my sed is now 2 mil
my sed is now 2 mil
Peropero: potatoking id:887356
Table updated.
Heya Tytek! I'll need your timezone if you want to be added to the list ^.^
I couldn't have enough time to refine the sub-groups, but I'm always helping as possible when I'm playing, and spawning some minor lvl guards too.
Though the strategy seems to be working quite well (except for this Dark Airu mess, of course), further proposed changes will help in future raids, so I'll keep working on that as soon as I have the time. :3
LoV ID: Danex (RIP LoV)
PPS ID: 574023 (Dropped)
Currently Playing: MWA
My signature :3 Newbie stuff, don't kill me :c
make some space tytek
i'm gonna add you
the nick bloodyasch btw
Your timezone is -8, right? mm.. I see the difficulty, most heavy hitters listed are likely to be online when is somewhat early for you. I think you could receive most help from guys on GMT -4, -5 and -6. I think.
I'll try to coordinate sub-groups during weekend, this was a quite busy week.
Anyways, listed time gaps are just a proposed range of hours which could help anyne to find other players online and kill guards. I understand that work/studies issues and other stuff may affect how long can a player be online.
Let's see how it goes during weekend.
- - - Updated - - -
All right, finally got the time to analyze the time zones adding the heavy hitters factor.
Also, I've been considering the obvious difference (in terms of daily on-line time) between week and weekend days.
Here's how our current strikeforce's time gaps looks like (updated with the amount of available heavy hitters, and some extra time zones added):
Two important things to notice here: First, we have a high concentration of heavy hitters (6) in GMT +1 and +2, but their common time isn't really large compared to other time zones with less heavy hitters. Second, most of the time compatibility can be seen from GMT -8 to -4, with 5 heavy hitters in total, while GMT +7, +8 and +9 have good common times between themselves, with 3 heavy hitters included.
But the green gaps criteria may be a little inaccurate for week days, since work, studies and daily stuff in general most likely will reduce the effective range of those gaps, thus causing players to not find others on-line, even if they're in their green time gaps. Current criteria should be more accurate for weekend days, since those days usually mean more available hours.
I've been setting a more strict criteria for week days, so I've estimated new green time gaps, considering normal days stuff that most people have to take care of. Being that said, I've estimated green gaps from 18:00 until midnight, which means a shorter effective range, but it should be more accurate:
Although this range shortening may look severe, please take it as an estimated reference. Of course, during week days each player may have more hours available, so this doesn't mean that you won't find another player on-line outside those gaps. Take it as it is, an estimated reference.
Going a little further on this point, I've crossed each timezone's compatibility, both under normal (weekend) and strict (week) criteria, as you can see here:
Having all these factors considered, I propose the following:
- In most cases, group A will count with people from GMT -8 to -4, which means 5 heavy hitters are estimated to be on-line. Depending on circumstances, this group can be extended with help of GMT +9 and -3, adding 1 heavy hitter more.
- In most cases, group B will count with people from GMT +1 to +9, meaning up to 9 heavy hitters could help there. Group B should have less hours available, but having more heavy hitters should keep things balanced.
- People from GMT -5, -4, -3, +1 and +2 could (in theory) get to help people from both groups more often, depending on their daily available hours.
That's all. I know we're near the end of this event, but I'm pretty sure that this further analysis will be useful for upcoming Elite Guards events. Also, we still have some days left, and using the forum's live chat as communication channel, these last raids are being really fun, IMO. So let's keep taking those Tomoko's down, and enjoy the show ^.^
P.S.: If you find any mistake, please let me know
Last edited by Danex; 08-15-2015 at 07:58 PM. Reason: Correcting mistakes
LoV ID: Danex (RIP LoV)
PPS ID: 574023 (Dropped)
Currently Playing: MWA
My signature :3 Newbie stuff, don't kill me :c
For those low or free players (like Zerana who is on this forum), some tips for these last days of event:
- Don't engage Airu unless she is lvl 1 or 2 (1-2M HP) and you can use sexual drink over her (to cut in half her inhibition). Stack elixirs to avoid her (expensive option) or just let her pass (use event exploration meanwhile to get focus or complete missions). Share only if your active mates can handle her.
- Hit other airus to get some pero if they can took down (just hit, don't mind yourself if you can beat her).
- Some high level ones should consider to add some low level who are active, greed is good.
Well, I have to agree. Most raids during last week worked similarly to that. Specially due to the need of reaching 150 kills, almost everyone on the task force is glad to get some low level Airu requests.
On another good side, group-raiding Tomoko's and Airu's was really fun, added to chatting here in the forum. Some people even got the limmed card.
Considering how many things were against us during this event, I think the group raids were a success this time too.
So, nice work everyone! ^.^
We still have some hours left, so let's keep at it :3
LoV ID: Danex (RIP LoV)
PPS ID: 574023 (Dropped)
Currently Playing: MWA
My signature :3 Newbie stuff, don't kill me :c
Just joined. Wish I knew about this a week ago...Oh well. I'll look around, and see what I can figure out for the next event.
P.S.
I will be deleting a few of my inactives soon. But its almost 7 am EST, and I need some sleep