You are forgetting the 2 up top as well mate. Without getting those two as well you will not clear the map.
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Yes but to get that secret garden you need to spend more stam and hope for the best. So what i'm interested in is which is better based on stam used?
Say you have 240 stam that is 3 runs of the daily vs 2 'possible' secret gardens... now you get to do that about 2 times during the space of 1 day so it's 6 runs of the daily vs 2-4 secret gardens (most likely chance to only get 2 when done in 2 x 240 stam hits).
That was my reasons for doing the dailies. Slightly less chance for lvl 100s per run but with 6 runs that is 18-24 chests vs 6-8 (12-16 if you get really lucky and spawn 4 gardens but that is like 1 in a million) for the same stam.
if you put if that way then the manyu daily is better (it sucks when you expect to get the secret garden and it doesnt pops up, god that makes me mad) if you really need those 2 types of manyu (since its locked for purple/yellow and red/blue) then i guess its better, stamina wise its better 80 vs posible 115
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I'm highly stubborn. I keep replaying missions until I get 3 stars. That is unless I need to farm Manyu or something.
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When you don't get an SG after 12-3, you'll get either a boss (equipment seeds) or nothing. Either way, it only cost 35 stamina then.
To add to that, the Sacred Beast ampys drop from the campaign maps, not from Secret Garden. So far, I seem to get a Sacred Beast about once every 3-4 runs.
So I figure, they're both decent maps to do.
The difference is gold and experience. Doing the Manyu daily gets you low gold/exp, whereas 12-3 is reliable gold and experience.
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I just dont see gold manyus enought from th daily to make not farming 12-3 better and hoping for amps
I did a bit of 12-5 farming to prove my bad-assary given how many times that mission annoyed me
I'm not forgetting anything. You send 3 in the top 2 camps, so that they get past the switch. Then you have 2 squads that go through a single fork. The first squad isn't a coin flip, it goes the 'correct' direction. The 2nd squad is a flip.
The bottom area, you have 2 squads that both have to take the bottom route, that's 2 more flips.
Finally, those 2 approach a fork where the first one goes the right direction, and the 2nd squad is a flip.
4 flips.
See, that's the part I didn't think of. The first squad has a 100% chance to go either direction, and the second squad has a 50% chance to go the remaining direction. In other words, when two squads are faced with a fork, it's always a 50% of getting both paths.
In my earlier messy post, I wrote each fork as a 0,5 * 0,5 = 0,25, when really it should be 1 * 0,5 = 0,5. Not like there's a 25% chance of getting both paths in a two-way fork, lol.. Anyway, that's why I thought it was 6 flips earlier. ^^;
Last edited by JessMini; 06-10-2016 at 12:50 PM.