hi, wondering wut happens when u reset the Platinum box :?
I will save my eGacha till we get a SS event so I have a chance of getting a Card that will boost my event score.
I hear that all the R and SR that boost in SS-events will be eGacha only in the future.
So in future SS-events will be much harder for free players than in the first ss-event we had.
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When you reset the platinium box which you can do at any time all cards in box resets. So everything go back to how it was when you started the platinium box.
I surely hope not. I like the current way of SR and N alpha cards for everybody, R card for e-gacha. Plus the beta cards being the SR and R from the last SS. That way everybody can at least get a x3 bonus, while paying players can boost that all the way to x7.
I'm pretty much using this easy event to build myself for the next guards too. Between puddings, peronamins, and WCs; I'll start the next guards at least 3 times better than the last one. And a couple of e-gacha tickets might yield at least one extra slayer card (If I'm really lucky, I'll get the R alpha, which will also serve as R beta in the third guards event).
PPS ID: 853603 (YoshiEnVerde)
Osawari Invite: 40VRKO15D3C537UUC2F4F
I hear from players who play on Japan servers that free players can normaly only obtain the N-slayer girl, maybe for x-max they will let free players get a chance for 1 more alpha og bata girl. Dont know if thay ever had alpha SR girl in N-Gacha on Japan servers. I think it was to help they gave us players because we all are so weak. I also hear that Alpha R and SR become Beta R and SR in next SS event. So next event might not become so hard after all.
That's why I hope two alpha cards are always available on N-Gacha.Because the moment only N-Alpha is available for free players, the events will just become impossible for free players.
Right now, we should all have one Beta card for the next guards event (Akie), which will give us around 50% bonus (x1.5) to our SED if maxed.
Add the N-Alpha we can get, which gives a 20% (x1.2) bonus if maxed, and free players can reach only an 80% (x1.8) bonus total.
Adding an acquirable SR Alpha for free players would give them the chance for a 206% (x3.06) bonus total. An acquirable R Alpha, instead, would still give free players the chance for a 170% (x2.7) bonus total.
Just comparing that with the over 600% (x7) bonus total a paying player can reach, and considering Elite Guards that will reach the multiple millions of HP against the 200k~300k that is the staple for current high-powered players, that would mean paying players 1~3-Hit KOing Elite Guards in the 2mil~8mil HP range, while free players would need at least 2~3 hits for each 1mil HP with no free Alpha (which would mean spending 3~15 puddings per high guard), but actually be able to 1~2-Hit KO Elite Guards in the 1mil~2mil HP range (lowering the pudding consumption to 1~8 per high guard).
That's a huge difference there.
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We need to remember that after a certain event (don't know which one exactly) JP PPS changed the way Guards worked, by throwing tons of Normal Elite Guards that didn't reach too high in the multi-million HP count, while adding the SUper Elite Guards that work in the dozens to hundreds of millions of HP and need at least 10 of your contacted friends to chip in with a 2mil~4mil hit in less than 30 minutes.
This means that, SEGs coupled with lack of free SR Alpha, only paying players will ever be able to recieve the second period's special rewards; while free players wll just stay in the NEGs tier.
PPS ID: 853603 (YoshiEnVerde)
Osawari Invite: 40VRKO15D3C537UUC2F4F
There are around 150 Sexy rank 1 players (I wrote down names) if they are attacked 30 time per hour on average that is 4500 attacks per hour.
We are around 9300 player in this event. If half the players is online total attacks per hour is 27900 attackes.
If 1 in 6 attacks target Sexy rank 1 players we get 4650. Most player are Moe this is not unlikely.
This is why Sexy rank 1 with good traps are doing so well atm imo.
Moe rank 1 players: I think there are between 500 and 1000 of those.
I think there are only like 15 really good Sexy trap decks so Moe Players still have 90% chance not getting them if they attack a random Sexy rank 1 player.
Last edited by Opalia24; 07-22-2015 at 12:25 PM.
You can also add in that some of the top ranked players have normal cards as their display card. Judging by that Skullkraken realised today that it does not have a connection to their cards, we can imagine there are a lot of players not knowing this and thinking they are seeing the center card. They're in for a rough time.
Heck, i have no attribute due to my 2xmoe 2xbabe 1xsexy and the picture shown for me is the rare card i have in the center, so i figure i might have been attacked a bunch by players thinking they're in for an easy win.
Your numbers are completely wrong on this Opalia...
You're going about this in the wrong direction.
The numbers go like this:
There are around 9300 players in this event. If half the players are online, total attacks per hour are 55800 attacks (9300 * 6).
If 1 in 6 attacks target Sexy rank 1 payers, we get 9300 attacks.
First point of failure in the all natural def wins idea:
Second point of failure in the all natural def wins idea:
The main failure point in your idea is that you speak about random Moe vs Sexy attacks.
I refuse to believe anybody is so stupid as to randomly attack Harl, or Sanae, 20 times in three hours...
BTW, in the last two hours both Sanae and Harl jumped up another 100 def attacks
PPS ID: 853603 (YoshiEnVerde)
Osawari Invite: 40VRKO15D3C537UUC2F4F