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  2. PeroPero Seduction Integration

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  1. #1
    Lateness, yes.

    Spawners on equal footing, yes if the contract is looking for a mutual takedown. The bigger idea was that the high-SED player looking for more SEG kills (yes, I'm still gonna call them kills because despite the theme of this game, it's the model that I reference...and "kills" is so much faster to type than "eliminations" or "seductions") would be willing to supply the damage end of it...at least to some extent.

    My part-time private SEG forwarding to Mystica works in the sense that I have the buying power for a boatload of pudding on demand so from the finder's side, I don't mind weakening Airu before sending her off for the finish and from the finisher side, I state in advance that I can supply most, if not all, of the damage regardless of level (but to a reasonable extent, I'm not gonna take on a lvl 30-50 that hasn't been weakened by an Energy Drink).

    The idea was for high SED players who are desperate to find dedicated low SED spawners, with the idea that one of them supplies the damage, maybe find someone (like I said, thankless job so finding a person willing to do it may be hard) to help with that inhibition bit without making the finish. In advance though, someone is going to have to state the degree of damage/sed they are willing and able to do in the relationship.

    The idea of having a thread for it was in alternative to said high SED players having to gamble and take their chances with random players who may or may not help out with the elite guard spawns.


    Now here is something new. After a light chat with Hiiro and looking over the response Nutaku had for my support ticket, a few things have happened:

    • The SEG Kills "bug" is now considered deliberate: Finders and Finishers ONLY are meant to get kill credit, no one else. I guess they came to the conclusion for now that players getting individual support rewards for helping out with SEGs was credit enough and not official reward-worthy.
    • As of late (but possibly for this event alone) due to the voicing of the upset player community, obtaining Kanae now requires 150 SEG kills instead of the original 300. The quota stated above is now incorrect and should be calculated at half the value shown (unless you plan on getting those 200 & 300 rewards after Kanae, in which I'm just gonna say that you're crazier than I am). And there is now a fairly high number of players that fall within the new Kanae quota.

  2. #2

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    Quote Originally Posted by ChibiKika View Post
    Lateness, yes.

    Spawners on equal footing, yes if the contract is looking for a mutual takedown. The bigger idea was that the high-SED player looking for more SEG kills (yes, I'm still gonna call them kills because despite the theme of this game, it's the model that I reference...and "kills" is so much faster to type than "eliminations" or "seductions") would be willing to supply the damage end of it...at least to some extent.

    My part-time private SEG forwarding to Mystica works in the sense that I have the buying power for a boatload of pudding on demand so from the finder's side, I don't mind weakening Airu before sending her off for the finish and from the finisher side, I state in advance that I can supply most, if not all, of the damage regardless of level (but to a reasonable extent, I'm not gonna take on a lvl 30-50 that hasn't been weakened by an Energy Drink).

    The idea was for high SED players who are desperate to find dedicated low SED spawners, with the idea that one of them supplies the damage, maybe find someone (like I said, thankless job so finding a person willing to do it may be hard) to help with that inhibition bit without making the finish. In advance though, someone is going to have to state the degree of damage/sed they are willing and able to do in the relationship.

    The idea of having a thread for it was in alternative to said high SED players having to gamble and take their chances with random players who may or may not help out with the elite guard spawns.


    Now here is something new. After a light chat with Hiiro and looking over the response Nutaku had for my support ticket, a few things have happened:

    • The SEG Kills "bug" is now considered deliberate: Finders and Finishers ONLY are meant to get kill credit, no one else. I guess they came to the conclusion for now that players getting individual support rewards for helping out with SEGs was credit enough and not official reward-worthy.
    • As of late (but possibly for this event alone) due to the voicing of the upset player community, obtaining Kanae now requires 150 SEG kills instead of the original 300. The quota stated above is now incorrect and should be calculated at half the value shown (unless you plan on getting those 200 & 300 rewards after Kanae, in which I'm just gonna say that you're crazier than I am). And there is now a fairly high number of players that fall within the new Kanae quota.
    wait. After i read your response in the event thread , i'm a bit confused. So ...is the support issue fixed or not after all ? Do all participants get ep and kill creddit after all , or it's still only the spawner and the killer ?

  3. #3
    Quote Originally Posted by lolix View Post
    wait. After i read your response in the event thread , i'm a bit confused. So ...is the support issue fixed or not after all ? Do all participants get ep and kill creddit after all , or it's still only the spawner and the killer ?
    Ah...yes, it's a bit confusing, I'll explain.

    The "support issue" they stated they fixed was a bug where people who participated in taking down a SEG would get absolutely no EP from it if they were neither the spawner nor killer (maybe just not the killer, I remember it happening to me once). When that was fixed, players who have participated in SEG "battles" so far would be getting an increase in their EP reflecting that bug being fixed.

    The "support issue" that you're talking about which you want fixed is a note that only the spawner and killer get credit towards the SEG Elimination Count rewards in the event. I had some ingame tease chatting with Hiiro and apparently according to a Nutaku FB message he (she? I can't tell genders) got, this is intentional, so supporting without making the finisher still won't and until changed in response to a continued outrage of the community, will not count towards Super Eliminations for this event or the ones down the road.

    It sucks, but I guess that's their angle on it.

  4. #4

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    and here i was getting all excited. That changes nothing for free players then...unless they have a whale backing them out. either 150 , or 300 kills is impossible when htme max seed i can get with a normal slayer card is 350k SED. At least in the first part of the even , akie helped quite a bit , but now ? oh well... Still this are good news. At least they did something to fix some of the issues they had in this event , and that's good. Better then nothing at least...

  5. #5

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    Well, I still have a long way before being a heavy hitter, but I got some SEG spawnings from time to time, and I would gladly share them if it helps anyone.
    Of course, your idea will need a really good coordination between players to work. But it should give results.

    This idea is interesting, could be like a more specific counter-measure for high HP guards. Just like the group raids, but more focused.
    Oh, and Chibikika, I've read your post yesterday regarding your timezone and the current strike force availability. Sorry to not being able to answer sooner. I'll get into it now.

    I just can't understand Nutaku. I can't believe that they're doing this "nope, this mess was intended" shit for the second time.
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  6. #6

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    Lolix, this actually has a lot of merit.
    If you pair somebody with a low SED, and a heavy hitter (Preferently somebody with SED above 2mil), you can do the following:

    Low SED guy burns elixirs getting D.Airus of Lvl10 or below. Then they use a sex pot to halve them if the HP is above of the SED of their benefactor. Finally they share the guard only with the benefactor.

    This way, they both get one kill count.

    Also, if the benefactor gets an Aiur, they can soften her down to the low-SED player's range.

    This way, they could both reach the 150 count quite fast.
    If you can get a couple, or two, of pudding burners in the benefactor side, you could actually get the 150 counts in two or three days
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  7. #7

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    well i was answering to him when i thought we still needed 300 kills for the super-rare. That would have required 60-70 or so per day , assuming most low seeds have none or very few kills. To get that many per day , was quite hard and time consumming and quite money consuming. Now it's more doable i guess. Less so for pudding whales , but that depends on how much time low seeds are willing to spend searching specifically for SEGs
    Last edited by lolix; 08-14-2015 at 11:51 AM.

  8. #8

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    Quote Originally Posted by YoshiEnVerde View Post

    Also, if the benefactor gets an Aiur
    For Aiur! En taro Adun!

  9. #9

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    Quote Originally Posted by Tenhou View Post
    For Aiur! En taro Adun!
    My wife for hire!

  10. #10
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    This bosses are suposed to be so hard then players need to work together to kill them. It make no sence that only summoner and the player who get last hit get a kill count because it almost alwasy will be the whale that get the kill count. Whale will normaly get last hit and most dammage so free players will have 0% bonus EP.
    Free players will be best of by killing normal bosses and just ignore lightning bosses imo.

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