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    Proposal: Elite Guard Events - SEG Spawners call thread

    In my flu-torn feverish daze, this wacky idea came to my head, so if you have major issues with it...well...I'll go off in the corner and cry myself to a mad rage before torching something (once again, just saying, I'm not really an arsonist)

    SEG = Super Elite Guard = Mega Boss = in the case of this current event, Dark Airu

    As most of you know, the second half of this event had a long stream of F2P-unfriendly features, but the three I would like to focus on in this thread are:

    • SEG kills only go to the finder and finisher, and nobody in-between (and a DMM version player has stated that this is an abnormality in the Nutaku version alone, the DMM version didn't have this bug)
    • An Event-Limited SR card required 300 (now 150) SEG kills to obtain (and man do I wanna f*** the pirate-edition Lala...well, sorta)
    • It is at times, noticeably difficult for people capable of taking down a SEG to find one and noticeably common for SEGs to show up for players that aren't, almost gives the impression that higher EP actually reduces your chances of finding a SEG. (If you find them often and can take them down easy, feel free to ignore ALL of this)


    (This part is incorrect now, disregard it if you prefer)


    Here's a little math to anyone looking to obtain Kanae (the Event Limited SEG Kill SR):

    SEG kills needed to obtain Kanae: 300
    Event 2nd half duration: 8 days or 192 hours
    Minimum SEG kill rate needed to obtain Kanae before the event ends:
    • 300/8=37.5 SEG Kills per day

    -or-

    • 300/192=1.5625 SEG Kills per hour (provided you know how to stay awake for 192 hours straight)


    According to Nutaku's provided timer, it is roughly 6 hours before the end of Day #3, or if you'd prefer, somewhere in the middle of the 66th hour. This means to be staying on quota to get Kanae, hourly rate demands you have ~103 SEG kills within the hour of this post or daily rate says that in 6.5 hours you should have at least ~112 SEG kills.

    Staring at the leaderboards right now, I can count with my left hand the number of people in the game who are in this quota range and frankly, that's concerning. (I'm not in the quota range, but kylkaeri is coming close to being lucky #4) I've tried random approaches from the start of the event but so far it's been the practice of burning alot of pudding and getting alot of Tomoko, and having that Tomoko latch onto my thighs while I try to find the Airu who is nowhere in sight for hours on end.

    (There's also the issue of getting my kills stolen but if/when Nutaku fixes the SEG kills bug, I'll be able to live with it)



    I digress, here's the idea:

    I came across the idea of this when one of Hiiro's SEGs popped up and I accidentally pulled a KS on Mystica, to which I apologized as Mystica was on my friend list and offered to back off. Afterwards I figured that to avoid confusion (and wasted pudding from supporters that wouldn't get any credit), I could consider reserving a SEG I found and to share the benefit with someone else without having competitors fight over the kill, I'd weaken it myself (because I have the resources to do so) and offer it exclusively to the player I wanted. That way, I'd get SEG cred, that player would get SEG cred, no one burned extra focus prepping for a kill strike to be denied at the last moment, everyone aware that the SEG even existed wins and anyone who doesn't is none the knowing loser.

    So I took up this system and tried it out with Mystica a few times, all of the outcomes positive (to Mystica at least, I had the occasional minor grievance of burning up to 5 puddings for a single SEG but my base SED's low, not much I can do about that). Unfortunately, I'm still of a high EP rank and maybe because of that or just terribly bad luck (or Nutaku has me on a microscope for my spending habits and figured they'd just screw with me for money), I still have hours involving back-to-back Tomoko. So ultimately, to get enough SEG kills to reach the Kanae quota, I need to find people who can spawn SEGs more often that I do and are willing to share them with me in such a way that doesn't open the boss to risk of Kill-Stealing (while the Kill-cred bug is active).

    Now, the proposal:

    Until the kill-cred bug gets fixed (and even after it's fixed, with minor changes to the system), we could consider setting up a system for heavy hitters looking to get all the SEG rewards to set up part-time contracts with lesser players who have observed a tremendously high SEG spawn frequency and want to get kill credit but don't have the power to do so.

    It would simply go that the hitter/spawner with matching active times would friend each other, at least for the duration of the event and while they're both on, if the spawner stumbles across a SEG, he/she would offer it exclusively to the hitter to avoid bloodbath and KS. If neither of the two have the resources to kill the SEG, they could also consider including a 3rd Samaritan player to only weaken it (and I realize that a supporter-only role will prove an incredibly painful and thankless job but you may find someone up for it, who knows...hell, I'd be willing to do it once I get my own quota finished).

    So that's more or less my idea...or if you feel like being a jerk to me, my last-resort proposal to finding more Dark Airu spawns to take out in light of the fact that at this rate I will not make the Kanae quota, take it as you will.

    Questions, comments, concerns, thoughts for the future, you know what to do.

    Back to raging at the Tomoko stuck to my ankles.
    Last edited by ChibiKika; 08-14-2015 at 08:16 PM.

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