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  1. PeroPero
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  1. #41
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    Quote Originally Posted by Nutakum View Post
    If you're looking for some magic 100% drop rate combo you're going to be disappointed. Find something that works and repeat it until it works for you. Or just get lucky.
    I know that.

    That's why I asked for combinations others got the N from as my usual r gacha spam hasn't done the trick so far. Unfortunately throwing even more stuff at Kurito isn't the way I want to go either. So to rephrase the question then, what's the lowest amount of points people had to throw at Kurito for the N card so far?


  2. #42
    Quote Originally Posted by Unregistered View Post
    I know that.

    That's why I asked for combinations others got the N from as my usual r gacha spam hasn't done the trick so far. Unfortunately throwing even more stuff at Kurito isn't the way I want to go either. So to rephrase the question then, what's the lowest amount of points people had to throw at Kurito for the N card so far?
    I've gotten the N card off of single R-Gachas. I've also gotten the R card using this method, and one crazy time, I got both. I have yet to get the SR from any combination thus far.

  3. #43

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    Quote Originally Posted by Unregistered View Post
    So to rephrase the question then, what's the lowest amount of points people had to throw at Kurito for the N card so far?
    Rather interested in knowing this as well. I am missing the N card but i am running low on resources and rather not throw more peronamin at her. Has anyone gotten the N card with a peronamin half?

  4. #44
    Quote Originally Posted by Tenhou View Post
    Rather interested in knowing this as well. I am missing the N card but i am running low on resources and rather not throw more peronamin at her. Has anyone gotten the N card with a peronamin half?
    THAT is the way to phrase the question.

    According to the Wiki, the lowest tier to get the limited N is 490-778 and 50 minutes. Based on the math, the single R-Gacha seems to be the cheapest. A single pero glasses should do the trick, too.

    No one knows how much burgers and shakes are worth. They have a point value that is known, but nutaku made an announcement that seems to indicate that she may give up limited cards more readily for burgers and shakes. I used a bunch of shakes and half shakes and got one of the cards (can't remember if it was the N or the R).

  5. #45

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    Well, based on the wiki, now that i checked it, the lowest to get the limited R card is 2x peronamin half. So logic would pertain that a simple N card should be attainable from that as well. I'll go ahead and try it for a while.

  6. #46
    Quote Originally Posted by Tenhou View Post
    Well, based on the wiki, now that i checked it, the lowest to get the limited R card is 2x peronamin half. So logic would pertain that a simple N card should be attainable from that as well. I'll go ahead and try it for a while.
    I thought you didn't want to use namins? Two half namins = a namin.

  7. #47

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    Hmm, good point, not sure why i saw halves as less usefull. Guess i will use up my stock of normal namins then.

  8. #48
    Quote Originally Posted by Tenhou View Post
    Hmm, good point, not sure why i saw halves as less usefull. Guess i will use up my stock of normal namins then.
    In fact, you actually get a bit more bang for your buck. Two half namins are worth less than a whole. More points does not necessarily guarantee better rewards, but you definitely get a better chance at better rewards. And some things only drop after you hit certain thresholds.

    There's also some unknown factor at play, too. Sometimes for no good reason, the same offering yields a different time away. There are three possible explanations:

    1) There is an unknown point multiplier that fluctuates, which makes smaller offerings worth more at random times

    2) The thresholds for certain tiers fluctuate at random times

    3) The away time (and therefore) the tier of reward is not 'constant.' Meaning any given gift can provide a range of times with the published times having a very high probability (something like 95% for the 'base' time and some small percentage chance of others at random)

    My money is on option 3.

  9. #49

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    Quote Originally Posted by JSensei View Post
    In fact, you actually get a bit more bang for your buck. Two half namins are worth less than a whole. More points does not necessarily guarantee better rewards, but you definitely get a better chance at better rewards. And some things only drop after you hit certain thresholds.

    There's also some unknown factor at play, too. Sometimes for no good reason, the same offering yields a different time away. There are three possible explanations:

    1) There is an unknown point multiplier that fluctuates, which makes smaller offerings worth more at random times

    2) The thresholds for certain tiers fluctuate at random times

    3) The away time (and therefore) the tier of reward is not 'constant.' Meaning any given gift can provide a range of times with the published times having a very high probability (something like 95% for the 'base' time and some small percentage chance of others at random)

    My money is on option 3.
    I'm thinking number 3 as well. What it might do is roll for different rewards individually. So, usually, I get at least 2 rewards for 1 R gacha. What it could do is roll to see which item you get first (out of a given range of items, so you won't get 10 candy for 10 R gachas) and then roll for the second item. Their point total then determines the time it takes. If you get two higher-value items, then the time is higher.

    Or I am just talking out of my ass here. Either one works!
    Peropero Seduction: 1740319

  10. #50
    Quote Originally Posted by fdfan View Post
    I'm thinking number 3 as well. What it might do is roll for different rewards individually. So, usually, I get at least 2 rewards for 1 R gacha. What it could do is roll to see which item you get first (out of a given range of items, so you won't get 10 candy for 10 R gachas) and then roll for the second item. Their point total then determines the time it takes. If you get two higher-value items, then the time is higher.

    Or I am just talking out of my ass here. Either one works!
    I wonder what the actual mechanism is. All three that I described essentially yield the same result, just via three different paths. The third one sound the easiest to code though. X points = tier.

    Throw in another random number generator to get the wait time for that tier.

    Then use a third RNG for the item(s) that you get. Every combination of items available for a certain point value just need a discrete value or range of values. Spin the RNG and get whatever it lands on. Seems pretty simple to me.

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