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  1. Quote Originally Posted by Eab1990 View Post
    I'm still confused as to why Christmas Rose is Hit.

    If she was throwing snowballs or dropping snowmen on pests, sure, but she's clearly creating MAGICAL snowflakes/meteors.
    Quote Originally Posted by wolf View Post
    It looks like she uses a magic grenade that explodes and covers her hands in glyphs and proceeds to attack, you also see it in her special where she gets 2 grenades and charges the target exploding etc etc
    Quote Originally Posted by nikonana View Post
    You will say the same thing once you see Ghost Weed, because her skill is creating ice cubes hailstorm despite being a blunt type.
    While the act of creating giant snowballs and icicles out of thin air is itself magical, smashing them into the enemy at high velocity is not.

    Whether you're shooting a mass of ice at an enemy using a machine, or propelling said mass of ice towards the enemy with magic, the end result is that the enemy gets wrecked by blunt trauma.

    At least that's how I see it. Although the actual attack animations ingame tend to over exaggerate skills making everything explode in a sparkle of magic anyways that makes everything seem magical.

    Maybe if Laurentia's grenades visually exploded more like real life fragmented grenades, propelling shrapnel in all directions and shredding enemy, the pierce effect would be more easily justifiable. But we just get sparkles instead because that's just like our favorite Chinese Cartoons.
    Flower Knight Girl ID: 716597775
    Level 155. Total Power ~546000


  2. #2
    Unregistered Guest
    lol screw this. only got the reset item on the VERY LAST DRAW. Like, I did it one by one, and it literally was the last one. Just my freaking luck.

    And so far every single one (only been able to do 2 resets because my luck sucks) have been really really deep.

  3. #3
    I just got 6140 from putting my girls all on the top node of ?-4, but that was after a couple of shitty 4k runs doing the same.
    FKG friend ID: 384788654
    Fate Go name:Yui, ID: 854,544,504
    Girls Frontline ID: 9052, name: wolf


  4. #4
    Unregistered Guest
    anybody know how much glory trophies needed for 50/50 all 7 reset?

  5. #5

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    The info is in first post. Assuming they didn't change anything and price goes up by 350 each reset, you need 630k trophies to fully clear first 7 resets. As long as you can get so much trophies, problem is phase 2 is supposed to add few more resets, with their price going up too and costing next 735k trophies - aka total 1365k trophies.

    So lets just hope Nutaku did change something and made it so price wont go up after one of resets anymore like it was in previous gacha event.

  6. #6

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    I hope bonus stages in phase 2 will give a lot of trophies with far less RNG or it will be near to impossible to complete it. It is even worse and more RNG based than Mono's event. And we have one day missing to finish it with late release.

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  7. #7

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    Quote Originally Posted by maotd View Post
    I hope bonus stages in phase 2 will give a lot of trophies with far less RNG or it will be near to impossible to complete it. It is even worse and more RNG based than Mono's event. And we have one day missing to finish it with late release.
    If we go by values from first post, then apart from no clue about RNG - amount of trophies is not really that much bigger a.k.a. its not even double what you get in phase one. My calculations from early posts suggest that you can get around 900k to 1000k trophies if you dedicate all stamina you have to the event. You need close to 1m4 trophies thou to fully clear all resets or if you are unlucky and get things you want/red thing that lets you reset as last spins, meaning that it technically is possible to finish event, but without doing stamina refills its impossible to clear everything out.

    Compared to last gacha event that had bugged or intended special bonus stages that you could farm, and also that there was no RNG in the event drops farming, this event seems like completely out of place (at least based on few events I saw since I started playing Nov).
    Last edited by Eversor86; 01-27-2017 at 12:26 PM.

  8. #8

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    Quote Originally Posted by A Time to Screw View Post
    While the act of creating giant snowballs and icicles out of thin air is itself magical, smashing them into the enemy at high velocity is not.

    Whether you're shooting a mass of ice at an enemy using a machine, or propelling said mass of ice towards the enemy with magic, the end result is that the enemy gets wrecked by blunt trauma.

    At least that's how I see it. Although the actual attack animations ingame tend to over exaggerate skills making everything explode in a sparkle of magic anyways that makes everything seem magical.

    Maybe if Laurentia's grenades visually exploded more like real life fragmented grenades, propelling shrapnel in all directions and shredding enemy, the pierce effect would be more easily justifiable. But we just get sparkles instead because that's just like our favorite Chinese Cartoons.
    Thats exactly what I have been thinking. It doesnt matter if it was man made or magic made, once its a material of any real density, with enough force it gains momentum, and if that momentum is high, the kinetic force of that object can deal damage of different heights.

  9. #9

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    Quote Originally Posted by A Time to Screw View Post
    While the act of creating giant snowballs and icicles out of thin air is itself magical, smashing them into the enemy at high velocity is not.

    Whether you're shooting a mass of ice at an enemy using a machine, or propelling said mass of ice towards the enemy with magic, the end result is that the enemy gets wrecked by blunt trauma.

    At least that's how I see it. Although the actual attack animations ingame tend to over exaggerate skills making everything explode in a sparkle of magic anyways that makes everything seem magical.

    Maybe if Laurentia's grenades visually exploded more like real life fragmented grenades, propelling shrapnel in all directions and shredding enemy, the pierce effect would be more easily justifiable. But we just get sparkles instead because that's just like our favorite Chinese Cartoons.
    While I think it's technical correct and it would make sense as well to explain these odd cases like that, I think it would cause a problem of inconsistency. Because if this is true, then most magic units we have so far shoudn't be magic untis at all. After all most things they create deal damage by cutting, piercing or hitting the enemy. Of course there can also be other types of damage like conjouring flames and burning the enemies but this isn't the case for most current girls.

    When i started the game i was confused that girls with guns are atcually magic types. I mean the way they damage something is obv by piercing. Which is the same way a bow for example works and they're pierce types. But i could agree on it if the logic is something like: since this world does not possess technology, guns are just means to conjure magic and shoot this at the enemy. So it would mean that as long as an attack is conjured by magic it would be a magic type no matter how it deals damage in the end. The categories, on the one side hit, slice and pierce and on the other side magic aren't divided by a clear border rather magic can be any of them as long it's "created by magic".

    This example shall not say this is the way it should work or even is working. It's just the logic that I believed was behind the decision which category a girl is. So for me both ideas would have a logic behind them which could make them correct. But what i ask of a fantasy game is not that it's necessarily technical correct but rather that it's consistent with it's own laws and it'S logic. So it would have to choose which of the logics it wants to use.
    (As long as there isn't a way to combine both which i might have overseen :P)


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  10. #10
    Quote Originally Posted by Ashen View Post

    When i started the game i was confused that girls with guns are atcually magic types. I mean the way they damage something is obv by piercing. Which is the same way a bow for example works and they're pierce types. But i could agree on it if the logic is something like: since this world does not possess technology, guns are just means to conjure magic and shoot this at the enemy.
    And then you have Kale with her guns but she's a pierce type, and all that internal logic just goes sideways.

    My personal experience on E-4 so far:
    All 5 top: more chests, highest trophies in one run (about 5300). But most common result is around 4700 trophies and my worst was about 4200 (one of the squads was looping too long and timed out without hitting the 700 trophy near the end).
    All 5 mid: only 2 chests, but my result is a bit more consistently around 5100 trophies.
    As to how stamina intensive the event is, well I guess we'll see. I'm on the 4th page (3 resets) - first two were quick (16 and 10 pulls), third one was slow (46 pulls). Like all previous pages I'll reset this one when I get the rare item, nothing else is valuable enough to me on this page either. It's only 3 days into this event out of about 13 so I'm not panicked about how stamina intensive it is or isn't yet.
    If there are additional pages to the gacha to be added in phase 2, any guesses on what the rare items would be? Or does the additional pages thing seem like it might not pan out here? (Since the additional pages were available in the Pine gacha from the start, I don't really know if that's a thing or not).

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