+ Reply to Thread
Results 1 to 10 of 24

  1. FKG
  2. Flower Knight Girl Integration

Hybrid View

  1. #1

    Join Date
    Jun 2015
    Posts
    1,916
    Credits
    1,639
    Quote Originally Posted by ZOLANTON View Post
    ??? I don't think that's true, when my girls were level 40, I could use the help of people whose girls were at level 50. I don't know if it's capped at a certain point but it surely doesn't apply in evolutions.
    It's capped at the highest level girl you have in your team. Basically any friend helper that is higher than your girls gets nerfed down to your level. Note that it only goes by level, not evolution level. So a level 50 evolved character won't be nerfed unless you have no level 50 non-evolved or evolved in your team.

  2. #2
    Okay I kinda made two more accounts just so I can redo what I did and actually wait for 50 flower gems rather than spend them like crazy. Here is what I got based on 4*+ units:
    Alt 1: Convallaria, St. Paulia, and Cepha Lanthera
    Alt 2: St. Paulia and Toad Lily
    I'm kinda leaning towards alt. 1 has more higher rarity characters, but alt. 2 because it has two characters with quests atm. Any thoughts?

    I also have another alt account that I was levelling up with my main account with Toad Lily, but like my main one, I did not save up to 50 gems before rolling gacha.
    Aigis Teams (10/23/2016)
    1st: Nutaku Aigis Main Team - 2nd: Alt. Nutaku Aigis Main Team - 3rd: DMM Aigis Main Team


    Aigis Unit Collection (06/02/2016): DMM | Nutaku

    Aigis Story Guides:
    Eastern Wind: http://harem-battle.club/millennium-...ion-guide.html
    Magic City: http://harem-battle.club/millennium-...ion-guide.html
    Jungle: TBA whenever Nutaku implements it
    Makai (Hell): TBA whenever Nutaku implements it

    Other browser games I play (or played) outside of Aigis:

    Nutaku:
    Flower Knight Girl (dropped; hated the RNG-style gameplay)
    Brave Girl Ravens (dropped; got too boring after a while)
    Kamihime Project (dropped sadly; too much high maintenance for my time)

    DMM:
    Shiro Project:RE (dropped; no time to spare for this game outside of the Aigis x ShiroPro crossover event)


  3. #3

    Join Date
    Feb 2016
    Location
    Turkey
    Posts
    1,165
    Credits
    745
    Items Thread Title Style ChangeThread Title Style ChangeUser Name Style ChangeThread Title Style ChangeThread Title Style Change
    If these rolls are made out of guaranteed 5* gacha then you're very lucky. But you should do that guaranteed gacha roll and use the account that didnt get same 5* girl, cuz extra inventory space and skill up isnt very important in early game you know. The most of the guys here couldnt get a 5* girl from dat 50 gem roll, me included. As for alts i'd go with toad lily one because i hear ppl dont like convallaria much (her ability sucks), toad lily's ability is very useful for some maps.
    Cosmic Shock League Friend ID: 1143d
    IGN: TrashPanda

    CuntWars referral&friend ID: WSRBPS (use it to earn 3x big blue chests after completing tutorial and making it to 26th league)
    (for the love of God please use my code only as referral ID, not for friend as its already full)
    CuntWars guide&tips&trick thread
    CuntWars referral link for non-nutaku
    CuntWars discord server

  4. #4
    I have an account I'm currently working on that has Toad Lily (my first alt. before my two rerolls), so should I still keep the one that rolled Toad Lily and St. Paulia or ditch it (give it to someone else)? I'm currently working on my first reroll account and got pretty lucky so far. Aside from pulling the three units mentioned above, I just pulled Violetta Tulip from normal gacha. XD

    Edit: I'll try playing both rerolls up to 2-1 before making my decision to ditch one over the other.
    Last edited by YoxalLoyal; 04-24-2016 at 12:09 PM.
    Aigis Teams (10/23/2016)
    1st: Nutaku Aigis Main Team - 2nd: Alt. Nutaku Aigis Main Team - 3rd: DMM Aigis Main Team


    Aigis Unit Collection (06/02/2016): DMM | Nutaku

    Aigis Story Guides:
    Eastern Wind: http://harem-battle.club/millennium-...ion-guide.html
    Magic City: http://harem-battle.club/millennium-...ion-guide.html
    Jungle: TBA whenever Nutaku implements it
    Makai (Hell): TBA whenever Nutaku implements it

    Other browser games I play (or played) outside of Aigis:

    Nutaku:
    Flower Knight Girl (dropped; hated the RNG-style gameplay)
    Brave Girl Ravens (dropped; got too boring after a while)
    Kamihime Project (dropped sadly; too much high maintenance for my time)

    DMM:
    Shiro Project:RE (dropped; no time to spare for this game outside of the Aigis x ShiroPro crossover event)


  5. #5

    Join Date
    Nov 2015
    Posts
    813
    Credits
    826
    Items Profile MusicUser Name Style ChangeThread Title Style Change
    Actually, can somebody share the !!MATH!! on dat manyus? Mine's look something like this:
    Considering mid (l.20) fodder being worth 2,5 times as much xp as low (l.5), and high (l.100) being 6,7 times better than low, and assuming that on 50 and 80 stamina gardens / dailies normal chest tiles continue giving low (normal chest graphics in loot window) or mid food (expensive chest graphics), while expensive chest tile can give both mid and high grade food (first tier daily/garden gives low/mid in normal chest tile and mid in expensive chest tile). And counting chests as 1 normal + 1 expensive in first tier, 2 normal and 1 expensive in second tier, 3 normal and 1 expensive in third tier, we'll see the rewards as such:
    One clear of first tier map nets from 3,5 to 5 times worth low manyuus. Second tier gives 4,5 to 11,7. Third tier should be 5,5 to 14,2.
    Now factor in stamina costs. Comparison between first and second tier dailies is pretty straightforward: you can do 2 first tier maps at the cost of one second tier, so 7 to 10 from first versus 4,5 to 11,7 from second. First tier wins hands down.
    Now about third tier, hmm... Lessee, with 400 stamina you can do 5 thirds, 8 seconds or 16 firsts (and have a little more stamina to spare). So it is 56 to 80 from firsts, 36 to 93,6 from seconds and 27,5 to 71 from thirds. Eh, wart, first tier wins anyway, and third tier is worse than second? That can't be right, right?

  6. #6
    I'm a little confused at the last post the way it's written, but I assume it's saying that the Beginner Bonus Stage is better in terms of leveling units than the Intermediate and Advanced stages stamina-wise.

    I am to the point where I want to reach my units at evolution level. My main members are all 40+ but it's difficult to find many Manyus to do that. I have chosen to farm Event Stage-4 for now due to its absurd amount of tier 1 and tier 2 gifts that it drops and I have reached max affection in 9 units so far, but it's time to focus on levels now. So I have to find a fast way for getting Manyus. Is 2-1 or 1-3 a good way for post-level 30 leveling or is there something else?

  7. #7
    The higher level secret gardens also provide more gold/seeds than the lower level ones. From a pure average total exp/stamina standpoint, the lower gardens might be better, but leveling girls from 40+ to max with level 5 or even level 20 manyus would end up costing a ton of gold. Not sure how to factor that into the efficiency calculations.

  8. #8

    Join Date
    Jun 2015
    Posts
    1,916
    Credits
    1,639
    Quote Originally Posted by ZeroZet View Post
    Actually, can somebody share the !!MATH!! on dat manyus? Mine's look something like this:
    Considering mid (l.20) fodder being worth 2,5 times as much xp as low (l.5), and high (l.100) being 6,7 times better than low, and assuming that on 50 and 80 stamina gardens / dailies normal chest tiles continue giving low (normal chest graphics in loot window) or mid food (expensive chest graphics), while expensive chest tile can give both mid and high grade food (first tier daily/garden gives low/mid in normal chest tile and mid in expensive chest tile). And counting chests as 1 normal + 1 expensive in first tier, 2 normal and 1 expensive in second tier, 3 normal and 1 expensive in third tier, we'll see the rewards as such:
    One clear of first tier map nets from 3,5 to 5 times worth low manyuus. Second tier gives 4,5 to 11,7. Third tier should be 5,5 to 14,2.
    Now factor in stamina costs. Comparison between first and second tier dailies is pretty straightforward: you can do 2 first tier maps at the cost of one second tier, so 7 to 10 from first versus 4,5 to 11,7 from second. First tier wins hands down.
    Now about third tier, hmm... Lessee, with 400 stamina you can do 5 thirds, 8 seconds or 16 firsts (and have a little more stamina to spare). So it is 56 to 80 from firsts, 36 to 93,6 from seconds and 27,5 to 71 from thirds. Eh, wart, first tier wins anyway, and third tier is worse than second? That can't be right, right?
    Third tier has a chance of giving 4 chests and always 3. All 4 chests has a chance to contain lvl 100 and will at the very least contain lvl 20s.

    First tier wins early on since you level fast enough with its exp efficiency. Thus you can farm more manyus in total. However, later on you will take so long time that it is no longer very efficient and thus the third tier garden wins since it gives a great deal of exp and you want to farm the 12-? maps for a chance at ampys.

  9. #9

    Join Date
    Nov 2015
    Posts
    813
    Credits
    826
    Items Profile MusicUser Name Style ChangeThread Title Style Change
    Quote Originally Posted by Tenhou View Post
    Third tier has a chance of giving 4 chests and always 3. All 4 chests has a chance to contain lvl 100 and will at the very least contain lvl 20s.

    First tier wins early on since you level fast enough with its exp efficiency. Thus you can farm more manyus in total. However, later on you will take so long time that it is no longer very efficient and thus the third tier garden wins since it gives a great deal of exp and you want to farm the 12-? maps for a chance at ampys.
    Thanks for correction. I was basing my third tier calculations on daily map in previous post.
    This brings tier 3 to 7,5 - 26,8 per map (that is, 7,5 / 11,7 / 15,9 / 20,1 / 10 / 14,2 / 18,4 / 22,6 / 26,8 per, depending on drops, with 16,4 arithmetic average) and 37,5 - 134 per 400 stamina (with ~81 arithmetic average). This does seem more like it)
    Of course, here I didn't count the cost to run 12-? maps themselves, put other tings outweight them, it seems.

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •