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  1. PeroPero
  2. PeroPero Seduction Integration

  1. #1

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    [IDEA] Coordinating group raids against 8.7m Kasumi's

    Hey! Since some of us are struggling a lot against those 8.7m guards, I thought we could coordinate to spawn 1 high hp guard and attack her in group so we can be sure that we'll take her down (more or less).

    This way we won't be depending on hardcore rank players to do the job (mainly 'cause if they dont want or can't join, then the guard spawn is wasted).

    The idea would be that every player joining the raid should have full focus, so when a designated player spawn the guard, he send the invites and the group attack with full focus and wait to recover. Of course that depends on the total SED of the entire group, but having a small group attack at full focus like 3~4 times against the same boss, plus any other extra Pero friend, our chances should improve and would eventually reduce the use of puddings.

    Then we rotate the designated player in charge to spawn the guard and repeat the process, so everyone gets a chance.
    Of course we should coordinate times and estimate the total SED we can gather, but it could work.

    In case you're wondering, the difference with what currently happens in-game is that with proper coordination, we'll reduce the uncertainty of actually defeating the guard, and reducing our dependency to others.

    Comments, criticism, everything is welcome

    Possible attack group.
    Player SED + Bonus Time Zone
    albar 243k UTC/GMT-3
    DX91 527k UTC/GMT+1
    Tenhou 390k UTC/GMT+1
    anon432 292k UTC/GMT+10
    Xanthius 888k UTC/GMT-4
    CSocktaters 770k UTC/GMT-4
    Arekusu 1,230m UTC/GMT-5

    Current estimated strikeforce: 4331000 (each full SED strike) + weak strikes
    Last edited by Danex; 07-09-2015 at 12:48 PM. Reason: Updating list
    LoV ID: Danex (RIP LoV)
    PPS ID: 574023 (Dropped)
    Currently Playing: MWA

    My signature :3 Newbie stuff, don't kill me :c



  2. #2
    I think it is better to continue ignoring them. Nutaku already said they are working on fixing this, and we have nothing substantial to gain from taking them down.

    That aside, most of the time I personally don't have the spare focus to keep dumping it all into one boss. I still get quite a few support requests for killable bosses.

  3. #3

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    Hopefully they fix the issue soon but if not...I say anyone interested in this should make sure they're listed on the active players thread, then post here and make sure you have room on your friends list for requests. Try and keep your friend request queue clear and keep an eye for forum members sending you requests. I've got 7 slots open, I'll try and add those who post here.

  4. #4

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    It is a nice idea, but i agree with Kotono that we should probably wait for a fix. Personally i never have full focus as i spend them on weak attacks on every available guard while keeping one extra in case a new one pops up. So in my case i doubt i can help, because it is very seldom that i'll have full focus because new guards keep popping up that i need to get at least one support on for the reward.

  5. #5
    Unregistered Guest

    8,7 M boss

    I think they fixed the 8,7 M boss already - Now 8.7M boss now only start to come for players who killed 100+ bosses.
    In begining 8,7 M boss starteded already after 60 kills. I dont know I they are goint to change the 8,7 M boss anymore than that.
    Ofcause players who kill 200+ bosses get the 8,7M boss almost every time.
    Imo the 8.7 M boss is really anoying.

  6. #6

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    Well, in my case I'm not getting many support requests, so that's why I tend to have full focus so often :c
    I'll try adding new active players to see if I can improve my chances.

    [MENTION=70]Arekusu[/MENTION] send me a pie-message when you get your slots open, looks like you received requests lately, so I couldn't send you mine.

    - - - Updated - - -

    Quote Originally Posted by Unregistered View Post
    I think they fixed the 8,7 M boss already - Now 8.7M boss now only start to come for players who killed 100+ bosses.
    In begining 8,7 M boss starteded already after 60 kills. I dont know I they are goint to change the 8,7 M boss anymore than that.
    Ofcause players who kill 200+ bosses get the 8,7M boss almost every time.
    Imo the 8.7 M boss is really anoying.
    But if they actually fixed that, wasn't Nutaku supposed to give a compensation to all players? Or maybe Nutaku will compensate after event.
    LoV ID: Danex (RIP LoV)
    PPS ID: 574023 (Dropped)
    Currently Playing: MWA

    My signature :3 Newbie stuff, don't kill me :c


  7. #7
    Unregistered Guest

    Way to avoid 8.7 mill boss.

    Each time you assist another player or kill a boss yourself you boss kill count go up. When it reach 100 the 8.7mill bosses start to show up.
    The higher the kill count the higher chance of the 8.7 mill boss.

    If a player didn't assist other players at all he would reach 1.2 - 1.5 mill EP before getting his first 8.7 mill boss.

    Assisting give good rewards but it gives you the 8.7 mill boss too.

  8. #8

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    That's a seriously shitty system in all honesty. Aside from kills your bosses should depend on your total SED so that you can at least SOMEWHAT get it down with a bit of help. I pretty much assist everyone in existence so my kill count is very high already :<

  9. #9

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    Anyways feels like something is missing here.
    I mean, I've read on other pages about the % system regarding 8.7m guards, but it I haven't face a normal hp guard in days, and spawning a guard each 2 hours should at least give me 1 normal boss each 1 or 2 days, 3 maybe. But nothing until now (maybe I just had bad luck).

    But the main reason I think Nutaku still haven't finished their revision of the system, is the fact that they haven't published any official info about that (as far as I know).

    I'm more convinced now that we should try the coordinated group raids. Having just 4 players with a little more than 100k SED plus slayer cards bonus, gives us 2 full focus strikes and 4 weak strikes within the time we have for taking Kasumi down. Adding some help from random normal players should do the trick.
    For example I have only 110k SED, but plus slayer cards bonus I can land a 232K strike and almost 93k with 4 weak strikes (wost case scenario, being 10% all of those weak strikes). Since most of players at this forum have higher SED than me, the numbers get better.

    This strategy requires the use of a sexual energy drink, though, so that's the reason I say we can rotate the player who spawns the guard.
    LoV ID: Danex (RIP LoV)
    PPS ID: 574023 (Dropped)
    Currently Playing: MWA

    My signature :3 Newbie stuff, don't kill me :c


  10. #10

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    Was considering same thing.
    Since Nutaku just added "Part 2" of event and yet no word on current 8mil, bosses seem to be going to get even worse, some cooperation is absolute must.

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