+ Reply to Thread
Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 31

  1. PeroPero
  2. PeroPero Seduction Integration

  1. #11

    Join Date
    Jul 2015
    Location
    Oregon
    Posts
    55
    Credits
    7
    Other then what's been said, about the top, let's say 100 spots (Because I think a good majority of us are in the top 200-1000 which is decent) are claimed by people who either are just WAY too competitive, or in a positive light want to support Nutaku, like Tenhou said F2P players will catch up in SED, it'll just take longer. Which makes it more fun right? Honestly I'm frustrated at how easy it is for people to rank high and benefit from it just by spending that amount of money on the game. Because instead of getting less help, YOU GET MORE FOR IT. I bet the most spendy on this game is rank 1 and he gets an even trade off it looks like for what was spent. Sucks but I'll have to deal with it whether I want to or not. At first I used to think this game was like any other micro transaction game where the P2W players benefit so highly on buying from the game which gives us F2P players a harder time. But as you guys mentioned about Nutaku treating F2P players evenly, I was clearly wrong on that, and looking at the rankings, again I'm happy that most of us did great. I actually thought even our best players wouldn't survive with these guys but they did (assuming most of them are F2P) and most of us didn't even have to spend anything or invest much time.

    I'm still upset that these guys get event cards, get higher rankings, and make competing with them impossible, but at least we can still achieve decent rankings without spending a cent.

    I'm also worried about the next event. It kind of seems like only the top 100, (Majority that is) are Pay 2 win, from what I've seen. Hopefully it doesn't increase to the point where F2P players like myself are completely shut out of the 1-1000s...
    Last edited by ShadowMiku; 07-12-2015 at 11:22 AM.


  2. #12
    Quote Originally Posted by ShadowMiku View Post
    Other then what's been said, about the top, let's say 100 spots (Because I think a good majority of us are in the top 200-1000 which is decent) are claimed by people who either are just WAY too competitive, or in a positive light want to support Nutaku, like Tenhou said F2P players will catch up in SED, it'll just take longer. Which makes it more fun right? Honestly I'm frustrated at how easy it is for people to rank high and benefit from it just by spending that amount of money on the game. Because instead of getting less help, YOU GET MORE FOR IT. I bet the most spendy on this game is rank 1 and he gets an even trade off it looks like for what was spent. Sucks but I'll have to deal with it whether I want to or not. At first I used to think this game was like any other micro transaction game where the P2W players benefit so highly on buying from the game which gives us F2P players a harder time. I was clearly wrong on that, looking at the rankings. I actually thought even our best players wouldn't survive with these guys but they did (assuming most of them are F2P) and most of us didn't even have to spend anything or invest much time.

    I'm still upset that these guys get event cards, get higher rankings, and make competing with them impossible, but at least we can still achieve decent rankings without spending a cent.

    I'm also worried about the next event. It kind of seems like only the top 100, (Majority that is) are Pay 2 win, from what I've seen. Hopefully it doesn't increase to the point where F2P players like myself are completely shut out of the 1-1000s...
    Hey, I resent that, alot. The idea that downright non-paying players should get the same power and assistance as a heavy-paying one is like having a broke homeless guy walk into a grocery store and start a fuss about being treated unfairly just because he isn't getting the food that he didn't pay for.

    Uh, hello? It's called capitalism, the whole U.S. is run on the system. Those of higher financial status reap benefits from the system while anyone around the poverty line gets dinged by hiked up fees. It may not have the exact same mechanics as a F2P game but the question is pretty much the same: other than maybe that person being really annoying, why wouldn't you help a paying customer? Pay-to-Play games don't need to exercise it as much but the last thing you want to do on a F2P game from the game's management side is give it a socialist mechanic because you'll start seeing rage quits pop up like roaches in your backyard...and people are less motivated to spend money on the game so your revenue from the game itself takes a pretty bad hit too.

    That being said, I lie somewhere in between the top 10 $#,000 spending sore loser and the "They cost me 50 bucks towards my next game console and they ain't gettin' another cent!!!" kind of non-paying player. In the course of the event, I spent maybe around $200-300 and decided that my most reasonable goal without going literally broke and having my real life self-destruct on me would be the #11-30 tier, so I stuck to that. As of the day before the last spurt of the event, I was hovering around 15th place and for the moment at the least, I think I can maintain this tier without using anymore pudding (though I have 50 on standby should things get questionable).

    Look, I'm not saying it's fair...in fact I'm sure it's extremely unfair and I can relate, albeit in a faint manner because my only reference would be when I was braving the F2P world as a high school student without allowance many years ago. But frankly that's just how F2P games run, it's the only way any company would want to take one up in the first place and not throw it away for being unprofitable. If anything, I'd say this game at the very least provides some level of equal opportunity by making it that paying just speeds up the in-game progress rather than opens up VIP doors.

    You can middle finger it all you want or try to enjoy what you can, that's just how things are.

  3. #13
    I think the Idea about the 8.7 M boss was that players should
    A) spend pudding (Money) to kill them or
    B) team up 20 players and Work together to kill it.
    20 strong player can kill a 8.7M boss fast. Problem was that players didnt do this.

    Players just a) gave up or b) made a 2nd accound to summon easy bosses.
    I think half the top players have a 2nd account and I dont PeroPero will ban half there paying players.

    When a player summons a boss it will have level between half the boss-slay-Count and boss-slay-Count.

    I sugest this solution: Killing a boss with level less than half the players boss-slay-Count should should give no reward and no EP.
    Then having an 2nd accound that summon low level bosses would give no any advantage at they would get no EP or rewards.

    Even if same player could not summon easy bosses for themself they can just get there friend to summon easy bosses for them.

    - - - Updated - - -

    I am in top 300. Reward for players in top 101-300 is ofcause not at good as the reward in top 5, but there are imo not big difference. No player get in top 100 without having the reward Cards already so the reward Card are just level up for the girls.

  4. #14

    Join Date
    Jun 2015
    Posts
    1,916
    Credits
    1,639
    Not sure how well that idea would work to be honest. I have a fair few low-sed friends and i tend to help them out now and then. If i got nothing from it, i think i'd be less inclined to actually help them. That said, you do get less EP for lower level enemies, so i doubt that is really an issue. The really good EP lies in taking down the higher bosses on your own where you spend a lot of focus and get both the mvp and last hit bonus, and the high players are without doubt already doing that.

    I'm mostly helping others for the gift rewards you get, but extra EP helps me maintain the rank i have so i get a somewhat decent reward. I do not care about the top rank, but i still want to maintain a decent one when i have the chance to.

  5. #15
    Most games have bosses that low level players can beat - 8.7 M bosses are for level 30+..
    It will be harder for everyone to get EP not just for you so your rank would not have to drop.
    It is meant to force players to work together as noone can kill them alone.
    I dont see it as a bad thing if players formes guild or something like that to work well together.

    Reward for killing 8.7 M bosses atm is too small most players dont bother to try to kill them.

  6. #16

    Join Date
    Jun 2015
    Posts
    1,916
    Credits
    1,639
    I don't see players getting together as a bad thing either, i just meant that the suggested solution was not something i agreed with.

    The biggest problem at the moment is that no one dares to do the first strike. When i see that any boss is up i will try to help the best i can, and i hope i get help with the ones i do too (and thankfully i count 3-4 paying users as my friends so i guess that helps me take them down a fair deal). But for most players, they do not dare to make that first hit, which means the boss will just be there and eventually flee.
    As you say, the rewards are not that great and on the other hand focus is also precious to many players and they do not want to waste it on something that probably is not going to die. They see a boss with "omg 4m health left" and think "i better wait til it is lower" or "i'll just throw in a weak attack and pray it goes down." I don't think removing rewards for helping lower level players is going to help removing that fear. Maybe it will, since there would be nothing else to use it on, but what do i know.

    In the end, it feels like it's a huge mess from DMM/nutakus end to make the bosses this difficult. Lower SED players will feel discouraged in general since they will eventually hit that wall while they struggle to find any high SED players to help them with them because the high SED players also want more high SED friends.

  7. #17
    Many players went out and assised a lot of player on the first few days to earn a lots of rewards.
    Each time a boss you have hit is kill you get closer to the "wall".
    Result: they got to the 8.7M wall very fast and with very few EP.
    If a player just kill his own bosses alone he might get as much as 1,000,000 EP without getting a single 8.7M boss.
    Maybe it better for players who cant handle 8.7 M bosses not to rush to the wall but to proside slowly and collect as many EP as posible on the way.
    Last edited by Opalia24; 07-12-2015 at 01:57 PM.

  8. #18

    Join Date
    Jun 2015
    Posts
    1,916
    Credits
    1,639
    Sadly the game does not really tell you anything about how you get the bosses, you actually have to go to external sites to find this out. Not something i believe every average player does.

    Heck the tip i got when i checked other sites before the event launched was "when you cannot finish them with weak attacks anymore, share them so others can get the bonuses too, don't be greedy." This did not really help me at all -_-

    That said, my concern with DMM messing up was more about some bosses having so incredibly irregular health. Even after their announced fix, i still saw bosses with lower health than some of their lower level counterparts.

  9. #19
    Quote Originally Posted by ChibiKika View Post
    Hey, I resent that, alot. The idea that downright non-paying players should get the same power and assistance as a heavy-paying one is like having a broke homeless guy walk into a grocery store and start a fuss about being treated unfairly just because he isn't getting the food that he didn't pay for.

    -snip-

    Sorry, your post got moderated for some reason. I approved this one and removed the duplicate.

  10. #20
    There are easy and hard bosses.
    For boss level 20-60 there are only easy bosses with power = level * 10,000 - 100,000

    Easy bosses with level 60-99, Have power = level * 10,000 - 100,000
    Hard bosses with level 60-99, Have power = level * 10,000 + 900,000

    Easy bosses with level over 100, Have power = level * 10,000 - 100,000
    Hard bosses with level over 100, Have power = level * 10,000 + 7,700,000

    The level of the bosses you summon are alwasy between half your boss kill Count and your boss kill Count.

    So a level 100 boss can have eigher have 900,000 power or 8,700,000 power.
    and a level 60 boss can have eigher have 500,000 power or 1,500,000 power.
    I seem to get the hard bosses type atleast 95% of the times atm.
    I would like to see chance of hard boss not going over 50%.

    So a player with kill Count 200 summon bosses with level 100 to 200, but as bosses 100+ have 95%+ chance of beeing hard so al least 95% of the bosses he summens will have of power 8,7 M or more.
    Last edited by Opalia24; 07-12-2015 at 03:10 PM.

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •