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Thread: Kurito's Nest

  1. PeroPero
  2. PeroPero Seduction Integration

  1. #201

    Join Date
    Jun 2015
    Posts
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    Credits
    1,639
    This game just doesn't want me to get the limited SR...

    Tons of triple gacha/peronamin used and even 7EX + 1peronamin, still nothing -_-

    Guess i just need to keep farming the hell out of this event.


  2. #202
    Unregistered Guest

    9750 Material Points : 7 Peronamin, 10 Peronamin Half, 2 Card Reveal, 2 Pero Pudding

    I put all of those things in and I got:

    2 Pero Pudding, 2 R Gacha tickets




    That was a HUGE waste.....

    - - - Updated - - -

    Japan version of this game have been out so long.
    What do Japaneese players think is the best (cheapes) way to get the SR-Girl?
    Dont they write about this on japanees forums ??

  3. #203

    Join Date
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    Quote Originally Posted by Unregistered View Post
    I put all of those things in and I got:

    2 Pero Pudding, 2 R Gacha tickets




    That was a HUGE waste.....

    - - - Updated - - -

    Japan version of this game have been out so long.
    What do Japaneese players think is the best (cheapes) way to get the SR-Girl?
    Dont they write about this on japanees forums ??
    You assume there are some JP forums like this one where everybody works together... instead of just some huge post list in some forgotten corner of 2chan.

    - - - Updated - - -

    As far as I know, you have three main venues of information in the PPS JP world:
    1. The PPS JP Wiki
    2. The DMM Official COmmunity Board for PPS
    3. The 2chan DMM Mobile Games Board (which contains a few PPS threads)


    Of those three, the Wiki is the only one with any type of order and logic. The other two sources are pretty much endless streams of posts where any post could be the start of a new conversation, a reply to a question, a comment on another post, a random posting, a troll bellow, and whatever else you could put in between those... Welcome to the world of JP blogs as a source of info.
    Last edited by YoshiEnVerde; 07-23-2015 at 01:54 PM. Reason: Fixing list format
    PPS ID: 853603 (YoshiEnVerde)
    Osawari Invite: 40VRKO15D3C537UUC2F4F

  4. #204
    Unregistered Guest
    i double checked all the values for the materials. it is all accurate.

  5. #205
    Gap Close Experiment: 2600-2830, testing 2,650 points
    Trial 4:
    -Tribute: 4x Pero Pudding, 1x R Wild, 10x Coliseum Ticket, 10x Candy
    --Est Value: 2650
    --Est Tier: ? (1:30-2:00)
    ---Resulting Tier: 2:00

    ---Nut Type: Fat Silver
    ---Candy: none
    ---Prize 1: 2x PeroPero Glasses

    Trial 5:
    -Tribute: 4x Pero Pudding, 1x R Wild, 10x Coliseum Ticket, 10x Candy
    --Est Value: 2650
    --Est Tier: ? (1:30-2:00)
    ---Resulting Tier: 2:00

    ---Nut Type: Fat Silver
    ---Candy: none
    ---Prize 1: 2x PeroPero Glasses

    Trial 6:
    -Tribute: 4x Pero Pudding, 1x R Wild, 10x Coliseum Ticket, 10x Candy
    --Est Value: 2650
    --Est Tier: ? (1:30-2:00)
    ---Resulting Tier: 3:00 (Possible Exception)
    ---Nut Type: Fat Silver
    ---Candy: none
    ---Prize 1: (?x) Pero Pudding
    ---Prize 2: (?x) Peronamin

    Trial 7:
    -Tribute: 4x Pero Pudding, 1x R Wild, 10x Coliseum Ticket, 10x Candy
    --Est Value: 2650
    --Est Tier: ? (1:30-2:00)
    ---Resulting Tier: 2:00

    ---Nut Type: Fat Silver
    ---Candy: none
    ---Prize 1: 2x PeroPero Glasses
    ---Prize 2: 2x PeroPero Radar

    Trial 8:
    -Tribute: 4x Pero Pudding, 1x R Wild, 10x Coliseum Ticket, 10x Candy
    --Est Value: 2650
    --Est Tier: ? (1:30-2:00)
    ---Resulting Tier: 2:00

    ---Nut Type: Fat Silver
    ---Candy: none
    ---Prize 1: (?x)Pero Pudding half
    ---Prize 2: (?x)Pero Pudding

    Trial 9:
    -Tribute: 4x Pero Pudding, 1x R Wild, 10x Coliseum Ticket, 10x Candy
    --Est Value: 2650
    --Est Tier: ? (1:30-2:00)
    ---Resulting Tier: 2:00

    ---Nut Type: Fat Silver
    ---Candy: none
    ---Prize 1: 2x Peronamin
    ---Prize 2: 1x Peronamin Half

    Trial 10:
    -Tribute: 4x Pero Pudding, 1x R Wild, 10x Coliseum Ticket, 10x Candy
    --Est Value: 2650
    --Est Tier: ? (1:30-2:00)
    ---Resulting Tier: 2:00

    ---Nut Type: Fat Silver
    ---Candy: none
    ---Prize 1: 2x Peronamin
    ---Prize 2: 1x Peronamin Half

    2 Things:

    1. I'm fairly convinced at this point that 2650 points is in the 2:00 Tier and that building off that, the 1:30 Tier ceiling is somewhere between 2600 and 2648. In the 10 trials I did, there was one exception that pushed to the 3:00 Tier, all other 9 times being 2:00.

    As I don't control (and don't intend to) the table's saying on this, I'm gonna just ask in advance: How many more trials of this score would it take to confirm that 2650 is a 2:00 score and have the table reflect that? I can probably run another 10 trials but after that, it'll be a bit too expensive to keep gathering data about this tier.

    (And if you tell me now after I've run 10 trials that you don't intend to change it at all no matter what I do, then...well, I'm going to, among many things, question why you didn't just tell me NOT to run the trials in the first place)

    2. Pero Pudding x2 + Peronamin x1 =/= 2:00 Wait time. I have no idea who put that there but 1850 points only nets a 2:00 wait time as an exception, otherwise it usually triggers a 1:30.

  6. Honestly, some of the table's fields were pre-filled in with data from the JP wiki. However, I just now went and checked to see what those were only to find that the table on their wiki has been completely redone and looks to be very well filled. 栗戸の巣 - ペロペロ催眠wiki ~我が頭髪に1本の髪なし~
    I may just need to replace ours with it, or add it in below. But it looks like they recorded exact donation point values, time, donated items, and then the reward given each on a separate line in the table. And then ordered it by the point value. And of course, some point values are listed multiple times with different wait times.

    They don't have a 2650 point recorded, but I think you have already proved enough that the time is 2:00 for about 2650.

  7. #207
    *stares at JP wiki* well, that was certainly NOT there yesterday, talk about serious overhaul

    Interesting that on their wiki, ceilings for a specific wait time pass floors for the next wait time, which does open doors to a few ideas regarding the wait time fluctuation Can't be entirely sure what it means at this point but maybe they have their own ideas for why it's like that.

    ...and after reading up on Kurito's JP name (栗戸) I now have the impression that her nut prizes are chestnuts (at least the round/fat ones are, the long/skinny ones might be acorns)...and that I'm probably VERY slow in realizing this considering there's Chestnut Liquor in the game.

  8. #208

    Join Date
    Jul 2015
    Location
    Argentina
    Posts
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    Credits
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    Quote Originally Posted by VirginPrince View Post
    Honestly, some of the table's fields were pre-filled in with data from the JP wiki. However, I just now went and checked to see what those were only to find that the table on their wiki has been completely redone and looks to be very well filled. 栗戸の巣 - ペロペロ催眠wiki ~我が頭髪に1本の髪なし~
    I may just need to replace ours with it, or add it in below. But it looks like they recorded exact donation point values, time, donated items, and then the reward given each on a separate line in the table. And then ordered it by the point value. And of course, some point values are listed multiple times with different wait times.

    They don't have a 2650 point recorded, but I think you have already proved enough that the time is 2:00 for about 2650.
    I like how well the data seems to now be tabulated:
    • List of prize cards, per date
    • List of donation values, per item
    • List of delay times, per total donation value, cathegorized by button color
    • List of potential rewards, plus example donations, per delay time and chestnut color
    Last edited by YoshiEnVerde; 07-24-2015 at 05:11 AM. Reason: I seem to keep makingmistakes on list formatting lately
    PPS ID: 853603 (YoshiEnVerde)
    Osawari Invite: 40VRKO15D3C537UUC2F4F

  9. #209
    The more points is donated the longer wating time will be garantied.

    I tried to get 1:30 waiting time with just 1 candy. So you can get 1:30 with items worth between 2 to 2000 points.
    As players almost alwasy get a waiting time equal the the minium garantied the points when garantied waiting changes that are interesting.

    The more points is donated the longer wating time will be garantied but longer waiting time sometimes get longer.
    Longer waiting times normaly give other rewards and better rewards than shorther waiting times.

    I tried to get 1:30 waiting time with just 1 candy. So you can get 1:30 with items worth between 2 to 2000 points.
    As players almost alwasy get a waiting time equal the the minium garantied the points when garantied waiting changes that are interesting.
    7
    1x R-Gacha garanti 0:50
    2x R-Gacha garanti 1:00
    3x R-Gacha garanti 1:30
    5x R-Gacha garanti 2:00
    7x R-Gacha garanti 2:30
    10x R-Gacha garanti 3:00

    Very few players donate more than that and I can remember anyone who get anything good from donating a lot other than the limmed SR-Girl.
    I cant remember getting anything wothwhile for donating less than a R-Gacha.
    Last edited by Opalia24; 07-24-2015 at 12:43 PM.

  10. #210

    Join Date
    Jul 2015
    Location
    Argentina
    Posts
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    Credits
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    Seeing how pretty much every possible reward is found on almost every possible donation value and delay time, I can't help but think this actually works the sme way as the chance time/gacha algorithm:
    1. Generate a random value from 0% to 100%.
    2. Fetch the correct set of (Delay Time, Nut/Color Category) from the table, based on RNG and Donation.
    3. Generate a random value from 0% to 100%.
    4. Fetch the correct set of reward items from the table, based on RNG and (Delay, Nut) set.


    The first two are executed when donating, the last two when fetching the rewards.
    The bigger the donation size, the higher the chance for bigger (Delay, Nut) sets (Like stepping-up in Chance Time).
    The bigger the (Delay, Nut) set, the higher the chance for better rewards.
    PPS ID: 853603 (YoshiEnVerde)
    Osawari Invite: 40VRKO15D3C537UUC2F4F

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