Quote Originally Posted by ChibiKika View Post
Lateness, yes.

Spawners on equal footing, yes if the contract is looking for a mutual takedown. The bigger idea was that the high-SED player looking for more SEG kills (yes, I'm still gonna call them kills because despite the theme of this game, it's the model that I reference...and "kills" is so much faster to type than "eliminations" or "seductions") would be willing to supply the damage end of it...at least to some extent.

My part-time private SEG forwarding to Mystica works in the sense that I have the buying power for a boatload of pudding on demand so from the finder's side, I don't mind weakening Airu before sending her off for the finish and from the finisher side, I state in advance that I can supply most, if not all, of the damage regardless of level (but to a reasonable extent, I'm not gonna take on a lvl 30-50 that hasn't been weakened by an Energy Drink).

The idea was for high SED players who are desperate to find dedicated low SED spawners, with the idea that one of them supplies the damage, maybe find someone (like I said, thankless job so finding a person willing to do it may be hard) to help with that inhibition bit without making the finish. In advance though, someone is going to have to state the degree of damage/sed they are willing and able to do in the relationship.

The idea of having a thread for it was in alternative to said high SED players having to gamble and take their chances with random players who may or may not help out with the elite guard spawns.


Now here is something new. After a light chat with Hiiro and looking over the response Nutaku had for my support ticket, a few things have happened:

  • The SEG Kills "bug" is now considered deliberate: Finders and Finishers ONLY are meant to get kill credit, no one else. I guess they came to the conclusion for now that players getting individual support rewards for helping out with SEGs was credit enough and not official reward-worthy.
  • As of late (but possibly for this event alone) due to the voicing of the upset player community, obtaining Kanae now requires 150 SEG kills instead of the original 300. The quota stated above is now incorrect and should be calculated at half the value shown (unless you plan on getting those 200 & 300 rewards after Kanae, in which I'm just gonna say that you're crazier than I am). And there is now a fairly high number of players that fall within the new Kanae quota.
wait. After i read your response in the event thread , i'm a bit confused. So ...is the support issue fixed or not after all ? Do all participants get ep and kill creddit after all , or it's still only the spawner and the killer ?