I'm just wondering if the tickets themselves have expiration dates or if they just periodically delete everyone's tickets.
will probably get Mei Plumblossom this time around.
If you want to get Epidendrum Swimsuit, just wait until the next 2 weeks until they put up a third Daily Deal Special Rainbow Ticket up for 2000 gold.
Really should get a 2nd pierce 6*
That or victoria bride, off to research them now
So, Anemone, counter at 2x and def boost
Ionocidium - attack boost and dodge
OR Saffron same but better stats, just a slight dip on the attack boost but only 3% so saffron over Ion
Snowdrop for the minus attack handy on the bigger bosses but...not really doing it
OR
Victoria bride attack and dodge and I do like the brides...
Should be a pierce and while I think Saffron is the slighly better choice, I like Anemones looks better - so welcome to the party Anemone
Last edited by sniddy; 09-23-2017 at 03:28 AM.
Picked a Burning Bush dupe, she needed a third jewelry slot before she could replace Kale. The difference is really minimal though, Burning Bush with 3 equipment slots has only 10 points more ATK than Kale with 4 equipment slots. Now I have only Apple left to replace on the Trigger team. But some other girls take priority before I spend purple manyus on Iberis.
Last edited by Drip; 09-23-2017 at 03:13 AM.
Last edited by AgentFakku; 09-23-2017 at 12:22 PM.
Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター
Plays Flower Knight Girl, Aigis, Kamihime
Dropped Harem Heroes. Staff deleted my nice reason for not spending $.
Signature made by Myrdin
Waiting for next new daily deal
because 6* tic appeared twice(or three i forgot) in this two weeks
i guess dont need to rush again for 6* tic![]()
Anemone is great for bosses with low hp (the 1 hp per hit ones) because she hits 3 times, she is also great as your last girl in the squad to clean up anything that is missed because she can target the same enemy 3 times or 3 different enemies.
Saffron is nice because blooming is just around the corner and she has a bloom form with dodge and counter skills.
Stats aside I prefer Anemone for looks as well.
Flower Knight Girl: 255445855
Anemone is awesome!
Other piercers I like:
Daisy: she's innocent in a lewd manner and deals IMBA damage.
Snowdrop: One of the most "normal" girls available, but her debuff helps more than a Defense bonus against the tougher bosses. (A debuff squad is pretty strong overall)
Burning Bush: must-have for trigger-squads.
Mei Plumblossom: Together with Cattleya, she's a must-have on your whale-ship team. A guaranteed solarblast at the start, though I'd advice saving it against the smaller pests and help your squad get through those, instead of using it on the ancient bosses (it deals relatively very little damage against ancients)
Overall, I think all Pierce-rainbows are well-rounded units, so it's more a matter of personal tastes regarding their design and the strategies you use within your squads. If you don't play with a trigger-squad, then Burning Bush suddenly becomes a lot less interesting. If you don't use Solar Blasts, then Mei Plumblossom and Hollyhock become a lot less interesting..
Bear in mind however that solar blasts become a lot more useful in the future (they are definitely lackluster now).
As for ancient bosses, I'd like to offer another point of view, but it really depends on one question: does your main squad usually die before the end of the whaleship mission? If so, then I side with Drip: use the solar blast on the pests. If not, then save it for the ancient pest: use the blast after your whaleship makes both of its attacks but before the ancient pest starts their attack.
If done near the HP threshold such that the blast would push it over, the pest will flee after your blast without making its own attacks; with experience, you'll know where the thresholds are. The reason you want to use the blast after is if you exceed the threshold after one of the whaleship's attacks, then you don't get the benefit of the other one and using the blast first makes this scenario more likely which results in a DPT loss and puts your whaleship in a more vulnerable position towards the end of the map when the ancient pest will have more hp then could otherwise have been the case.
For my whaleship runs on 2-5 (895K before helpers and not counting the Hit-Type bonus), I usually use the blast after the whaleship makes its second round of attacks (this can vary depending and has sometimes ended up being around the 4th-5th round when the whaleship consistently used the side cannons instead of any specials). The pest flees, and the solar blast recharges from the smaller pest fights by the time I get to the ancient pest again. In a best case scenario when I could limit the first encounter to two rounds and each round was two specials with an overall total of at least two Isana Attacks, using a blast after the first two attacks is almost always enough to pass the second threshold before the pest gets to make any attacks. Blast recharges by the last ancient pest encounter, use it at will; the pest isn't fleeing anymore.
I realize this is a lot more involved, but the blast can still be a useful tool despite its relative low power.
Last edited by Taon; 09-24-2017 at 05:49 AM.