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  1. #1

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    So basically having mainly sexy is the way to go if you are capable of having lvl 100 sexy ones? I have one lvl 100 sexy card already as well as a babe, with two moe and another babe sitting at 50-80. Furthermore i have like 30 lvl 5 wild cards plus a fair deal of other ones.

  2. #2

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    In the second example deck (3 Moe + 2 Sexy), why choosing Sexy cards as filler? Assuming that an offensive Moe deck should be attacked by Sexy decks mostly, then using Sexy cards as filler won't add anything to that matchup. Shouldn't be better to fill with Babe cards instead?

    Maybe I'm missing something, or maybe I didn't get the Moe v/s Babe v/s Sexy specific advantages, but If a Moe Deck attacks a full Babe deck, adding Sexy cards should give an advantage to the opponent deck. And if that same Moe deck gets attacked by a full Sexy deck, then having other Sexy cards would cause a match only based on lvl.
    Filling the Moe deck with Babe cards wouldn't cause any advantage on the offensive, though, but at least won't give a disadvantage, and should give better chances when defending, too.

    Please correct me if I'm missing something, I'm starting to get confused xD
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  3. #3
    It would seem that there are two goals in this event...
    Win when attacking. This should be straightforward if you have at least three reasonably leveled cards with the same attribute.
    Win when defending. This is substantially less straightforward, as its a mixture of getting players to attack you, and having a set of cards that is capable of winning despite the information the player has when choosing who to attack.

    The information given... center card, rank, and attribute (moe, sexy, babe, none) is enough for a player who has leveled three cards of a single attribute sufficiently to only choose battles where they can win (unless no battle is available as a choice). So I'm really not sure what the best strategy for defending is... choosing a grouping without an attribute has the best chance of winning... but likewise seems like it would deter players from attacking you, which isn't desirable...

    *shrug*

    *edit*
    Actually I made a mistake in reasoning there, you need a full set of 5 cards sufficiently leveled if you run into a *trap* deck, since in that case every you need to win all of the matchups where your cards have a strong matchup.
    Last edited by xero; 07-16-2015 at 06:16 PM.

  4. #4

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    A Moe defensive deck will be attack by Babe deck (Moes are strong against Sexys and weak against Babe).
    When your card is strong against another it SED (seduction) will be threefold, so your card only need a third of its adversary SED to be able to win.

    That's why I want to use 2 Sexy, even if I have 3 card that will be likely to lose the 2 Sexy will likely win + the bonus card from friends it mean I can win if I'm lucky xD

    The base of a trap deck is to lure people with 3 card of a attribute (you need 3 to get an attribute on your "profile"), and then use 2 card of the attribute which will be strong against the one that the attacker will be most likely to have.

    The reason why you want to be attacked is because you lose nothing if you actually lose the defensive fight.

    EDIT : As far as I know, before fighting you can only see your adversary general attribute (Moe, Sexy, Babe or none) and not the actual cards.
    Last edited by KaAnor; 07-16-2015 at 06:15 PM.
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  5. #5

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    Quote Originally Posted by KaAnor View Post
    A Moe defensive deck will be attack by Babe deck (Moes are strong against Sexys and weak against Babe).
    When your card is strong against another it SED (seduction) will be threefold, so your card only need a third of its adversary SED to be able to win.

    That's why I want to use 2 Sexy, even if I have 3 card that will be likely to lose the 2 Sexy will likely win + the bonus card from friends it mean I can win if I'm lucky xD

    The base of a trap deck is to lure people with 3 card of a attribute (you need 3 to get an attribute on your "profile"), and then use 2 card of the attribute which will be strong against the one that the attacker will be most likely to have.

    The reason why you want to be attacked is because you lose nothing if you actually lose the defensive fight.
    One extra detail for those that might miss the way a trap deck works:
    The point is that you can get 3 win from people trying to snipe you...

    Let's say you have a Sexy3/Babe2 trap deck.
    When searching for opponents, somebody with a deck with Moe4+ will attack you, as you'll appear as a Sexy deck.
    The lineups would be:
    Moe vs Sexy
    Moe vs Sexy
    Moe vs Sexy
    Moe vs Babe
    Moe/Babe vs Babe
    Giving a 3-1 result, that depending on the last card might become 4-1 or 3-2.
    However, your first Sexy (and their last Moe) will be replaced by your helper's cards.

    If, if, IF, you get a Babe/Moe help, and the opponent doesn't get a Sexy help, the pairings become:
    Moe vs Babe/Moe
    Moe vs Sexy
    Moe vs Sexy
    Moe/Babe vs Babe
    Moe/Babe vs Babe
    That's 2 wins for the opponent, and 3 up in the air. While it's a long chance, you can get a victory there.

    And that's without taking into account a lot of extra tactics you can use to move the result to your favor a little bit.
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  6. #6
    Yeah I guess I haven't entirely digested the helper and its impact on all of this. There's also the subject of lineups being less than optimal for defense vulnerable due to having their deck set up for attacking.

  7. #7

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    Quote Originally Posted by xero View Post
    Yeah I guess I haven't entirely digested the helper and its impact on all of this. There's also the subject of lineups being less than optimal for defense vulnerable due to having their deck set up for attacking.
    Exactly.

    Also, take into account that cards don't line up by highest SED, but by deck order.
    That means that, if you play agressively (login at least once an hour, load an attack deck, attack fast for 10 or less minutes, reload a defensive deck, rinse, repeat) you could easily leave your weakest card center, just to make sure you neutralize their best card (which will almost always be center) if you get the right helper; or just lose your worst one if you don't.

    Just like that, you have tactics involved in the order you build your deck, the attributes you put in your deck, deck rotations, etc.
    This is the kind of thing you can play with friends and enjoy; that can be also played in a semi-competitive teeth-grinding level
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  8. #8

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    Well, the role that a helper plays on this battle system improves the chances of lower level players of achieving some good wins, by adding that "random" factor to the battle itself. That makes sense with what has been said about this event being more newbie friendly.

    Other than that, I think I'll go for trap decks when AFK, but I'm still not sure about what kind of offensive deck I'll try.

    The only thing that keeps me confused (xD) is the specific advantage of each card type over the other.
    On the first post it says that Moe is strong against Babe, and weak against Sexy.
    But it has just been said that Moe is strong against Sexy and weak against Babe.

    Knowing that is important because of the specific matchups of each type, specially trap decks, since the "trap" itself plays with those advantages in order to work.

    So, I'm still confused xD
    LoV ID: Danex (RIP LoV)
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    Currently Playing: MWA

    My signature :3 Newbie stuff, don't kill me :c


  9. #9

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    Quote Originally Posted by Danex View Post
    Well, the role that a helper plays on this battle system improves the chances of lower level players of achieving some good wins, by adding that "random" factor to the battle itself. That makes sense with what has been said about this event being more newbie friendly.

    Other than that, I think I'll go for trap decks when AFK, but I'm still not sure about what kind of offensive deck I'll try.

    The only thing that keeps me confused (xD) is the specific advantage of each card type over the other.
    On the first post it says that Moe is strong against Babe, and weak against Sexy.
    But it has just been said that Moe is strong against Sexy and weak against Babe.

    Knowing that is important because of the specific matchups of each type, specially trap decks, since the "trap" itself plays with those advantages in order to work.

    So, I'm still confused xD
    The rock/paper/scissors thing here works like:

    Moe > Sexy > Babe > Moe
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