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  1. #61

    Join Date
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    Quote Originally Posted by A Time to Screw View Post
    Incase you're still interested, here's how your squad looks to me right now.



    I'd appreciate it if you could do the same for me. I have a feeling that including my favourite bronze girl on my team really fucks with my public image.

    I also just realized that we'd need a max level rainbow unit ourselves to see the true power other Helper squads with rainbow units.
    RIP
    Oh sorry, I was off the forums for awhile. Here:

    Friend ID Thread-bandicam-2016-05-27-11-49-30-678.jpg

    It's actually not bad at all in terms of Total Power; Rose is a surprisingly strong bronze rank. And if we want to find the total power of a Rainbow Squad, we just have to re-add the affection bonus of units back into a helper squad already on our ally list; aside from Ampys and level scaling, there's no other variables that come into play on the display screen. I'll just use the strongest helper squad on my ally list as the example:

    Friend ID Thread-bandicam-2016-05-17-04-39-43-357ze.jpg

    Re-add 26,352 Affection Bonus points for all 5 units onto the existing 83,760 Total Power, and the real total becomes 110,112 (not including any Ampys the player may have used.

    - - - Updated - - -

    Quote Originally Posted by Lied View Post
    Was curious so I logged numbers from the first pest fights of 12-5 over 2 runs, since they only do normal attacks:


    First Run
    Everyone but Edelweiss gets 12% def buff
    929 - Bipinna (Important)
    478 - St Paulia (Junior)

    Everyone but St. Paulia gets 12% def buff
    1119 - Orchid (Important)
    570 - Orchid (Junior)
    979 - Canola (Important)

    Everyone but Canola gets 12% def buff
    914 - Edelweiss (Important)
    449 - Bipinna (Junior)

    Second Run
    Everyone but St. Paulia gets 12% def buff
    461 - Canola (Junior)

    Everyone but St. Paulia gets 12% def buff
    913 - Bipinna (Important)
    474 - Canola (Junior)

    Everyone but St. Paulia gets 12% def buff
    430 - Bipinna (Junior)

    Base Defense + Equipment Defense
    Edelweiss - 1720 + 691 = 2411
    Bipinna - 2220
    Orchid - 1750 + 111 = 1861
    Canola - 1576 + 619 = 2195
    St. Paulia - 1480 + 690 = 2170

    Enemy Attack Values
    Important - 3125
    Junior - 2138

    -------------------------------------------------


    So it's more complicated than that (otherwise high defense would actually be really good) and there's a damage range or random factor. I know with enough defense you can end up taking only 1 damage from stuff though.

    EDIT: Also, my Orchid has 550 less DEF than my Edelweiss (616 less DEF with Bipinna's buff), but is only taking 205 less damage from Important (less than a 20% damage decrease). St. Paulia has 5300 more health than Cepha Lanthera but 660 less DEF. With similar scaling, Cepha is going to go down 2-3 turns earlier, which is often a full extra battle earlier.
    Now we're talking. Since you've been able to record all these numbers, you think you could do the reverse and figure out some rough values of enemy HP, and/or even Defense values? Generally, the units with higher Defenses also usually have higher attack values to go with them (and sometimes, Atk Abilities as well), which could very well end the fight just as quickly enough to reduce the damage taken.


  2. #62
    You can see the values on the wiki page for the map.
    http://harem-battle.club/wiki/Flower...e-Shrine-Demon

    Most enemies have around the same Def/Att values, just the bosses have way higher HP to tank. Thats why like a h Squad with one Edelweiss, to get some Healing from the Nests, 1 Piercing for the Caterpillar at the end, since it has low HP but the same Damage Potential as the main Wasp, and then at least 2 Melee (if possible 3) to use the weakness that most every other Boss has.

    On another Note:
    i asked some days ago if it would be useful to change my H Squad to mostly Blunt ones, since every enemy in the Ultimate Map has Blunt weakness. I know that the Bosses don't all spawn, which reduces the required amount of Power needed to beat it consistently, after all it needs 120 Stamina.

    I would really take some feedback, if players even look what the h Squad has inside and not just go with Raw Power. Otherwise i would just stay with my standart squad and never change it, which kinda destroys the purpose of this thread. :/
    FKG - Ancarius / 138207507 (~430k Total Power) 29/32 Allies.

  3. #63

    Join Date
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    Personally, I just look at raw power/speed, I don't pick teams for their members.
    (except for toad lily, cuz' a team with her can full clear 12-5 and come to the boss with full HP )

    And Events missions are still easier than 12-5, so...

  4. FC is 613230957

    Needing to replace some inactives/weaker members on my list

  5. #65

    Join Date
    Nov 2015
    Location
    Sweden
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    Items User Name Style Change
    My FC: 918684771 (Update, don't bother to add, I'm inactive).

    If you don't care too much about total power you can add me. I started one month late, but I have read threads in here and learned some stuff, (like how to handle raid bosses).

    And if my list gets full I can remove some that are inactive, so I should be able to add anyone that tries to add me from here.

    Edit: I have removed all inactive players from my list and from now on I will try to only have HBC-members. Right now I have 8/30, so plenty of space left.
    Edit 2: Now I also add players from the FKG Discord. 23/30 in my list right now.
    Edit 3: Update, I'm inactive in FKG. I removed everyone from my allylist. I don't know if I will pick up FKG again.
    Last edited by Skyehmm; 08-24-2016 at 12:09 AM. Reason: update

  6. #66

    Join Date
    May 2016
    Posts
    589
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    FC: 015082064

    Not really strong yet but starting to get somewhere.
    IGN: Rupturez
    ID: 618437322

    DMM Server.

  7. #67
    FC: 358241593

    I started quite late so I'm still not that strong, but I've been playing regularly and I'm working on improving my helper squad power. Don't really have a fixed login time-frame yet. Team information is in my signature.

    Current: Kamihime - ID:24044 - Rank 99 (Overall ATK - Fire: 46923 Eidolons: Adramelech/St Nichol/Mastema/Jack/Tiamat/Quetza), , ソウル戦記 - (Overall: 504,002), TA:BA - (Pre-reg Yukikaze) ID: 1195816, DMM IWZ - DF Performance: 2,302,174 - つ ◕_◕ ༽つ
    Old or on halt: LoV - fromelette (lvl 56), QoV - fromelette lvl 42, Pero - ID: 1195816 (SED: 1,170,698), Idol Wars Z: http://api-x.idolwars-nutaku.dmmgame...ata/index/8220 (link only works when logged in game) - DF Performance: 1,546,834 (1,899,968 with last gacha) - HBC US aka Megu Wars / FKGirl, FKG - fromageomelette ID: 358241593 - lvl 124 (Helper: PWR 120844 / SPD 594)

  8. #68
    SomeCoconuts Guest
    665905840

    I'm a new player, working slowly but steadily upwards!

  9. #69
    Since every enemy in the current Ultimate Map is weak to Piercing, i switched my H Squad.

    Lost 2k Power but now it has 3 Piercing instead of just one. So it should be more Power in the end.
    Last edited by Ancarius; 05-31-2016 at 08:46 AM.
    FKG - Ancarius / 138207507 (~430k Total Power) 29/32 Allies.

  10. #70
    Would people rather have my current squad



    or a faster squad?



    Camellia will be evolved soon once I get some more red manyus. I could get it to 789 speed but I don't want to sacrifice too much power. I've cleared out some inactives so I have a few spots free now.

    - - - Updated - - -

    Quote Originally Posted by Corintis View Post
    Now we're talking. Since you've been able to record all these numbers, you think you could do the reverse and figure out some rough values of enemy HP, and/or even Defense values? Generally, the units with higher Defenses also usually have higher attack values to go with them (and sometimes, Atk Abilities as well), which could very well end the fight just as quickly enough to reduce the damage taken.
    That reminds me, I took some data and found that damage is reduced by 1/4 of your defense. It looks like people on the jp wiki already figured that out and more though. This is the formula for damage, google translated

    [(Attack force × attack ability + equipment worth) ÷ 2 - opponent defense force ÷ 4] × random number (0.95 ~ 1.05) × weakness critical correction × skill magnification
    (truncated after the decimal point, the minimum damage is 1) you will be asked in.
    However, in the case of "across multiple body attack skills of non-attack", "skills that given damage magnification is changed depending on the favorability rating" or, you multiplied by the skill magnification after a minimum of 1 damage processing.
    which I found here: http://xn--eckq7fg8cygsa1a1je.xn--wi...p?FAQ#yc8c39f3

    I believe attack ability is the "+x% attack" buffs that some girls have. Interesting to note that equipment is not included in the buff so high base attack is important if you are stacking those.

    That also explains why Edelweiss hits for 2 against bonus stage bosses, her skill is AoE so it is multiplied at the very end instead of before the "minimum 1" step.
    Last edited by Miu; 05-31-2016 at 01:13 PM. Reason: fixed the images
    FKG ID: 781816890
    Osawari Island: 41IHR698M3HLETVI3O3JP

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