently gives you 2 SSRs to start and Gacha tickets have been very common, and free so far. Also the game is letting you quest without spending any AP for the first 50 levels. Not sure if it's always been that way but you can really milk it for a lot of raid bosses (more Gacha tickets).

P.S. If anyone can clarify some of the bits I wasn't clear on that would be appreciated.