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  1. #231

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    Quote Originally Posted by Zandel View Post
    Once again showing your lack of knowledge. FKG allows you to access GAME CONTENT not just cosmetics MUCH faster if you PAY real money. That, by definition, is PAY-TO-WIN!
    What game content which is not cosmetic exactly? Any player can reach "capable of clearing any map" state within a month. The biggest hurdles to take are manyus and gold, to level up a couple of 3* and 4* girls. That's all it takes to progress in the game. Spending money to get more 5* and 6* girls won't make a difference, they only take the place of the 3* and 4* girls when wondering "what to level up", but hardly (if at all) make the game progress faster. Every manyu they spend on leveling a 5* is NOT spent on leveling a 2*, 3* or 4*, while someone who doesn't have that 5* will level a 2*, 3* or 4* instead.


  2. #232
    Quote Originally Posted by Drip View Post
    What game content which is not cosmetic exactly? Any player can reach "capable of clearing any map" state within a month. The biggest hurdles to take are manyus and gold, to level up a couple of 3* and 4* girls. That's all it takes to progress in the game. Spending money to get more 5* and 6* girls won't make a difference, they only take the place of the 3* and 4* girls when wondering "what to level up", but hardly (if at all) make the game progress faster. Every manyu they spend on leveling a 5* is NOT spent on leveling a 2*, 3* or 4*, while someone who doesn't have that 5* will level a 2*, 3* or 4* instead.
    Arguing if fkg is a p2w game is like discussion if league of legend (a f2p moba game) is a p2w game. In lol, every champion and rune can be buy though game money. However, you can shorten the process of getting those by using real money, that makes the a p2w game. In fkg, although the map is easy to clear even with 3* and 4* star girl, 6 * are stronger than any fkg and harder to get and can easily be obtained by using real money, that make this game a p2w game.
    Last edited by Dorei0sama; 12-26-2016 at 09:42 PM.
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  3. #233

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    There's really no helping you guys at this point. If you can't see how rainbows, or even gacha golds, are not required for you to enjoy this game to the fullest (barring waifuism, hence "pay to waifu" for the umpteenth time), then you should probably move to other mobage and see how shitty those get without paying.

  4. #234

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    fkg is p2w. That doesn't mean that we don't want to play it, or that p2w is a "bad" thing. But fkg is p2w.

  5. #235

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    Quote Originally Posted by Dorei0sama View Post
    Arguing if fkg is a p2w game is like discussion if league of legend (a f2p moba game) is a p2w game. In lol, every champion and rune can be buy though game money. However, you can shorten the process of getting those by using real money, that makes the a p2w game. In fkg, although the map is easy to clear even with 3* and 4* star girl, 6 * are stronger than any fkg and harder to get and can easily be obtained by using real money, that make this game a p2w game.
    I think it's already very much debatable if league is a p2w game, but even if it is it's insanity to compare it to fkg.
    League of legends its gameplay is entirely based around PvP, every single aspect. In FKG there is zero nada.

    Let me ask you guys, do you consider dungeon defenders is a p2w game? Dungeon defenders is a tower defense in which players stop npcs from destroying their crystal by building towers with a champion. The towers you can make are based on the champion you play. The standard "free" champions (you have to buy the basic game after all) can clear every content in the game, but some champions need to be bought with DLC to use. Do you consider this p2w, or is it simpely paying for more gameplay options?
    Last edited by Rupturez; 12-27-2016 at 03:48 AM.
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  6. #236
    Quote Originally Posted by Rupturez View Post
    I think it's already very much debatable if league is a p2w game, but even if it is it's insanity to compare it to fkg.
    League of legends it's gameplay is entirely based around PvP, every single aspect. In FKG there is zero nada.

    Let me ask you guys, do you consider dungeon defenders is a p2w game? Dungeon defenders is a tower defense in which players stop npcs from destroying their crystal by building towers with a champion. The towers you can make are based on the champion you play. The standard "free" champions (you have to buy the basic game after all) can clear every content in the game, but some champions need to be bought with DLC to use. Do you consider this p2w, or is it simpely paying for more gameplay options?
    Game like candy crush is also debatable to be p2w, people buy boosting item to win a stage. It's paying some item to win. I havent play dungeon defender but if you buy a new character that affect gameplay - making it easier to kill the bot, then it's pay to win.

    End note, FKG is enjoyable because i like character design.
    Last edited by Dorei0sama; 12-27-2016 at 03:37 AM.
    IGN: Dorei sama
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  7. #237

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    As someone who playes LoL (League of Legends) since it was first launched as Beta, and kept playing it ever since up to this point, also being someone who spend considerable amount of money on that game I can attest to one thing.

    League of Legends is NOT a pay to win game.
    No matter how much money you spend, there is no way for that money to be translated into any real ingame effect.
    In all actuallity - what most people spend their hard earned money on is different skins for their favored champions. Some just change the coloring and mesh effect, others more expensive completely make that hero feel different in the terms of looks, changing every single particle, spell effect, and even voiced lines of that champion.
    However - no matter how expensive the skin - it does not boost the champion in any tangible way, there is literally ZERO stat increase, or change to his powers/spells. It is purely cosmetic thing.
    A person without a skin can often times than not beat the living shit of an opponent who has the most expensive skin possible for the champion he/she is playing.

    The other thing you can use your money for is ingame items like Summoner page, Runes, player Icons, Ward skins etc.
    Now in the case of the first two, one might argue that its P2W to purchase those. However LoL utilizes a very specific system of meta knowledge. You level your own account, and Inside the match itself you level your champion, why I mention this ? For those who play the game may already know where are I am going with this.
    Even a complete "whale" that starts playing the game, buys bunch of rune pages for their account and all the runes - will be in the end not muc stronger than a F2P player. In all honesty the difference is so small that its practically negligible.

    LoL is a game of skill, and demands hours and hours of training. Depending on how many champions you play and wanna play on a certain skill level, those hours spend training can be easily multiplied. Paying money nets you absolutely ZERO, since if you dont actually play both that chosen champion and the game itself enough, no matter how much you pay, the game wont make it any easier for you, not even the tiniest bit.

    All of those things can be purchased with the ingame currency given enough time spend farming. However unless you level up your account, and learn to play the champion you wish to play, no matter amount of money can help you.
    A wealthy but noob Zed player will always be a shit Zed player (Zed being a champion with rather high skill cap to play).
    So NO LoL is not a P2W game. Everyone can gain access to everything, and spending money to unlock the champion means nothing if you cannot play that champion properly (unlike FKG, you have to actually PLAY the champion, there is no "auto battle" thing in a MOBA type of a game).
    Another example is Black Desert Online - you can spend ludicrous amount of money on in game items, that have zero actual power value - all of them are cosmetic stuff from character equipment, to pieces of furniture used in player housing.

    A good example of P2W game for example is World of Tanks, War thunder, etc. Only a paying player can get access to certain types of tanks, which are by far superrior to most thing that can be gained through grinding. They are not unbeatable, but you can be damn sure that if someone rides one of those beasts it will not be a pleasant game.
    The game can and still IS played by F2P players, but investing real money can literally give you a multiple tiers higher advantage.
    Same goes for MMOs that allow through expenditure of money, the purchase of vastly superrior equipment - weapons, armor, trinkets - that are on par, or slightly better, than the most powerful and HARD TO GET to items in the game.

    So the thing to ask oneself when it comes to paying money for ingame content in terms of P2W is:
    - Do I get a tangible boost to my overall power by purchasing this, or is it purely cosmetics ?

    Thats the main question, that can be split in multiple lesser ones, but ultimately it always boils down to the "Do I get a bigger UMPF from this when I spend some dosh ?"
    Last edited by Myrdin; 12-27-2016 at 04:07 AM.

  8. #238

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    Quote Originally Posted by Drip View Post
    What game content which is not cosmetic exactly? Any player can reach "capable of clearing any map" state within a month. The biggest hurdles to take are manyus and gold, to level up a couple of 3* and 4* girls. That's all it takes to progress in the game. Spending money to get more 5* and 6* girls won't make a difference, they only take the place of the 3* and 4* girls when wondering "what to level up", but hardly (if at all) make the game progress faster. Every manyu they spend on leveling a 5* is NOT spent on leveling a 2*, 3* or 4*, while someone who doesn't have that 5* will level a 2*, 3* or 4* instead.
    Stam / raid boss refills can be bought with RL cash and they speed up the game to an amazing extent. With enough money you could clear the game content in under a week. While it's true that anyone can lvl their girls and complete the game given enough time and while it's true that given enough time you could (with enough luck) gain all the girls in the game as well. The fact that Money makes it faster is what I was refering too.

    - - - Updated - - -

    Quote Originally Posted by Myrdin View Post
    Thats the main question, that can be split in multiple lesser ones, but ultimately it always boils down to the "Do I get a bigger UMPF from this when I spend some dosh ?"
    And this is what Eab seems to miss, spending cash in FKG can give you more stam which translates into more girl levels hence more 'UMPF'.

    Personally I don;t mind the P2W model they are using because it's really only for impatient people. For me i'll spend some dosh here and there on a few girls I like but for me it's about getting what I want not making the game easier / faster.

    - - - Updated - - -

    Quote Originally Posted by Eab1990 View Post
    There's really no helping you guys at this point. If you can't see how rainbows, or even gacha golds, are not required for you to enjoy this game to the fullest (barring waifuism, hence "pay to waifu" for the umpteenth time), then you should probably move to other mobage and see how shitty those get without paying.
    FYI I never said anything about rainbows or gatcha golds. I was just pointing out to you that FKG is indeed a P2W game by definition. I actually find it strange that you have so much trouble being able to see the truth. Guessing based on your name, you are 26 years old and thus should easily be able to tell that if you pay money into this game you will gain an advantage over others (thus P2W).

  9. #239

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    None of what you said has constituted P2W.

    It's already been explained a thousand times over how "making things faster" does not necessarily mean P2W.

  10. #240
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    What does 'win' even mean in FKG? Whom would you have defeated? Nobody 'loses' in FKG, so nobody can technically 'win.' At most it's a case of 'haven't done XYZ yet, but everyone will eventually.' Playing FKG is a process, not a goal. You can set personal goals for yourself within the game, but that will forever remain your own invention and it will mean nothing to anyone else. If anything, the bars for achieving 'wins' against the software are so low as to be indistinguishable from normal gameplay. Yes, there are potentially frustrating RNG things about the game, both in gacha rolls and in random nodes that don't go your way all the time. But they aren't insurmountable obstacles that can only ever be resolved by Nutaku gold.

    FKG is a fun timewaster with sexy artwork. There's no need to try to attach any competition to it. No competition = no win = no pay to win. It's 'pay to be convenient' at best...but in my book that's pretty much the opposite of winning.

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