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  1. #1
    Quote Originally Posted by Tenhou View Post
    I usually 3*d all maps but when i reached the 10th area i decided to just push on to 12-3 and stop there.

    Currently, a few weeks later, i have now 3*d all the maps.
    This. I used to keep replaying maps to get 3*, but a lot of the map 10 areas are a pain (well 10-5 anyway) and I didn't want to spend a lot of time replaying map 10 stuff when map 11+ spawn the better gardens.
    Idol Wars Z - Lied
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  2. #2
    Same for me, but I stopped doing 3* at 8-2. I think that was the one with a huge difficulty jump and there was no way for my team to clear it unless I stacked everyone on one tent.
    FKG ID: 781816890
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  3. #3
    Yeah, pretty much the same, at first i stopped 3* at maps 8 or 9. Then i started using my leftover stamina for some tries to 3* them eventually, also, because i wanteed the gems for limited 2. And for maps 11 and 12 i just farmed them for the garden untili got the 3 stars.

    I'm still missing 12-5 due to lacking a tiny bit of power to 3* reliably (i could bruto force it until all goes well though), and 10-5, becaue 10-5 isa rel pain and 50 stamina gardens suck.

    By the way, may i know how are you calculating those 0.78% odds ? As far as my calculations go, you need to win 4 coin flips in a row, so that should be 1/16, or in other words, a 6.25%. Still pretty darn low though

  4. #4
    Quote Originally Posted by kojaku View Post
    By the way, may i know how are you calculating those 0.78% odds ? As far as my calculations go, you need to win 4 coin flips in a row, so that should be 1/16, or in other words, a 6.25%. Still pretty darn low though
    Well, I thought there was a total of 7x random-direction nodes that I need to pass. 0,5 times itself 7 times is approx. 0,0078. But I actually just noticed that the first RNG node (bottom left) is irrelevant as both paths lead to the first mob (hadn't noticed), so I guess it's a total of 6, in other words 0,5*0,5*0,5*0,5*0,5*0,5 = 0,0156 = 1,6%. We're doing the same math, I'm just writing it in a less than "intelligent" manner, but I'm sure you understand. But, there aren't 4 coin flips, there are 6 coin flips in the level.

    Hm, wait, I might be thinking about this all wrong.. Basically I multiply by 0,5 for each unit that passes a 50/50 node. There's two paths at the top of the map, that's 0,5*0,5. Another two paths at the very bottom, 0,5*0,5*0,5*0,5. And finally I need two units to actually get down TO the fork at the very bottom, so that's another two: 0,5*0,5*0,5*0,5*0,5*0,5 = 0,0156 = 1,6%. If I'm way off, I'm sorry! ;;




    By the way, thanks everyone for your input. I now know how to proceed with the missions, and I'll be sure to never skip the 80 stamina secret garden!
    Last edited by JessMini; 06-08-2016 at 03:38 PM.

  5. #5

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    For me the 12 maps were easier to clear then the 11's... I have all maps lvl 1-9 clear and all but 10-5 on lvl 10 as well as all lvl 12 but only 11-4 is clear in the 11 set.

    I'm interested tho, is doing Normal missions and hoping for the 80 stam secret garden better then running the 80 stam manyu missions on those days?

    I've been doing the manyu missions myself but i've always wondered about it.

  6. #6
    i´ve been farming 12-3 from today and, at least for me, the 80 stamina secret garden is waaay better than the 80 stamina manyu daily one, i´ve got only like 2 or 3 lvl 100 manyus from 3 runs of the manyu daily, while in the 80 garden i got 3 red lvl 100 manyus in only 1 run, the only downside its the rng in here to get the 4 chest, you get better rewards either way, without mentioning the chance of getting some ampies in 12-3
    Shade on KH, fire main.

    Wind Rag farming team:

  7. #7
    Unregistered Guest
    Quote Originally Posted by JessMini View Post
    But, there aren't 4 coin flips, there are 6 coin flips in the level.
    This is where the problem is. There are only 4 coin flips. 2 to get to the bottom fork, and then 1 at each fork.
    The first squad to get to a fork does not count, since either direction is ok.

  8. #8

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    Quote Originally Posted by Unregistered View Post
    This is where the problem is. There are only 4 coin flips. 2 to get to the bottom fork, and then 1 at each fork.
    The first squad to get to a fork does not count, since either direction is ok.
    You are forgetting the 2 up top as well mate. Without getting those two as well you will not clear the map.

    - - - Updated - - -

    Quote Originally Posted by Ikki View Post
    i´ve been farming 12-3 from today and, at least for me, the 80 stamina secret garden is waaay better than the 80 stamina manyu daily one, i´ve got only like 2 or 3 lvl 100 manyus from 3 runs of the manyu daily, while in the 80 garden i got 3 red lvl 100 manyus in only 1 run, the only downside its the rng in here to get the 4 chest, you get better rewards either way, without mentioning the chance of getting some ampies in 12-3
    Yes but to get that secret garden you need to spend more stam and hope for the best. So what i'm interested in is which is better based on stam used?

    Say you have 240 stam that is 3 runs of the daily vs 2 'possible' secret gardens... now you get to do that about 2 times during the space of 1 day so it's 6 runs of the daily vs 2-4 secret gardens (most likely chance to only get 2 when done in 2 x 240 stam hits).

    That was my reasons for doing the dailies. Slightly less chance for lvl 100s per run but with 6 runs that is 18-24 chests vs 6-8 (12-16 if you get really lucky and spawn 4 gardens but that is like 1 in a million) for the same stam.

  9. #9
    if you put if that way then the manyu daily is better (it sucks when you expect to get the secret garden and it doesnt pops up, god that makes me mad) if you really need those 2 types of manyu (since its locked for purple/yellow and red/blue) then i guess its better, stamina wise its better 80 vs posible 115
    Shade on KH, fire main.

    Wind Rag farming team:

  10. #10
    Unregistered Guest
    Quote Originally Posted by Zandel View Post
    You are forgetting the 2 up top as well mate. Without getting those two as well you will not clear the map.
    I'm not forgetting anything. You send 3 in the top 2 camps, so that they get past the switch. Then you have 2 squads that go through a single fork. The first squad isn't a coin flip, it goes the 'correct' direction. The 2nd squad is a flip.

    The bottom area, you have 2 squads that both have to take the bottom route, that's 2 more flips.

    Finally, those 2 approach a fork where the first one goes the right direction, and the 2nd squad is a flip.

    4 flips.

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