Quote Originally Posted by Eab1990 View Post
I'm sorry, was I not supposed to take this as a personal attack? Because...



This looks like a personal attack.

A rich one too, considering how you didn't see how Nameless brushed off our concerns with emote spam, or how blobz went on a, how you say, "self-important" rant, saying "X-Overd died because it sucked and I didn't like it, FKG won't die the same way because I'm playing it."

But no, us naysayers are the bad guys here and Nutaku is the almighty paragon of reason.

Give me a fucking break.

You haven't refuted my logical conclusion either. You want to change the way TP is calculated? How, by making it calculate every girl in your inventory? That still wouldn't change the fact that plenty of girls have better stats than others (Dendrobium is your lady and savior and you will worship her as such), and focusing on the little ones would only hurt you in the long run, waifuism be damned.

I know why F2P games exist. Now tell me why games like FKG and KanColle do well, while games like Demon's Kitchen crash and burn? Not to mention how games like Osawari and SenPro are dead/dying on DMM. Hint: Part of it involves not alienating your F2P playerbase.
Okay, so you are the kind of person that takes a characterization of tone as a personal attack. I apologize; as I've said a few times now I wasn't attacking you as a person, but your argument and its tone.

As for changing the way TP is calculated, I admit that I don't have an answer to that right now; it was meant to be an example of how something could be changed to mitigate a perceived sharp imbalance because your argument was essentially "FKG will crash and burn with no one making any attempt to take corrective action if this TP ranking system remains". Does that refute your "logical conclusion"? I mean, seriously, are you the kind of person who thinks some things aren't worth the effort because eventually the Sun will collapse on itself and all life on Earth will be extinct?

Beyond the existence of F2P players as volunteer employees in a Skinner box to entice paying customers to continue paying in order to maintain a feeling of superiority over those volunteers, no game dev gives a damn about them. There is your difference; when it's done right, the paying customers don't feel that they have to pay, but they want to because they want the shortcut to superiority and the F2P players won't feel frustrated enough to play something else. But if the paying playerbase gets large enough to generate and sustain competition within itself, then the F2P players become superfluous.

In the particular case of FKG there is a lot to be said about the UI as well; typos aside, it's a fairly clean and responsive interface that doesn't feel like it's sucking the life out of you when you try to do anything (looking right your way Kamehime). I haven't played the ones you mentioned as examples of failed games, though I did briefly play X-Overd and found that UI to be clunky and off-putting enough that I didn't want to invest any time, let alone money, into it.

I think I've beaten this horse enough though; all I'm saying is that if you want the devs to take you seriously then you can't jump right into full hysteria over something you disagree with. You're right in that I wasn't witness to what happened in Discord, but judging from the way some people jumped down BB's virtual throat in this thread, I have a hard time believing the tone over there was rational and measured.