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  2. Flower Knight Girl Integration

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  1. #1
    Thanks for the help guys This is what i have so far
    . Gonna try grinding and if i feel strong enough try to 3medal advanced but given up on even seeing how ultimate looks like XD
    FKG - Shadoefrost / 852479223

    RNG goddess on my side with that cosmos from first 5fgs to test pulls


  2. #2
    i need help i cant complete map 3 with 3 medalls

    i need tips o guide formation help :v

  3. #3
    Quote Originally Posted by Smith009 View Post
    i need help i cant complete map 3 with 3 medalls

    i need tips o guide formation help :v
    Just put all your units on the middle tent, and then hope RNG is kind to you.

  4. #4

    Join Date
    Apr 2016
    Location
    Rokkenjima
    Posts
    138
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    33
    Indeed, stacking all in the middle one works. Just keep trying!
    FKG ID: 421796724

  5. #5
    Quote Originally Posted by thewind32 View Post
    Indeed, stacking all in the middle one works. Just keep trying!
    thanx done instan <3

  6. #6

    Join Date
    May 2016
    Posts
    2,788
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    funny enough to the "put em all in middle", no matter how many times I tried, I noticed the best solution for me was 3 in middle two on the bottom.
    Run it few times like this and noticed that the Teleport nodes combined with the RNG allow for better spread of the girls this way, thus covering more ground (is it not infuriating when RNG sends 4 of 5 girls in the same bloody direction ?) and having better chances to complete the mission.

    Also what was necessary was to use my secondary parties (in tha Unit menu you have buttons 1-9 which allow you to make different sets of your parties). I had to use much weaker girls to make sure to maximeze the number of "runs" the girls can do before one of them hits home and recalls of the rest to her. Allowing 2-3 parties get wiped on the boss while the others managed to get on the right routes while running allowed me to clear this map very fast once I figured out the trick.
    It was similar to the previous event map, where you had to tone down the strength of your army to avoid beating the final boss to fast and finish the map before all goals could be achieved.

  7. #7
    Drip Guest
    Quote Originally Posted by Myrdin View Post
    It was similar to the previous event map, where you had to tone down the strength of your army to avoid beating the final boss to fast and finish the map before all goals could be achieved.
    Ah, I remember that map. I didn't exactly tone down the strength of my main team to beat it, just make sure the speed of all 5 squads (including helper) were very similar and less than 500. Otherwise, the first squad would reach the flag just before the fourth squad would take the last steps towards the final pests on the top right group of pests.

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