which is something that we're already doing....but whan i see that 80% of the new cards that apear in an event are unavaible for f2p players , it kinda makes me wonder what is the point. Let's take this event for rexample. There is the event gacha first , and only 2 cards avaible for free players. Then there is the achievment rewards....which might as well be in the event facha , since i dunno if it will be possible to get them. The bouquets one , is literally imposible for free players unless they still have a huge supply of stamina recovery items , and lucked out in the event gacha with the free ticket. And even then , it's close. Then , there is the stage reward. Unless u get lucky to get a lot of glasses , you're probably going to waste a ton of stamina , which most f2p won't have to reach stage 200. Don't get me wrong , i'm not here to whine about how free players should be on part with paying players. Far from that actually. But the fact is , making 80% of the content locked or nearly impossible (unless you have some exceptional preparation , from previous events in terms of consumables....and even then , you can abuse that a single event , then you have to skip 2-3 to raise the stock up again. And since we will never know what kind of events we will get in advance , it's just a matter of luck ) for free players seems a bit much. If it was something like 50-50% , i'd be okay , but seriously , the way it goes now seems a bit...much.