Quote Originally Posted by Danex View Post
Now that you mention that, I'm really curious about how PPS handles a random card pick from the player.

I remember that in Marvel Avengers Alliance (a Facebook game for those who haven't played it), in some situations you had to choose between 9 possible squares to receive a random reward. Some guys from that community started to analyse the game's code and realized that the game calculates the prize you won from the random pick before you actually choose anything. Being that said, at the moment the random choice spawned, the reward was already decided, but the game simply displayed the rest of the possible rewards on the rest of the squares depending on the one you choose.

If PPS's random picks works the same way, then we're more depending on probabilities than we would on our own choices ('cause everyone tends to have a pattern when choosing).
This topic was brought up around the game's launch time over at ulmf, to which user omp1234 posted
To those thinking the chances of a rare card are 1/6: No.

This is how these types of games get you.

The 6-card layout is nothing but a mind-game, just like Valve's CS:GO gun slot. Your chances for rare or higher cards are a static percentage, usually around 30%. What you get on this percentage scale is applied to whatever card you click on, on-the-spot. It's random number generation that only LOOKS like a 6-card monte.

Not matter what card you click on, you have the same exact chances of getting a rare or higher card, because the cards are generated AFTER you make your decision, not before.

FOR EXAMPLE: Say the game shows you 6 face-down cards, and you have a chance to draw an SSR card. Your chances of drawing that SSR card is NOT 1-in-6. It's about 0.05%. The 1-in-6 is a trick, and what you get will be decided on an RGN after you click, which will very likely fall outside of the SSR hit range. But the game will reveal one of the other cards as the SSR card an make you think you were 'so close'. You weren't.

This is how all gacha mechanics work in F2P games.
While there aren't any verified facts of how the PPS system works, I have also played a few F2P games using a similar mechanic where this was proven to be the case.