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Thread: Team Tactics

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  1. #41
    Quote Originally Posted by Drip View Post
    Very true, I've used some squads from the bottom of the helper list which featured 4-5 lvl 70 rainbows, but weren't really notable in performance.

    As a simple (and should be pretty obvious) example, Fritillaria by herserf can barely hold a candle to Black Baccara as a rainbow. However, in a squad with a couple of Activation Rate boosters she really takes off. Doesn't really matter if those boosters are rainbow or gold, but she's performs more like a weak gold card when put in the wrong squad.
    This is why all of my Helper Squad members boost the squad's stats (4/5 boost Attack, 2/5 boost Defense) and FP is going to be swapped for Dianthus (less speed is made up for by a 3rd AoE skill + heal from pest node). Anemone is the only one who doesn't boost attack but she has received 99% of my ampys, her counter ability is nasty and her Skill coming after 3 AoE skills is good stuff ^.^

    Buffing the already high stats of the rainbows, plus 3 Hit-All skills and a Hit Random x3, plus Dianthus' heal, Anemone's counter, Alpinia's self-heal... UBER NASTY SQUAD FTW!!!


  2. #42


    Only calla is left to level up, not sure if the arrangement of characters is balanced though (probably doesn't really matter for now)
    FKG: 053232470 Strength: 479,458

  3. #43

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    @Haku You would get more value out of having Tachibana, Moonvine and Star Lily in the same team... that 2.4x skill activation round 3 with +15% atk for 2 is so powerful. They also have the defence to last that long in most fights.

  4. #44

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    We're actually in the middle of figuring out how skill activation rates are working. As a general consensus, we can't agree if the Cyrtanthus/Geranium/Justicia affection based skills stack additively, but are leaning on the possibility that the Moonvine/Tachibana 3rd-turn versions do.

    Quote Originally Posted by IvanLedah21 View Post
    Can we actually be sure without stacking to a theoretical 100% (if it's A+B) or stacking to at least 50% and running a hundred battles? Or does it show on the in-battle text?

    Also, it MIGHT be 3rd turn Activation + is A+B while 1st turn is A*B due to the fact you're taking hits the first two rounds. IDK, some testing would be required.

    As for the affection based, IDK if that works differently.
    I just got the triple-combo, so I'll be able to test that on Sunday/Monday, when I can evolve Justicia to obtain her Skill Rate ability.
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  5. #45

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    Quote Originally Posted by Corintis View Post
    We're actually in the middle of figuring out how skill activation rates are working. As a general consensus, we can't agree if the Cyrtanthus/Geranium/Justicia affection based skills stack additively, but are leaning on the possibility that the Moonvine/Tachibana 3rd-turn versions do.


    I just got the triple-combo, so I'll be able to test that on Sunday/Monday, when I can evolve Justicia to obtain her Skill Rate ability.
    n1 after that we will know if it's worth to spend money for such a specific Team or not

    DMM FKG ID: 986648592
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  6. #46

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    I Can confirm that turn 3 skills add together fully so 1.2 + 1.2 = 2.4x

    I Can confirm that base skill ups add by multiplying 1.2 + 1.2 = 1.44x
    Based on that i'd say 3 1.2x girls would be 1.73x (1.728 rounded up).

    I can also say that having two 1.2 all the time girls and 2 1.2 at turn 3 girls in the same squad = close to 75% activation of skills for turns 1-2 and around 95% for turn 3.
    Had a team setup like that for around 50 runs and that was the most common pattern.

    I do not have Cymbidium to see how her 2x turn 1 skill effect others tho.

  7. #47

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    Quote Originally Posted by Zandel View Post
    I Can confirm that turn 3 skills add together fully so 1.2 + 1.2 = 2.4x

    I Can confirm that base skill ups add by multiplying 1.2 + 1.2 = 1.44x
    Based on that i'd say 3 1.2x girls would be 1.73x (1.728 rounded up).

    I can also say that having two 1.2 all the time girls and 2 1.2 at turn 3 girls in the same squad = close to 75% activation of skills for turns 1-2 and around 95% for turn 3.
    Had a team setup like that for around 50 runs and that was the most common pattern.

    I do not have Cymbidium to see how her 2x turn 1 skill effect others tho.
    if that's the case i will only buy 6* with Skill Activation+ and Units which benefit from it. I want Nerine Special Gacha right now

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  8. #48
    Drip Guest
    Quote Originally Posted by Zandel View Post
    I do not have Cymbidium to see how her 2x turn 1 skill effect others tho.
    At the start of combat, Cymbidiums' skill is announced seperately from other activation rate effects, so I get the 1.2 activation rate anouncement from Geranium, and a seperate 2x activation rate announcement from Cymbidium. How those two combine "under the hood" I really can't say. Could be either 1.2 + 2 = 3.2 or 1.2 * 2 = 2.4. But the result is generally 4 or 5 skill activations on that first turn for me.

  9. #49
    Quote Originally Posted by Drip View Post
    At the start of combat, Cymbidiums' skill is announced seperately from other activation rate effects, so I get the 1.2 activation rate anouncement from Geranium, and a seperate 2x activation rate announcement from Cymbidium. How those two combine "under the hood" I really can't say. Could be either 1.2 + 2 = 3.2 or 1.2 * 2 = 2.4. But the result is generally 4 or 5 skill activations on that first turn for me.
    If it's pretty much always 4 or 5 activations, then it's likely the 3.2
    Assuming average skill activation chance base is 28%:
    3.2 * 28 = 89.6%
    2.4 * 28 = 67.2%

    If it was 2.4, you'd generally have 3 or 4 activations on the first turn:
    2/3 rolled 5x and getting 5 activations would be 32/243 = 13.17% chance of it happening, roughly 1/7. For it to be a regular occurrence, you'd have to be absurdly lucky.
    2/3 happening 4/5 times is about 32.9% chance of happening, still unlikely for it to be that frequent.

  10. #50


    This is my alt, pretty much i experiment with a different management style in this one, ultimate hipster stuff but this is around my progress in 2 months (around geranium's event last week) or so, right now i am at the point where i only need to evolve and level my 5* stars, the order is not optimized by no means, its just ordered by total power (310,758), right now it can deal with ultimate stages to get the 3 medals, stronger than the numbers say definitively.
    Last edited by HakuYowane; 10-07-2016 at 04:44 PM.
    FKG: 053232470 Strength: 479,458

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