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  1. #131

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    Quote Originally Posted by Opalia24 View Post
    I hear from players who play on Japan servers that free players can normaly only obtain the N-slayer girl, maybe for x-max they will let free players get a chance for 1 more alpha og bata girl. Dont know if thay ever had alpha SR girl in N-Gacha on Japan servers. I think it was to help they gave us players because we all are so weak. I also hear that Alpha R and SR become Beta R and SR in next SS event. So next event might not become so hard after all.
    That's why I hope two alpha cards are always available on N-Gacha.Because the moment only N-Alpha is available for free players, the events will just become impossible for free players.
    Right now, we should all have one Beta card for the next guards event (Akie), which will give us around 50% bonus (x1.5) to our SED if maxed.
    Add the N-Alpha we can get, which gives a 20% (x1.2) bonus if maxed, and free players can reach only an 80% (x1.8) bonus total.
    Adding an acquirable SR Alpha for free players would give them the chance for a 206% (x3.06) bonus total. An acquirable R Alpha, instead, would still give free players the chance for a 170% (x2.7) bonus total.

    Just comparing that with the over 600% (x7) bonus total a paying player can reach, and considering Elite Guards that will reach the multiple millions of HP against the 200k~300k that is the staple for current high-powered players, that would mean paying players 1~3-Hit KOing Elite Guards in the 2mil~8mil HP range, while free players would need at least 2~3 hits for each 1mil HP with no free Alpha (which would mean spending 3~15 puddings per high guard), but actually be able to 1~2-Hit KO Elite Guards in the 1mil~2mil HP range (lowering the pudding consumption to 1~8 per high guard).

    That's a huge difference there.

    - - - Updated - - -

    We need to remember that after a certain event (don't know which one exactly) JP PPS changed the way Guards worked, by throwing tons of Normal Elite Guards that didn't reach too high in the multi-million HP count, while adding the SUper Elite Guards that work in the dozens to hundreds of millions of HP and need at least 10 of your contacted friends to chip in with a 2mil~4mil hit in less than 30 minutes.

    This means that, SEGs coupled with lack of free SR Alpha, only paying players will ever be able to recieve the second period's special rewards; while free players wll just stay in the NEGs tier.
    PPS ID: 853603 (YoshiEnVerde)
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  2. #132

    Why some players get so many defencive wins.

    There are around 150 Sexy rank 1 players (I wrote down names) if they are attacked 30 time per hour on average that is 4500 attacks per hour.

    We are around 9300 player in this event. If half the players is online total attacks per hour is 27900 attackes.

    If 1 in 6 attacks target Sexy rank 1 players we get 4650. Most player are Moe this is not unlikely.

    This is why Sexy rank 1 with good traps are doing so well atm imo.

    Moe rank 1 players: I think there are between 500 and 1000 of those.

    I think there are only like 15 really good Sexy trap decks so Moe Players still have 90% chance not getting them if they attack a random Sexy rank 1 player.
    Last edited by Opalia24; 07-22-2015 at 12:25 PM.

  3. #133

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    You can also add in that some of the top ranked players have normal cards as their display card. Judging by that Skullkraken realised today that it does not have a connection to their cards, we can imagine there are a lot of players not knowing this and thinking they are seeing the center card. They're in for a rough time.

    Heck, i have no attribute due to my 2xmoe 2xbabe 1xsexy and the picture shown for me is the rare card i have in the center, so i figure i might have been attacked a bunch by players thinking they're in for an easy win.

  4. #134
    Woo, finally got my 200 win streak. Didn't get a limited SR, but I'm still happy.

    Now I'm locked and loaded with a full babe deck. ♥
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  5. #135
    Just finished my 200 win in a row vs random rank 1 Moe players.
    I think is My deck had 100% win chance against any Moe deck.
    You have to fugure out yourself how to make it!!
    This make getting 200 wins in a row so easy and you can just play rank 1 players all the time because you cant loose.
    I think it is a bug - There should be no deck with 100% win chance.

    Now I try to test Sexy trap decks.

  6. #136

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    Quote Originally Posted by Opalia24 View Post
    There are around 150 Sexy rank 1 players (I wrote down names) if they are attacked 30 time per hour on average that is 4500 attacks per hour.

    We are around 9300 player in this event. If half the players is online total attacks per hour is 27900 attackes.

    If 1 in 6 attacks target Sexy rank 1 players we get 4650. Most player are Moe this is not unlikely.

    This is why Sexy rank 1 with good traps are doing so well atm imo.

    Moe rank 1 players: I think there are between 500 and 1000 of those.

    I think there are only like 15 really good Sexy trap decks so Moe Players still have 90% chance not getting them if they attack a random Sexy rank 1 player.
    Your numbers are completely wrong on this Opalia...
    You're going about this in the wrong direction.
    The numbers go like this:
    There are around 9300 players in this event. If half the players are online, total attacks per hour are 55800 attacks (9300 * 6).
    If 1 in 6 attacks target Sexy rank 1 payers, we get 9300 attacks.

    First point of failure in the all natural def wins idea:

    While most players might be Moe (this is debatable, but I agree at least 2/5th of the player base will be Moe), it's ridiculous to believe every Moe player will attack 1rankers, specially considering the majority of Moe players will be in the lower ranks, which have less than 20% chance of ever beating 1rankers, even with full Moe decks.
    And what I completely disagree with is that, even if all those Moe players were to attack a Sexy 1ranker at least once, I refuse to believe they will use all 6 of the attacks in that hour to try and defeat a group of people they can not win against.
    1 attack against 1ranker? Probable.
    2 attacks? Weird.
    3 consecutive attacks? Improbable.
    All 6 attacks? Ridiculous nonsense.
    And for all 9300 attacks? Even less.



    Second point of failure in the all natural def wins idea:

    If we even bother checking the stats of the top 100, you'll se something interesting:
    Anybody below Top100 averages less than 50 defensive wins per day.
    Top100 averages around 75 def wins a day.
    Top50 moves to around 100 def wins a day
    Top30 is still around 100 def wins a day
    Top20 jumps up to 125 def wins a day
    All the way up to Pos9th you can get at best 150 def wins.
    And then, the Top8 start showing more than 300 def wins per day? That's twice the amount of def wins from one position to the other.
    And then Top5 and higher take it another ridiculous step all the way to 500+ def wins per day... Culminating in Top3 having around 800~900 def wins per day.

    That's just not statistically possible.

    Another point against them is that, if you're connected 24/7, you can see their def win count jump by 200~300 wins in small time lapses. I'm talking about Harl having 1.4k def wins around 3am, and then having 1.65k def wins around 7am. That's getting more def wins in 4hs than most everybody in the Top50 got in the two days that the event is going.



    The main failure point in your idea is that you speak about random Moe vs Sexy attacks.
    I refuse to believe anybody is so stupid as to randomly attack Harl, or Sanae, 20 times in three hours...

    BTW, in the last two hours both Sanae and Harl jumped up another 100 def attacks
    PPS ID: 853603 (YoshiEnVerde)
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  7. #137
    Also count the fact that if you are up and playing at the right times, you notice these top players practically stop gaining any wins at all, at which point the ranks change. My only theory on this is because they obviously have to sleep, so when one of them does - the others catch up and pass them. And this just repeats.

  8. #138
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    Quote Originally Posted by YoshiEnVerde View Post
    Your numbers are completely wrong on this Opalia...
    You're going about this in the wrong direction.
    The numbers go like this:
    There are around 9300 players in this event. If half the players are online, total attacks per hour are 55800 attacks (9300 * 6).
    If 1 in 6 attacks target Sexy rank 1 payers, we get 9300 attacks.

    First point of failure in the all natural def wins idea:

    While most players might be Moe (this is debatable, but I agree at least 2/5th of the player base will be Moe), it's ridiculous to believe every Moe player will attack 1rankers, specially considering the majority of Moe players will be in the lower ranks, which have less than 20% chance of ever beating 1rankers, even with full Moe decks.
    And what I completely disagree with is that, even if all those Moe players were to attack a Sexy 1ranker at least once, I refuse to believe they will use all 6 of the attacks in that hour to try and defeat a group of people they can not win against.
    1 attack against 1ranker? Probable.
    2 attacks? Weird.
    3 consecutive attacks? Improbable.
    All 6 attacks? Ridiculous nonsense.
    And for all 9300 attacks? Even less.



    Second point of failure in the all natural def wins idea:

    If we even bother checking the stats of the top 100, you'll se something interesting:
    Anybody below Top100 averages less than 50 defensive wins per day.
    Top100 averages around 75 def wins a day.
    Top50 moves to around 100 def wins a day
    Top30 is still around 100 def wins a day
    Top20 jumps up to 125 def wins a day
    All the way up to Pos9th you can get at best 150 def wins.
    And then, the Top8 start showing more than 300 def wins per day? That's twice the amount of def wins from one position to the other.
    And then Top5 and higher take it another ridiculous step all the way to 500+ def wins per day... Culminating in Top3 having around 800~900 def wins per day.

    That's just not statistically possible.

    Another point against them is that, if you're connected 24/7, you can see their def win count jump by 200~300 wins in small time lapses. I'm talking about Harl having 1.4k def wins around 3am, and then having 1.65k def wins around 7am. That's getting more def wins in 4hs than most everybody in the Top50 got in the two days that the event is going.



    The main failure point in your idea is that you speak about random Moe vs Sexy attacks.
    I refuse to believe anybody is so stupid as to randomly attack Harl, or Sanae, 20 times in three hours...

    BTW, in the last two hours both Sanae and Harl jumped up another 100 def attacks
    If ALL 9300 player are online there would be 9300 * 6 attackes per hour.
    If HALF of the players are online 9300 * 6 / 2 = 27900 attacks per hour. What was what I wrote.

    My assumtions:
    a) 1/2 of the players play Moe
    b) All Moe attack Sexy players
    c) 1/3 of the Moe players attack rank 1 Sexy players
    then 1/6 of all attacks would hit at rank 1 Sexy players.

    Atleast 3 time more players play Moe than Sexy I didnt count the other types. If number of Sexy player = number of Non-type player = number of Babe players then atleast half the player play Moe.

    27900 / 6 = 4650 attacks per hour at rank 1 sexy players.

    There are just 150 sexy player so each player would get attacked 4650/150= 31 times per hour.

    I just attacked each of the top 8 player 3 times - Result: 24 wins for me ofcause.

    My Sexy trap deck got 3 wins in 1 hour but I dont have all the best cards at level 100.

    I also saw that half of the top 8 player in same hour hour got 0-3 wins while the other half got 29-47 wins!!!

    It could also be that half the top players was in attack mode and other half was in trap mode? Strange.

    To get the number of defensive wins they have to win almost all the times where they are attacked which I dont beleve. More likely they would win 10% of there matches.

    Ealyer I suggested that each player could only attack each other player once per day - then cheaters could get one free win from each alt per day and this problem would disapear imo.

  9. #139

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    Quote Originally Posted by chillinfar View Post
    How to boost, that's the point. I noticed that a lot of people was reading the first post about card types, that means a pretty weak point for my deck, but i have a bad def deck instead because i wanted to fap with cards (and 2 of them are traps O_O).
    Who's the other trap besides Minori Takazawa? Though if you get technical a futa isn't really a trap, but going by her description it sounds like she chose to change herself, so I guess that's pretty trap-ish
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  10. #140

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    Quote Originally Posted by Xanthius View Post
    Who's the other trap besides Minori Takazawa? Though if you get technical a futa isn't really a trap, but going by her description it sounds like she chose to change herself, so I guess that's pretty trap-ish
    Her description really says nothing that makes me think she chose to change herself, only that she bumped into some curse. Picture wise she definitely is futa since she's got both. But yes, i am also curious about who this "other" trap is. I know there's some bluehaired girl in the pictures that show up before you get an SR card that seems to be futa/trap but i have so far not seen her ingame.

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