Hey! Since some of us are struggling a lot against those 8.7m guards, I thought we could coordinate to spawn 1 high hp guard and attack her in group so we can be sure that we'll take her down (more or less).
This way we won't be depending on hardcore rank players to do the job (mainly 'cause if they dont want or can't join, then the guard spawn is wasted).
The idea would be that every player joining the raid should have full focus, so when a designated player spawn the guard, he send the invites and the group attack with full focus and wait to recover. Of course that depends on the total SED of the entire group, but having a small group attack at full focus like 3~4 times against the same boss, plus any other extra Pero friend, our chances should improve and would eventually reduce the use of puddings.
Then we rotate the designated player in charge to spawn the guard and repeat the process, so everyone gets a chance.
Of course we should coordinate times and estimate the total SED we can gather, but it could work.
In case you're wondering, the difference with what currently happens in-game is that with proper coordination, we'll reduce the uncertainty of actually defeating the guard, and reducing our dependency to others.
Comments, criticism, everything is welcome
Possible attack group.
Player SED + Bonus Time Zone albar 243k UTC/GMT-3 DX91 527k UTC/GMT+1 Tenhou 390k UTC/GMT+1 anon432 292k UTC/GMT+10 Xanthius 888k UTC/GMT-4 CSocktaters 770k UTC/GMT-4 Arekusu 1,230m UTC/GMT-5
Current estimated strikeforce: 4331000 (each full SED strike) + weak strikes