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  1. #1
    GHQ is so much better than Bonus stage.
    GHQ seems to always give eigther:
    a) Triple Exp chance 18%
    b) Triple Chance 38% Chance of SR-girl form a trippel chance spin seems to be the same as anywhere else.
    c) Triple Pero 13%
    d) Triple Gift 28%
    e) No-triple 3%

    Cost per spin 20 stamina
    Exp: 15
    Pero: 60

    Updated based on 130 spins

    But to finish all the Chance missions a players need 3x Chance 18 times.
    On avaridge this takes 18 /0.38 = 48 spins = 960 stamina. So a player with max 240 stamina have to lock in 4 time to have a fair chance to finish thise missions even if he focus on thise missions all the time. At bonus stage chance for finishing the chance missinons seem even lower.
    Last edited by Opalia24; 07-15-2015 at 10:32 AM.

  2. #2

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    Quote Originally Posted by Opalia24 View Post
    GHQ is so much better than Bonus stage.
    GHQ seems to always give eigther:
    a) trippel Exp
    b) trippel Chance
    c) trippel Pero
    d) trippel gift
    The problem isn't how much percieved better chances you have, but how much real better chances it gives you.
    Just the fact GHQ costs twice the stamina means the base chance from GHQ is half the one from BA.

    That means that, based on [MENTION=57]your[/MENTION] numbers here, you'd need over 8% chances on every triple spin in GHQ just to match the chances in BA.
    That means you'd need GHQ to have better chances than Stage 1-3 (the one we've all agreed is too broken) to really compete against BA.

    Add, once again, the fact that the reward effectiveness of BA is of 1exp and 3.5~4pero per stamina point spent, against the 0.75exp and 2.75~3pero per stamina point spent of GHQ.

    - - - Updated - - -

    I'm trying to deal with hard cold maths here.
    If it were about personal experiences, I could start waxing a lot of stories about how the first few days GHQ pretty much yielded three triple-spins out of four clicks... And how nowadays I barely get one every 7 or 8.

    The point is that we should deal with real facts here, and not what we believe we've seen.
    These probability calculations work better the more time and resources we pull together, and when more people help.

    For better values for this we'd need to create about 10 dummy accounts and have them run on Stage 1-3 for a month, with a spenditure of at least 300sta a day. That would net us almost one million spin results.
    Then, we'd need 10 accounts (dummy or not) to run at least half a million spins on BA, and another 10 do the same in GHQ.

    That would give us pretty stable values.

    I'm game to doing something like that with 2 or 3 dummy accounts.
    Of course just doing this myself would need at least 3 months just for 3 sets of the desired 10 (or 1 month for 1 of each)
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  3. #3

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    Not sure what you are on about this time Yoshi. While i agree that the BA gives more exp and money per spin, the GHQ gives you a guaranteed triple spin as opposed to BA where you can go eons without getting any triple tokens.

    The fact that it never gives a failed match is quite huge in itself. Sure, it does not give as much raw exp and pero per spin, but since you always get a token match, it means it will give you a good amount of it anyways.

    Let's take it like this: BA has failures, which means, say 40-50% of your rolls will only give you the base exp and pero.
    Meanwhile GHQ does not have those failures which means that those 40-50% never happen and thus the chances to get a given token goes up.

  4. #4

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    Come clean Yoshi, how much is the BA paying you to come to its defense

    Kidding aside, I always appreciate you guys who work well with math/stats/breaking these types of things down, as its the farthest thing from my forte.

    Even with some preliminary numbers laid out I still can't bring myself to look favorably on the BA in any way though. I've gone through 200 stam handfuls of times on it with only hitting a single triple. For me, this simple fact that I don't want my PeroPero to feel like I'm sitting at a real casino will rule it out for me. But as you said, personal experiences certainly should not take away from the factual math/pursuit of it.
    531115
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  5. #5

    Area 5-3, bonus stage and GHQ

    *** Updated using more data - It didnt change much ***
    To make compaire easyer I show what I expext player would get on avaridge if they spend 200 stamina. Sample size are much bigger ofcause.

    10 spins at GHQ cost 200 stamina and gives:
    3.8 triple Chance
    1.8 triple Exp
    1.3 triple Pero
    2.8 triple Gift
    0.3 non-triple
    Total 2.8*N-Wild, 1306 Pero, 171 exp and 3.8 per 200 stamina.
    (based on 130 spins)

    20 spins at BONUS STAGE also cost 200 stamina and gives:
    1.2 triple Chance
    1 triple Exp
    1 triple Pero
    1 triple Gift
    Total 1*N-Wild, 1160 Pero, 210 exp and 1 girls per 200 stamina.
    (bassed on 80 spins)

    40 Spins at 5-3 cost 200 stamina
    4.3 triple Chance
    3.6 triple Exp
    2.2 triple Pero
    4.2 triple Gift
    Total 4.2*N-Wild, 1483 Pero, 210 exp and 4.3 girls per 200 stamina.
    (based on 500+ spins)

    200 Spins at 1-3 cost 200 stamina
    20 triple Chance
    20 triple Exp
    10 triple Pero
    20 triple Gift
    Total 20*N-Wild, 1450 Pero, 210 exp and 20 girls per 200 stamina.
    Only 1 quest at one time
    (based on 1000+ spins)

    100 Spins at 1-9 cost 200 stamina
    10 triple Chance
    10 triple Exp
    5 triple Pero
    10 triple Gift
    Total 10*N-Wild, 1450 Pero, 210 exp and 10 girls per 200 stamina.
    Only 1 quest at one time
    (based on 500+ spins)


    GHQ is better than bonus stage on all but exp - but exp dont matter much. For most quests GHQ is best too.
    So I would pick GHQ and not Bonus stage.
    GHQ is not as good as Area 5-3 (where spins cost 5 stamina) .
    GHQ seem better than all the areas after 5-3 imo, but I need more testing.
    All my N-girls are maxed so I get like 2500 pero from GHQ and just 1500 pero from bonus stage per 200 stamina. Big difference imo.

    Problem with GHQ is that we dont have acces 24/7 to it.

    Outside area with spin cost 1 or 2 and area 5-3 the GHQ are my facorits. 5-3 has 5 in spin cost and it is first area that allow 2 missions at same time.
    Last edited by Opalia24; 07-16-2015 at 03:34 AM.

  6. #6

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    In all honesty, that small of a sample size is nowhere near enough to properly show everything. However, it does demonstrate what i meant with there being no failure chance on the GHQ meaning you always get some kind of reward. Since BA is so incredibly random, it is a safer bet to go with GHQ.

  7. #7

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    There's one problem with the numbers given here:
    I have recieved non-triple-spins in GHQ, and quite a lot of them. That means they're not triple-spin-guaranteed (Either that, or I managed to hit a bug).

    Also, the last 800sta I spent today in BA has netted me:
    • All three chance missions (18 chance times)
    • Pero and Exp one-star missions (3 triple-spins each)
    • Around 10 to 15 triple-spins that didn't count to current missions (Pero and Exp)


    That's almost 40 triple-spins out of 800sta, or which is arount 10 times more triple-spins than you are accounting for.
    Even considering today was pretty much a nce in a lifetime level of lucky spins for me (I do admit these numbers are almost unveliebable for BA), luck drifts could never account for a 1000% difference between measures.

    That means that your values are just as skewed (to the bad luck side) as mine (to the good luck side).

    Once again, that's why I say that for these values to be relevant we'd need to conduct a real long experiment, with more than 2 accounts, and definitely more than 12hs of stamina (or less).
    Just to make a point on this, I can tell you that for the whole Guards event I drew 20 to 50 N-Gacha tickets every day, and only saw Akie thrice (and, of course, didn't get her). However, that doesn't mean the probability of getting her was above 1:600, seeing as a few thousand people got her in the first 100 N-Gachas. Thus, their 1000 results of 1:100 have a lot more weight than my 1:600+.

    Another example: There's people that got a limited card from Kurito on their first 5 draws (I got Aoe in the first one, and I only gave her a Peranim or Peropudding, can't remember), while there's other people that have been feeding her daily R-Gachas for months and haven't even seen one.
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  8. #8

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    Strange, i've never had a non-triple in GHQ. Admitedly the only days i can test it out are tuesdays, but that's still several tuesdays in a row without any non-triple ever showing up. Not tried anything today since i am trying to get a certain SR card from my current area.

    Edit: Just because of this i decided to take a spin at the GHQ again. I actually DID get one non-triple so it does seem like you can get them, but the chances are just very low.
    Last edited by Tenhou; 07-14-2015 at 12:09 PM.

  9. #9

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    Quote Originally Posted by YoshiEnVerde View Post
    There's one problem with the numbers given here:
    I have recieved non-triple-spins in GHQ, and quite a lot of them. That means they're not triple-spin-guaranteed (Either that, or I managed to hit a bug).
    Can verify that its not a triple guarantee. I most commonly hit 2 misses a day when I spend all my stam on it. 1 miss over a day's time at a slightly lower rate, and some rare days where I've hit 3 misses. Since we've got this investigation in gear now I'll start jotting down my data to contribute to the pool.
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  10. #10
    My sample size at normal area are around 1500+ spins.

    For GHQ I started today so only 130 spins so far!!!
    a) 17 * Tripke Pero
    b) 23 * Tripke Exp
    c) 36 * Tripke Gift
    d) 50 * Tripke Chance
    e) 4 * Non-Triple (first non-triple after 87 spins)
    Data have been collected at 5 different times of day.

    Bonus Area around 100 spins so far.

    I will update when I got more data it take for me to collect it.
    Last edited by Opalia24; 07-15-2015 at 10:20 AM.

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