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  1. PeroPero
  2. PeroPero Seduction Integration

  1. #61
    Unregistered Guest
    Hey all add me if you want, I'm pretty active... 431k sed (rip akie) ID number is 319784 just throw a pie at me if I don't have space.


  2. #62

    Join Date
    Jul 2015
    Location
    Argentina
    Posts
    157
    Credits
    179
    And my SED took a hit with the slayer change... From almost 620k, I went down to 460k.
    And that won't raise more than 500k after I max the N-slayer
    PPS ID: 853603 (YoshiEnVerde)
    Osawari Invite: 40VRKO15D3C537UUC2F4F

  3. #63

    Join Date
    Jun 2015
    Posts
    1,916
    Credits
    1,639
    Went from 3.3M to 1.5M and then up to 2.2M after i used the rest of my spare tickets to get the N and R cards.

  4. #64

    Join Date
    Jul 2015
    Location
    Chile
    Posts
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    292
    All right gentlemen, table updated. Sorry for the late, btw.

    We've got different scenario here. We don't have a Common Time (CT) gap any longer, even considering yellow gaps, as you can see here:

    Group raids reloaded! 2nd Elite Guard Event edition-pps2.png
    (those numbers in brackets means heavy hitters, I'll explain that later)

    Considering this, plus having Dark Airu lurking around, I highly suggest coordinating efforts via 2 main groups, based on time zones.
    As said on a previous post, people on GMT -8, -7, -6 and -5 are a likely group, with 11 hours effectively covered, while those on GMT -4, -3, +1 and +2 are another possible group, covering 8 hours a day. But in order to include GMT +7 and +9, those groups should be like:

    Group A: GMT -8, -7, -6, -5, -4.
    Group B: GMT -3, +1, +2, +7, +9.

    The effective hours range covered by each group is significantly different (and reduced for group B), so we'll need to rely on the versatility of some time zones to fix that issue. Being that said, GMT -6, -5, -4 and -3 can help both groups within an effective range of 6 hours.
    Guys on GMT +7 and +9 can help Group A too, with an effective range of 4 hours.

    But in order to keep balanced groups in terms of SED power, I'm paying attention on how many heavy hitters each group has. By heavy hitters I mean people with 1M SED and above.
    This is a little more complicated to handle, since most heavy hitters can suit better in Group B (in terms of time zone).

    I don't want to stress stronger players by adding the difficulty of dealing with us lower level players (and I'm sure everyone else will agree), so I'll propose an strategy as fair as possible.

    My idea is to coordinate players in such a way that everyone gets a reasonable chance to count with the same amount of heavy hitters, while keeping quantity of lower SED players for them to a minimum. Both sides should be benefited from this, since heavy hitters will be able to deal with Dark Airu's easier, as well as giving lower SED players a better chance to join (and successfully complete) that kind of raids.
    Of course, everyone has the fair right to choose and not make Dark Airu available for the rest, though considering her high HP, it may be easier to take her down in groups (also that should help to save some puddings).

    I'll need some extra time to coordinate those tactics adding the heavy hitters balance into the equation (got work to do, and this post is already too damn long, LOL).
    LoV ID: Danex (RIP LoV)
    PPS ID: 574023 (Dropped)
    Currently Playing: MWA

    My signature :3 Newbie stuff, don't kill me :c


  5. #65

    Join Date
    May 2015
    Posts
    380
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    Items User Name Style ChangeProfile Music
    It'll be interesting to see how the group deals with Dark Airu... cause so far... it looks pointless fighting her. Even with perfect planning... is there even a chance of hitting that 300 mark that we need.

    Millennium War Aigis Harem
    Updated: 22/4/2016


    Nutaku ID: 978368 | IGN: Lafate

  6. #66

    Join Date
    Jun 2015
    Posts
    1,916
    Credits
    1,639
    Yeah, especially with the sudden slayer switch making people get even less SED.

  7. #67

    Join Date
    Jun 2015
    Location
    Messina, Italy
    Posts
    26
    Credits
    22
    I think that only a littleeeee few (near the 0) will have that reward SR for the 300 mark :3

    I already give up with the Dark Airus lol


    For me is more useful to focus on normal guards and help when I have airu...
    ~God created yuri and he saw that it was sugoi~

    ID: 56509


  8. #68
    the last thing will be happen is
    RIP raider team thanks to nutaku

  9. #69

    Join Date
    Aug 2015
    Location
    Germany
    Posts
    97
    Credits
    32
    Quote Originally Posted by Danex View Post
    All right gentlemen, table updated. Sorry for the late, btw.

    We've got different scenario here. We don't have a Common Time (CT) gap any longer, even considering yellow gaps, as you can see here:

    Group raids reloaded! 2nd Elite Guard Event edition-pps2.png
    (those numbers in brackets means heavy hitters, I'll explain that later)

    Considering this, plus having Dark Airu lurking around, I highly suggest coordinating efforts via 2 main groups, based on time zones.
    As said on a previous post, people on GMT -8, -7, -6 and -5 are a likely group, with 11 hours effectively covered, while those on GMT -4, -3, +1 and +2 are another possible group, covering 8 hours a day. But in order to include GMT +7 and +9, those groups should be like:

    Group A: GMT -8, -7, -6, -5, -4.
    Group B: GMT -3, +1, +2, +7, +9.

    The effective hours range covered by each group is significantly different (and reduced for group B), so we'll need to rely on the versatility of some time zones to fix that issue. Being that said, GMT -6, -5, -4 and -3 can help both groups within an effective range of 6 hours.
    Guys on GMT +7 and +9 can help Group A too, with an effective range of 4 hours.

    But in order to keep balanced groups in terms of SED power, I'm paying attention on how many heavy hitters each group has. By heavy hitters I mean people with 1M SED and above.
    This is a little more complicated to handle, since most heavy hitters can suit better in Group B (in terms of time zone).

    I don't want to stress stronger players by adding the difficulty of dealing with us lower level players (and I'm sure everyone else will agree), so I'll propose an strategy as fair as possible.

    My idea is to coordinate players in such a way that everyone gets a reasonable chance to count with the same amount of heavy hitters, while keeping quantity of lower SED players for them to a minimum. Both sides should be benefited from this, since heavy hitters will be able to deal with Dark Airu's easier, as well as giving lower SED players a better chance to join (and successfully complete) that kind of raids.
    Of course, everyone has the fair right to choose and not make Dark Airu available for the rest, though considering her high HP, it may be easier to take her down in groups (also that should help to save some puddings).

    I'll need some extra time to coordinate those tactics adding the heavy hitters balance into the equation (got work to do, and this post is already too damn long, LOL).
    If they don´t fix it that supporters get no kill count there´s no point to planning more on this.

  10. #70
    im at utc-8:00

    SED 1.8+

    alright just purged my friends list now have 15 open slots so feel free to add me
    please pie my lady and let me know your from this site
    Last edited by Potatoking; 08-12-2015 at 09:43 PM.
    Peropero: potatoking id:887356

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