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  2. Flower Knight Girl Integration

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  1. #1
    After many frustrating attempts to 3 medal the third mission, I finally got 12 medals on my main account. The tornadoes and webs kept messing with my teams. Pretty sure I could have completed the mission like 5 times before I actually did.
    Aigis Teams (10/23/2016)
    1st: Nutaku Aigis Main Team - 2nd: Alt. Nutaku Aigis Main Team - 3rd: DMM Aigis Main Team


    Aigis Unit Collection (06/02/2016): DMM | Nutaku

    Aigis Story Guides:
    Eastern Wind: http://harem-battle.club/millennium-...ion-guide.html
    Magic City: http://harem-battle.club/millennium-...ion-guide.html
    Jungle: TBA whenever Nutaku implements it
    Makai (Hell): TBA whenever Nutaku implements it

    Other browser games I play (or played) outside of Aigis:

    Nutaku:
    Flower Knight Girl (dropped; hated the RNG-style gameplay)
    Brave Girl Ravens (dropped; got too boring after a while)
    Kamihime Project (dropped sadly; too much high maintenance for my time)

    DMM:
    Shiro Project:RE (dropped; no time to spare for this game outside of the Aigis x ShiroPro crossover event)


  2. #2

    Join Date
    Aug 2015
    Location
    がいじん市
    Posts
    748
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    Do they go ham on events with no breaks in the JP version too?
    にせがいじん

  3. #3
    The Extension of the Lavender Event propably didn't go over to the current, i.e. delaying. Second reason could be that, they want traffic on their new game and just spam it, so that a core group can be established, by giving them stuff for their achievments, kinda like early adopters.
    FKG - Ancarius / 138207507 (~430k Total Power) 29/32 Allies.

  4. #4
    RNG was quite harsh on ?-4. Managed to get 3 medals after some tweaks on team speed though.
    The previous ?-4 seemed harder due to the pests.


    Idol Wars: Garrick (Active)
    Flower Knight Girl: Garrick (Inactive)

  5. #5
    4th map RNG is killing me. I've run it 7 or 8 times and I still haven't seen what the middle boss looks like. At least the gold/seeds are nice...

  6. #6
    Quote Originally Posted by MiqDoloran View Post
    Do they go ham on events with no breaks in the JP version too?
    Yes, but it's not like you have to grind only these maps with every drop of stamina you have for two weeks.

  7. #7
    And to be fair, sure RNG can be a bitch sometimes, but these Events currently are super easy. I mean we get a Lvl 25, which is nice for a start, and lvl 5 Battle Skill + all 4 Equip Slots which are a nightmare to increase on 5* and above. And you only have to spent like 2-3 Days at max to get all 12 medals from a phase.
    Fighting with your own RNG luck is way better than fighting over leaderboards, like PeroPero Seductions Gambit Event.
    Last edited by Ancarius; 05-03-2016 at 09:20 PM.
    FKG - Ancarius / 138207507 (~430k Total Power) 29/32 Allies.

  8. #8
    Is there a trick or a good speed number for squads that people used for the 4th map, or is it just pure rng? I've dumped basically a day's worth of stamina into it now and my units just aren't hitting the right nodes, and as soon as any of the squads gets to the top path it puts a clock on when the map will end.

  9. #9
    I've had luck (after countless tweaking) with Squad 1, Squad 3 with a Speed of 313 and 316 (i think it must be 311~312 at least, but i'm not sure: 313 is safe; Speed shouldn't be more than 320), Squad 2 and Squad 4 with a Speed of 556 and 560 (should be 550~560, but should be no more than 560), and the slowest helper you can; this way, you're guaranteed that Squads 1, 3, H will turn right at the first fork (they barely make it, but they make it), and being slower they give you more time before one of them finishes the map, if they go towards the end right away; Squad 2 and 4 will circle down south, and hopefully make it in time to the center, being faster.

    The 311~313 min Speed is sort-of the minimum to reach the first fork in two moves; the 560 maximum Speed is sort-of the maximum to not reach the first fork in only one move (probably could go a little bit faster, but i didn't want to test my luck further).

    This said, it still took me a total of ~10 runs, but i got it second time with this setup and some luck. No guarantees it will work if the RNG really hates you though (in fact, i still failed the first), but it's as close to minimizing the random-factor as i could make it.

    EDIT: As a sidenote, i have no clue about the Squad Power required. The Boss in the middle seemed to deal damage based on % of current HP, but other than that, all my Squads had 30k+ Power and breezed through the map. I'd probably say 15k~20k Power or so each Squad, just to be safe.
    Last edited by Nydaomond; 05-04-2016 at 04:24 AM.
    Nyan~

  10. #10
    Quote Originally Posted by Nydaomond View Post
    I've had luck (after countless tweaking) with Squad 1, Squad 3 with a Speed of 313 and 316 (i think it must be 311~312 at least, but i'm not sure: 313 is safe; Speed shouldn't be more than 320), Squad 2 and Squad 4 with a Speed of 556 and 560 (should be 550~560, but should be no more than 560), and the slowest helper you can; this way, you're guaranteed that Squads 1, 3, H will turn right at the first fork (they barely make it, but they make it), and being slower they give you more time before one of them finishes the map, if they go towards the end right away; Squad 2 and 4 will circle down south, and hopefully make it in time to the center, being faster.

    The 311~313 min Speed is sort-of the minimum to reach the first fork in two moves; the 560 maximum Speed is sort-of the maximum to not reach the first fork in only one move (probably could go a little bit faster, but i didn't want to test my luck further).

    This said, it still took me a total of ~10 runs, but i got it second time with this setup and some luck. No guarantees it will work if the RNG really hates you though (in fact, i still failed the first), but it's as close to minimizing the random-factor as i could make it.

    EDIT: As a sidenote, i have no clue about the Squad Power required. The Boss in the middle seemed to deal damage based on % of current HP, but other than that, all my Squads had 30k+ Power and breezed through the map. I'd probably say 15k~20k Power or so each Squad, just to be safe.
    Thanks for those speed numbers, that was exactly what I was looking for. Got it in 4 more tires after switching to that setup. I'm still not too happy with how much stamina this sucked up, but I guess I got a lot of gold without getting any manyus to give me a gold buffer for evolving...

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