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  1. #1

    Join Date
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    As someone who playes LoL (League of Legends) since it was first launched as Beta, and kept playing it ever since up to this point, also being someone who spend considerable amount of money on that game I can attest to one thing.

    League of Legends is NOT a pay to win game.
    No matter how much money you spend, there is no way for that money to be translated into any real ingame effect.
    In all actuallity - what most people spend their hard earned money on is different skins for their favored champions. Some just change the coloring and mesh effect, others more expensive completely make that hero feel different in the terms of looks, changing every single particle, spell effect, and even voiced lines of that champion.
    However - no matter how expensive the skin - it does not boost the champion in any tangible way, there is literally ZERO stat increase, or change to his powers/spells. It is purely cosmetic thing.
    A person without a skin can often times than not beat the living shit of an opponent who has the most expensive skin possible for the champion he/she is playing.

    The other thing you can use your money for is ingame items like Summoner page, Runes, player Icons, Ward skins etc.
    Now in the case of the first two, one might argue that its P2W to purchase those. However LoL utilizes a very specific system of meta knowledge. You level your own account, and Inside the match itself you level your champion, why I mention this ? For those who play the game may already know where are I am going with this.
    Even a complete "whale" that starts playing the game, buys bunch of rune pages for their account and all the runes - will be in the end not muc stronger than a F2P player. In all honesty the difference is so small that its practically negligible.

    LoL is a game of skill, and demands hours and hours of training. Depending on how many champions you play and wanna play on a certain skill level, those hours spend training can be easily multiplied. Paying money nets you absolutely ZERO, since if you dont actually play both that chosen champion and the game itself enough, no matter how much you pay, the game wont make it any easier for you, not even the tiniest bit.

    All of those things can be purchased with the ingame currency given enough time spend farming. However unless you level up your account, and learn to play the champion you wish to play, no matter amount of money can help you.
    A wealthy but noob Zed player will always be a shit Zed player (Zed being a champion with rather high skill cap to play).
    So NO LoL is not a P2W game. Everyone can gain access to everything, and spending money to unlock the champion means nothing if you cannot play that champion properly (unlike FKG, you have to actually PLAY the champion, there is no "auto battle" thing in a MOBA type of a game).
    Another example is Black Desert Online - you can spend ludicrous amount of money on in game items, that have zero actual power value - all of them are cosmetic stuff from character equipment, to pieces of furniture used in player housing.

    A good example of P2W game for example is World of Tanks, War thunder, etc. Only a paying player can get access to certain types of tanks, which are by far superrior to most thing that can be gained through grinding. They are not unbeatable, but you can be damn sure that if someone rides one of those beasts it will not be a pleasant game.
    The game can and still IS played by F2P players, but investing real money can literally give you a multiple tiers higher advantage.
    Same goes for MMOs that allow through expenditure of money, the purchase of vastly superrior equipment - weapons, armor, trinkets - that are on par, or slightly better, than the most powerful and HARD TO GET to items in the game.

    So the thing to ask oneself when it comes to paying money for ingame content in terms of P2W is:
    - Do I get a tangible boost to my overall power by purchasing this, or is it purely cosmetics ?

    Thats the main question, that can be split in multiple lesser ones, but ultimately it always boils down to the "Do I get a bigger UMPF from this when I spend some dosh ?"
    Last edited by Myrdin; 12-27-2016 at 05:07 AM.

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